feat: per-user volume leveling preference, synced across devices (M464 #4998)
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Mode (off, auto, track, album), target (-18, -16, -14 LUFS) and boost (within headroom, or fully with a limiter), stored per user on the server so the web player, the Android app and casts apply the same one. - Server: user_normalization_prefs (migration 0067), GET/PUT /api/me/normalization; a whole-body PUT, validated, last write wins. - Web: Settings > Playback > Volume leveling. Saves at once, restores the old choice if the save fails, and caches the value for the player. - Android: Settings card. The device keeps a copy for offline playback (Room v9 with an explicit migration, so the upgrade wipes nothing). Writes are offline-first: shown at once, PUT best effort, queued on failure (NORMALIZATION_SET, collapsed to the newest). A refresh never overwrites a change still queued. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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import { afterEach, describe, expect, test, vi } from 'vitest';
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import { render, screen, fireEvent, waitFor } from '@testing-library/svelte';
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vi.mock('$lib/api/normalization', async (importOriginal) => ({
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...(await importOriginal<typeof import('$lib/api/normalization')>()),
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getNormalization: vi.fn(),
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putNormalization: vi.fn()
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}));
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vi.mock('$lib/stores/toast.svelte', () => ({ pushToast: vi.fn() }));
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import NormalizationSetting from './NormalizationSetting.svelte';
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import { getNormalization, putNormalization } from '$lib/api/normalization';
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import { normalization } from '$lib/stores/normalization.svelte';
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import { pushToast } from '$lib/stores/toast.svelte';
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afterEach(() => {
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vi.clearAllMocks();
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localStorage.clear();
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});
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describe('NormalizationSetting', () => {
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test('shows the server value and saves the whole preference on a change', async () => {
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vi.mocked(getNormalization).mockResolvedValue({ mode: 'track', target_lufs: -16, boost: 'headroom' });
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vi.mocked(putNormalization).mockImplementation(async (p) => p);
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render(NormalizationSetting);
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await waitFor(() => expect(screen.getByRole('radio', { name: 'Track' })).toBeChecked());
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expect(screen.getByRole('radio', { name: '-16 LUFS' })).toBeChecked();
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await fireEvent.click(screen.getByRole('radio', { name: 'Album' }));
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await waitFor(() =>
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expect(putNormalization).toHaveBeenCalledWith({ mode: 'album', target_lufs: -16, boost: 'headroom' })
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);
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await fireEvent.click(screen.getByRole('checkbox', { name: /boost quiet tracks/i }));
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await waitFor(() =>
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expect(putNormalization).toHaveBeenLastCalledWith({ mode: 'album', target_lufs: -16, boost: 'limiter' })
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);
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// The last value seen is cached for the player's first track of a session.
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expect(JSON.parse(localStorage.getItem('minstrel:normalization') ?? 'null')).toEqual({
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mode: 'album',
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target_lufs: -16,
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boost: 'limiter'
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});
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});
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test('a failed save puts the previous choice back and says so', async () => {
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vi.mocked(getNormalization).mockResolvedValue({ mode: 'auto', target_lufs: -18, boost: 'headroom' });
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vi.mocked(putNormalization).mockRejectedValue(new Error('offline'));
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render(NormalizationSetting);
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await waitFor(() => expect(screen.getByRole('radio', { name: 'Auto' })).toBeChecked());
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await fireEvent.click(screen.getByRole('radio', { name: 'Off' }));
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await waitFor(() => expect(pushToast).toHaveBeenCalledWith('Could not save volume leveling.', 'error'));
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expect(normalization.value.mode).toBe('auto');
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expect(screen.getByRole('radio', { name: 'Auto' })).toBeChecked();
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});
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test('off hides the target and boost controls', async () => {
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vi.mocked(getNormalization).mockResolvedValue({ mode: 'off', target_lufs: -18, boost: 'headroom' });
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render(NormalizationSetting);
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await waitFor(() => expect(screen.getByRole('radio', { name: 'Off' })).toBeChecked());
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expect(screen.queryByRole('radio', { name: '-18 LUFS' })).toBeNull();
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expect(screen.queryByRole('checkbox')).toBeNull();
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});
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});
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