fix(player): align audio + UI on track change, prewarm covers + palette
Four related fixes to the player flow that together remove the audio↔UI lag on track change: 1. **Prefetcher pre-warms covers + palette for the next N tracks.** The existing prefetcher pinned audio files only. When auto-advance landed on the next track, the cover bytes were cold → mediaItem broadcast with artUri=null → now-playing screen stalled in _scheduleSwap awaiting precacheImage of a file that didn't exist yet. Each upcoming queue item now also fires AlbumCoverCache.getOrFetch (writes bytes to disk so _toMediaItem's peekCached returns the path) and AlbumColorCache.getOrExtract (memoizes the dominant color). Both fire-and-forget; idempotent if already cached. 2. **AlbumColorCache.peekColor sync getter** so the now-playing fast-path can read the memoized color without awaiting a Future. 3. **_scheduleSwap fast path** when cover bytes + palette are already cached (the common in-queue auto-advance case): commit _displayedMedia / _displayedDominant synchronously in setState without awaiting. The async preload remains as the slow-path fallback for genuine cold cache. This is what closes the gap the user reported: "art is loading and metadata hasn't updated but the new song is playing." 4. **setQueueFromTracks: build source before broadcasting queue / mediaItem.** Previously we broadcast immediately for snappy UI; if _buildAudioSource threw, the UI showed the new track while the player held the old source. Now: build first, broadcast only on success. Source build is sub-100ms on warm cache so the tap response cost is imperceptible. _suppressIndexUpdates is set around setAudioSources + broadcast so a transient currentIndex emission can't cross-broadcast the OLD queue's entry at the NEW index. 5. **playbackEventStream error handler skips past failing tracks.** Previously errors only logged. The player would go silent on a 404 / decoder failure but mediaItem stayed on the failed track — user saw "now playing X" with no audio. Now seekToNext on error; if at queue tail, pause cleanly so PlaybackState reflects idle.
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@@ -15,11 +15,16 @@ class MinstrelAudioHandler extends BaseAudioHandler with QueueHandler, SeekHandl
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_player.playbackEventStream.listen(
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_broadcastState,
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// ExoPlayer surfaces stream errors (404, premature EOS, decoder
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// failure, network drop) here. Without an error sink, the
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// player just goes quiet — exactly the "starts then stops"
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// symptom we hit.
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// failure, network drop) here. Logging alone leaves the UI
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// claiming "now playing X" while audio is silent — the user-
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// observable mismatch between visual and audio state. Skip
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// forward so the queue advances past the failed track and
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// mediaItem updates to whatever's actually playing. If the
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// failure is at the queue tail, just_audio will go idle on its
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// own and _broadcastState reflects that.
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onError: (Object e, StackTrace st) {
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debugPrint('audio_handler: playbackEventStream error: $e\n$st');
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unawaited(_handlePlaybackError());
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},
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);
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_player.currentIndexStream.listen(_onCurrentIndexChanged);
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@@ -113,9 +118,6 @@ class MinstrelAudioHandler extends BaseAudioHandler with QueueHandler, SeekHandl
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// check and stop calling player mutations — important so a stale
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// fill doesn't append old-playlist tracks into the new queue.
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final myGen = ++_queueGeneration;
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// Reset suppress flag in case a prior backward-fill bailed on
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// gen check before reaching its `finally`.
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_suppressIndexUpdates = false;
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_lastTracks = tracks;
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// Pause the old source immediately so the previous track stops
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@@ -127,25 +129,49 @@ class MinstrelAudioHandler extends BaseAudioHandler with QueueHandler, SeekHandl
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await _player.pause();
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}
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// Populate the visible queue + current mediaItem immediately so
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// the player UI reflects the user's tap before any source has
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// been built. Source list at the just_audio layer fills in
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// asynchronously below.
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// Build MediaItems up front (pure — no side effects); we'll
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// broadcast queue/mediaItem only AFTER setAudioSources resolves
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// so the audio engine and the UI flip together. If the build
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// throws, the UI stays on the previous track (correct: audio
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// also stays on the previous track since setAudioSources never
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// ran).
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final items = tracks.map(_toMediaItem).toList();
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queue.add(items);
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mediaItem.add(items[clampedInitial]);
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// Fast path: build only the initial source so the player can
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// start. Remaining sources stream in via _fillRemainingSources()
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// in the background — addAudioSource for next/auto-advance
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// tracks, insertAudioSource for skipPrev tracks.
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final initial = await _buildAudioSource(tracks[clampedInitial]);
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// Build only the initial source for fast start. Remaining
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// sources stream in via _fillRemainingSources() — addAudioSource
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// for next/auto-advance tracks, insertAudioSource for skipPrev.
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final AudioSource initial;
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try {
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initial = await _buildAudioSource(tracks[clampedInitial]);
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} catch (e, st) {
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// Source build failed (bad URL, missing baseUrl, etc.). Don't
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// broadcast the new state — leaving queue/mediaItem on the
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// previous track keeps UI in sync with what the player is
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// actually doing (which is "still on the previous track,
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// paused").
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debugPrint('audio_handler: _buildAudioSource failed: $e\n$st');
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return;
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}
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if (myGen != _queueGeneration) {
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debugPrint('audio_handler: superseded before setAudioSources (gen=$myGen)');
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return;
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}
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await _player.setAudioSources([initial], initialIndex: 0);
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// Suppress _onCurrentIndexChanged side effects while the source
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// list is being swapped — without this, a transient currentIndex
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// emission during setAudioSources could broadcast the OLD queue's
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// entry at the NEW index. Re-enabled after the broadcasts land.
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_suppressIndexUpdates = true;
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try {
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await _player.setAudioSources([initial], initialIndex: 0);
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// Broadcast in this order: queue first (so any consumer that
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// reacts to mediaItem and reads queue.value sees the consistent
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// pair), then mediaItem.
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queue.add(items);
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mediaItem.add(items[clampedInitial]);
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} finally {
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_suppressIndexUpdates = false;
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}
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unawaited(_loadArtForCurrentItem());
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unawaited(_fillRemainingSources(tracks, clampedInitial, myGen));
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@@ -365,6 +391,37 @@ class MinstrelAudioHandler extends BaseAudioHandler with QueueHandler, SeekHandl
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await mgr.registerStreamCache(trackId, path, size);
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}
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/// Called when playbackEventStream emits an error. Skips past the
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/// failing track so the UI and audio re-converge — without this,
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/// _player goes silent on a 404 / decoder failure / EOS but
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/// mediaItem stays on the failed track and the user sees a "now
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/// playing" header for something that isn't.
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///
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/// If we're at the last track, seekToNext is a no-op; the state
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/// drops to idle and _broadcastState reflects that.
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Future<void> _handlePlaybackError() async {
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final currentIdx = _player.currentIndex;
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final queueLen = queue.value.length;
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if (currentIdx == null || currentIdx + 1 >= queueLen) {
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// Last track or no queue context — just pause; _broadcastState
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// already reflects the idle/error processingState.
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try {
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await _player.pause();
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} catch (_) {}
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return;
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}
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try {
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await _player.seekToNext();
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} catch (_) {
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// If seekToNext fails too (next source not built yet, etc.),
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// there's nothing safe to do — pause and let the user recover
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// manually.
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try {
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await _player.pause();
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} catch (_) {}
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}
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}
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void _onCurrentIndexChanged(int? idx) {
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if (idx == null) return;
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if (_suppressIndexUpdates) return;
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