feat(flutter): #393 — always-visible play button on home cards
AlbumCard / ArtistCard / PlaylistCard gain a 44dp circular play
button overlaid bottom-right of the cover art. Mirrors the
hover-revealed .play-overlay on the web cards; always visible
because hover is not a real interaction on touch.
Per-card semantics match the web:
- AlbumCard: fetches /api/albums/{id}, starts playback from track 0.
- ArtistCard: fetches /api/artists/{id}/tracks, Fisher-Yates shuffles,
plays from index 0 (matches web's playQueue(shuffle(tracks), 0)).
- PlaylistCard: fetches /api/playlists/{id}, materializes available
rows into TrackRef, plays from index 0. Disabled state when
trackCount == 0 — semi-transparent button, taps ignored.
Shared PlayCircleButton widget manages loading state (spinner during
fetch) so each card's onPressed can stay async without re-entrancy
guards. Cards become ConsumerWidget so they can reach the
playerActionsProvider + relevant API providers; constructor surface
unchanged so existing call sites (artist_detail, library_screen,
home_screen) keep working.
CompactTrackCard unchanged — its tap already plays-from-here.
For #393 / #356 umbrella.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,96 @@
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import 'package:flutter/material.dart';
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import '../../theme/theme_extension.dart';
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/// Always-visible 44dp circular play button overlaid on home-screen
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/// card art (AlbumCard / ArtistCard / PlaylistCard). Mirrors the
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/// hover-revealed `.play-overlay` on the web cards, but always shown
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/// because hover is not a real interaction on touch.
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///
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/// Manages its own loading state via [_starting] so the caller's tap
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/// handler can be `Future<void> Function()` without worrying about
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/// re-entrancy. Disabled state suppresses the tap (used for empty
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/// playlists).
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class PlayCircleButton extends StatefulWidget {
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const PlayCircleButton({
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required this.onPressed,
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this.enabled = true,
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this.size = 44,
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super.key,
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});
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/// Tap handler. Returns a Future so the button can show a spinner
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/// during the play setup (fetch detail tracks, etc.).
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final Future<void> Function() onPressed;
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/// When false, the button is rendered semi-transparent and taps are
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/// ignored. Empty playlists / artists with no tracks should disable.
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final bool enabled;
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/// Outer diameter in logical pixels. 44 is the iOS / Android
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/// touch-target minimum; matches the design doc.
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final double size;
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@override
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State<PlayCircleButton> createState() => _PlayCircleButtonState();
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}
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class _PlayCircleButtonState extends State<PlayCircleButton> {
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bool _starting = false;
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Future<void> _handleTap() async {
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if (_starting || !widget.enabled) return;
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setState(() => _starting = true);
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try {
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await widget.onPressed();
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} finally {
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if (mounted) setState(() => _starting = false);
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}
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}
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@override
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Widget build(BuildContext context) {
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final fs = Theme.of(context).extension<FabledSwordTheme>()!;
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final iconSize = widget.size * 0.5;
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return Material(
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color: Colors.transparent,
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shape: const CircleBorder(),
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child: InkResponse(
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onTap: widget.enabled ? _handleTap : null,
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radius: widget.size / 2,
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containedInkWell: true,
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customBorder: const CircleBorder(),
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child: Container(
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width: widget.size,
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height: widget.size,
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decoration: BoxDecoration(
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color: fs.accent.withValues(alpha: widget.enabled ? 1.0 : 0.5),
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shape: BoxShape.circle,
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boxShadow: const [
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BoxShadow(
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color: Color(0x66000000),
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blurRadius: 6,
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offset: Offset(0, 2),
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),
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],
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),
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alignment: Alignment.center,
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child: _starting
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? SizedBox(
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width: iconSize,
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height: iconSize,
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child: CircularProgressIndicator(
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strokeWidth: 2,
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valueColor: AlwaysStoppedAnimation<Color>(fs.parchment),
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),
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)
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: Icon(
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Icons.play_arrow,
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color: fs.parchment,
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size: iconSize,
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),
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),
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),
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);
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}
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}
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