Commit Graph

8 Commits

Author SHA1 Message Date
bvandeusen 472b9d9e84 fix(web/m7-364): untrack _position in queue immediate-write effect
Wrap the _position read inside untrack() in the immediate-write $effect
so it no longer registers as a reactive dependency, preventing the effect
from firing on every 4Hz position tick. Also adds three missing
restoreQueue unit tests with vi.mock for the auth store.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-03 21:37:55 -04:00
bvandeusen bde017dad3 fix(web/m7-364): pause on last-track remove + reset drawer in test setup 2026-05-03 20:37:33 -04:00
bvandeusen 6f9b5d0059 feat(web/m7-364): queue mutations + drawer state on player store
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-03 20:29:48 -04:00
bvandeusen f43ea6af5b feat(player): playNext for M7 #372 track-actions menu
Inserts at _queue[_index + 1] so the next-up slot is overwritten with
the chosen track. Empty-queue seeding mirrors enqueueTrack's behavior.
Clears _radioSeedId since user-driven enqueue invalidates the M4c
auto-refresh trigger.
2026-05-02 22:45:13 -04:00
bvandeusen d8b955ff0c feat(web): radio queue auto-refreshes at 80% via ?exclude= param
Adds _radioSeedId state and a module-level $effect.root that triggers a
/api/radio?seed_track=…&exclude=… fetch when queue consumption reaches
80%, appending new tracks without resetting the radio seed. Clears seed
on any non-radio enqueue (playQueue/enqueueTrack/enqueueTracks). Five
new vitest cases cover the trigger threshold, append logic, in-flight
guard, and manual-enqueue reset path.
2026-04-29 08:50:24 -04:00
bvandeusen 7dd77a4723 feat(web): add enqueueTrack, enqueueTracks, playRadio to player store
enqueueTrack/enqueueTracks append to the queue without disturbing
playback state (no auto-play on append, no state mutation when queue
was non-empty). playRadio fetches /api/radio?seed_track=<id> and
feeds the response into playQueue. Empty response leaves queue alone.
2026-04-25 15:22:03 -04:00
bvandeusen 1476d5081b feat(web): add shuffle, repeat, and audio-event reporting to player store
toggleShuffle (Fisher-Yates over queue[index+1..end] with injectable
RNG for test determinism), cycleRepeat (off → all → one → off),
reportStateFromAudio with full repeat-mode semantics on 'ended',
plus simple state mirroring for playing/paused/waiting/error. Extends
skipNext to wrap when repeat='all'.
2026-04-24 17:56:00 -04:00
bvandeusen 431f333e41 feat(web): add player rune store with basic actions
Core state (queue, index, state, position, duration, volume, shuffle,
repeat, error) plus actions: playQueue, togglePlay, linear skipNext,
skipPrev 3-second rule, seekTo, setVolume (localStorage-persisted),
registerAudioEl, reportTimeUpdate, reportDuration. Shuffle/repeat
logic and audio-event reporting land in follow-up commits.

Also install an in-memory Storage polyfill in vitest.setup.ts: Node 25
exposes a partial localStorage global that lacks getItem/setItem/clear
(requires --localstorage-file with a path), and jsdom defers to the
Node global when present, leaving tests unable to exercise storage.
2026-04-24 17:54:07 -04:00