feat(flutter/theme): codegen emits dark + light + flat token classes
gen_tokens.dart now produces FabledSwordDarkTokens (dark surface), FabledSwordLightTokens (light surface), and FabledSwordFlatTokens (colors that don't change + radii + fonts). The original FabledSwordTokens class stays as a back-compat alias re-exporting the dark surface + flat values; any code that reads FabledSwordTokens.obsidian etc. continues to work during migration. Source: shared/fabledsword.tokens.json (already had dark/light/flat splits — this was the generator catching up). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -2,6 +2,46 @@
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// Run `dart run tool/gen_tokens.dart` to regenerate.
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import 'package:flutter/material.dart';
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class FabledSwordDarkTokens {
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static const Color obsidian = Color(0xFF14171A);
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static const Color iron = Color(0xFF1E2228);
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static const Color slate = Color(0xFF2C313A);
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static const Color pewter = Color(0xFF3F4651);
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static const Color parchment = Color(0xFFE8E4D8);
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static const Color vellum = Color(0xFFC2BFB4);
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static const Color ash = Color(0xFF9C9A92);
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}
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class FabledSwordLightTokens {
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static const Color obsidian = Color(0xFFF8F5EE);
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static const Color iron = Color(0xFFECE6D5);
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static const Color slate = Color(0xFFDCD3BD);
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static const Color pewter = Color(0xFFB8AE94);
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static const Color parchment = Color(0xFF14171A);
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static const Color vellum = Color(0xFF2C313A);
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static const Color ash = Color(0xFF5C6068);
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}
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class FabledSwordFlatTokens {
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static const Color moss = Color(0xFF4A5D3F);
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static const Color bronze = Color(0xFF8B7355);
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static const Color oxblood = Color(0xFF6B2118);
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static const Color warning = Color(0xFF8B6F1E);
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static const Color error = Color(0xFFC04A1F);
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static const Color info = Color(0xFF3D5A6E);
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static const Color accent = Color(0xFF4A6B5C);
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static const Color onAction = Color(0xFFE8E4D8);
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static const double radiusSm = 4;
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static const double radiusMd = 8;
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static const double radiusLg = 12;
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static const double radiusXl = 16;
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static const String fontDisplay = "Fraunces";
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static const String fontBody = "Inter";
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static const String fontMono = "JetBrains Mono";
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}
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/// Back-compat alias — dark surface tokens + flat. Prefer the explicit
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/// FabledSwordDarkTokens / FabledSwordLightTokens / FabledSwordFlatTokens.
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class FabledSwordTokens {
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static const Color obsidian = Color(0xFF14171A);
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static const Color iron = Color(0xFF1E2228);
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@@ -2,10 +2,16 @@
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// Run via `dart run tool/gen_tokens.dart`. The generated file is
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// committed (CI validates it matches the JSON to catch drift).
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//
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// Web tokens.json splits colors into `dark`, `light`, and `flat` blocks
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// for the SPA's theme toggle. Flutter v1 ships dark-only, so we merge
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// dark + flat into a single flat namespace. Light variants will be
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// emitted alongside as part of the Flutter theme-toggle parity work.
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// Emits three flat classes mirroring the source JSON:
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// - FabledSwordDarkTokens (surface colors for dark mode)
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// - FabledSwordLightTokens (surface colors for light mode)
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// - FabledSwordFlatTokens (colors that don't change between modes,
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// plus radii + font families)
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//
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// Plus a back-compat FabledSwordTokens alias that re-exports the dark
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// surface colors + flat — kept so any code that still reads
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// FabledSwordTokens.obsidian (etc.) continues to work during the
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// migration. Safe to delete once theme_extension.dart switches over.
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import 'dart:convert';
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import 'dart:io';
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@@ -15,9 +21,8 @@ void main() {
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final colorsRoot = (tokens['colors'] as Map).cast<String, dynamic>();
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final dark = (colorsRoot['dark'] as Map).cast<String, String>();
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final light = (colorsRoot['light'] as Map).cast<String, String>();
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final flat = (colorsRoot['flat'] as Map).cast<String, String>();
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final colors = <String, String>{...dark, ...flat};
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final radii = (tokens['radii'] as Map).cast<String, String>();
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final fonts = (tokens['fonts'] as Map).cast<String, String>();
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@@ -25,23 +30,57 @@ void main() {
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..writeln('// GENERATED — do not edit. Source: shared/fabledsword.tokens.json')
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..writeln('// Run `dart run tool/gen_tokens.dart` to regenerate.')
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..writeln("import 'package:flutter/material.dart';")
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..writeln()
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..writeln('class FabledSwordTokens {');
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..writeln();
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void writeColorClass(String className, Map<String, String> colors) {
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out.writeln('class $className {');
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colors.forEach((name, hex) {
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final value = hex.replaceFirst('#', '0xFF');
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out.writeln(' static const Color ${_camel(name)} = Color($value);');
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});
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out.writeln('}');
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out.writeln();
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}
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writeColorClass('FabledSwordDarkTokens', dark);
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writeColorClass('FabledSwordLightTokens', light);
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out.writeln('class FabledSwordFlatTokens {');
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flat.forEach((name, hex) {
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final value = hex.replaceFirst('#', '0xFF');
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out.writeln(' static const Color ${_camel(name)} = Color($value);');
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});
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radii.forEach((name, px) {
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final v = px.replaceAll('px', '');
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out.writeln(' static const double radius${_pascal(name)} = $v;');
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});
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fonts.forEach((name, family) {
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out.writeln(' static const String font${_pascal(name)} = ${jsonEncode(family)};');
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});
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out.writeln('}');
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out.writeln();
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// Back-compat alias: dark surface colors + flat. Lets existing
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// call sites that read FabledSwordTokens.obsidian etc. keep working
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// until they're migrated to the explicit dark/light/flat classes.
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out.writeln('/// Back-compat alias — dark surface tokens + flat. Prefer the explicit');
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out.writeln('/// FabledSwordDarkTokens / FabledSwordLightTokens / FabledSwordFlatTokens.');
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out.writeln('class FabledSwordTokens {');
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dark.forEach((name, hex) {
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final value = hex.replaceFirst('#', '0xFF');
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out.writeln(' static const Color ${_camel(name)} = Color($value);');
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});
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flat.forEach((name, hex) {
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final value = hex.replaceFirst('#', '0xFF');
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out.writeln(' static const Color ${_camel(name)} = Color($value);');
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});
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radii.forEach((name, px) {
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final v = px.replaceAll('px', '');
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out.writeln(' static const double radius${_pascal(name)} = $v;');
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});
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fonts.forEach((name, family) {
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out.writeln(' static const String font${_pascal(name)} = ${jsonEncode(family)};');
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});
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out.writeln('}');
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File('lib/theme/tokens.dart').writeAsStringSync(out.toString());
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