fix(flutter): live seek bar (~200ms) + breathing room above controls
Why the seek bar appeared frozen: it was reading PlaybackState.updatePosition, which audio_service only updates on event transitions (play/pause/buffer/seek). Between events it sits unchanged, so the bar only jumped at intervals. Expose just_audio's positionStream (~200ms cadence) from the audio handler, wrap as positionProvider, and read that in both the mini bar and the full player. Now the bar advances continuously while playing. While we're here: spread the full player's vertical layout per operator — gap to seek 20→32, seek-to-primary 8→24, primary-to- secondary 16→24, plus 24 below to match. The full player had visible slack above the controls; this redistributes it.
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@@ -31,6 +31,14 @@ class MinstrelAudioHandler extends BaseAudioHandler with QueueHandler, SeekHandl
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Stream<double> get volumeStream => _player.volumeStream;
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double get volume => _player.volume;
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/// Position stream for UI subscribers. just_audio emits roughly every
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/// 200ms while playing, which is what makes the seek bar advance
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/// smoothly. PlaybackState.updatePosition only changes on event
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/// transitions (play/pause/buffer), so it's too coarse for live
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/// scrubbing UI.
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Stream<Duration> get positionStream => _player.positionStream;
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Duration get position => _player.position;
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void configure({
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required String baseUrl,
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required String? token,
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