Root cause for "only the first tile loads, others spin forever":
Connectivity().onConnectivityChanged only emits on connectivity
*changes*, not on subscription. Cold-cache code paths in albumProvider,
artistProvider, playlistsProvider, likes etc. all gate their fetches
on `await ref.read(connectivityProvider.future)`. Until the OS
happened to report the first connectivity flip, that future never
resolved — so any detail screen for an album/artist/playlist not
already in the drift cache hung indefinitely at the connectivity
check.
The "first tile" appeared to work because by the time the user
tapped it, a connectivity event had landed (or that album was already
cached from a prior session). Subsequent tiles whose data wasn't yet
cached blocked.
Switch the provider to async* and seed it with an immediate
checkConnectivity() before forwarding the change stream. .future
now resolves on first read regardless of whether the OS has reported
a change yet.
connectivityProvider — StreamProvider<bool>; true when any connectivity
result is non-none. No Wi-Fi gate per operator decision.
cacheSettingsProvider — AsyncNotifier<CacheSettings> persisting
capBytes / prefetchWindow / cacheLikedTracks via flutter_secure_storage.
Defaults: 5 GB cap, 5-track prefetch, cache liked = on.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>