feat(web): stream resilience — preload=auto, stall recovery, next-track prefetch

Phases 1+2 of the background-play resilience work. Net effect on
desktop: gap-free track transitions on slow networks, automatic
recovery from transient stalls / network errors mid-track.

- preload="metadata" → "auto" on the main audio element so the
  browser pre-buffers more aggressively.
- attachStallRetry() — listens for stalled / waiting / network-error
  events. Schedules a reload-from-current-position after delayMs
  (3s default) if the buffer hasn't recovered. MEDIA_ERR_NETWORK
  triggers immediate retry. Bounded by maxRetries (3 default) to
  prevent tight loops on persistent failures.
- audioLoader seam — `lib/player/audioLoader.ts` exposes a
  resolve(track) → URL + optional prefetch(track) hint. Default
  returns track.stream_url; the planned Tauri shell can swap via
  setAudioLoader() to return blob URLs backed by a Rust cache,
  mirroring the Flutter drift+LockCachingAudioSource pattern.
- Hidden prefetch <audio> element. When current track passes 50%,
  start loading queue[index+1]. On track-end the swap is gap-free
  via browser HTTP cache + audio buffer warm-up.

Phase 3 (service worker chunk cache) deliberately deferred — that
work belongs in the Tauri shell as native Rust caching, not as a
web-only investment that would compete with it.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-10 17:43:41 -04:00
parent 1daf0b7fdf
commit 7bc254e17e
5 changed files with 349 additions and 2 deletions
+44 -2
View File
@@ -21,9 +21,12 @@
import { useMediaSession } from '$lib/player/mediaSession.svelte';
import { useEventsDispatcher } from '$lib/player/events.svelte';
import { applyMetaThemeColor } from '$lib/theme/applyMetaThemeColor.svelte';
import { audioLoader } from '$lib/player/audioLoader';
import { attachStallRetry } from '$lib/player/stallRetry';
let { children } = $props<{ children: import('svelte').Snippet }>();
let audioEl: HTMLAudioElement | undefined = $state();
let prefetchEl: HTMLAudioElement | undefined = $state();
// Reactive guard: runs every time page.url or user.value changes.
$effect(() => {
@@ -42,9 +45,16 @@
return () => registerAudioEl(null);
});
// Auto-recovery for transient network failures during playback.
$effect(() => {
if (!audioEl) return;
const src = player.current?.stream_url;
return attachStallRetry(audioEl);
});
$effect(() => {
if (!audioEl) return;
const cur = player.current;
const src = cur ? audioLoader.resolve(cur) : null;
if (src) {
const absolute = new URL(src, window.location.origin).href;
if (audioEl.src !== absolute) audioEl.src = src;
@@ -54,6 +64,27 @@
}
});
// Phase 2 prefetch: when the current track passes the halfway mark,
// start loading the next track's bytes into a hidden <audio> element.
// The browser HTTP cache + audio buffer warm-up means the swap on
// track-end is gap-free on slow networks. Reset src when no next
// track exists or the index advances.
$effect(() => {
if (!prefetchEl) return;
const next = player.queue[player.index + 1];
const ratio = player.duration > 0 ? player.position / player.duration : 0;
if (next && ratio >= 0.5) {
const nextSrc = audioLoader.resolve(next);
if (prefetchEl.src !== new URL(nextSrc, window.location.origin).href) {
prefetchEl.src = nextSrc;
audioLoader.prefetch?.(next);
}
} else if (!next && prefetchEl.src) {
prefetchEl.removeAttribute('src');
prefetchEl.load();
}
});
$effect(() => {
if (audioEl) audioEl.volume = player.volume;
});
@@ -87,7 +118,7 @@
<audio
bind:this={audioEl}
preload="metadata"
preload="auto"
ontimeupdate={() => audioEl && reportTimeUpdate(audioEl.currentTime)}
onloadedmetadata={() => {
if (!audioEl) return;
@@ -104,6 +135,17 @@
onerror={() => reportStateFromAudio('error', audioEl?.error?.message)}
></audio>
<!-- Hidden prefetch element. Loads the next track's bytes ahead of
time so the swap on track-end is gap-free. Muted + display:none
so it can't be played or interacted with directly. -->
<audio
bind:this={prefetchEl}
preload="auto"
muted
aria-hidden="true"
style="display: none"
></audio>
<QueueDrawer />
<QueryClientProvider client={queryClient}>