feat(flutter): cosmetic reveal animations (Slice F)
Final slice of the per-item rendering pass. Wraps every tile widget in an AnimatedSwitcher between the skeleton placeholder and the real card. 220ms cross-fade with easeOut: tiles "settle into place" rather than hard-cutting from shimmer to content. Since each tile fades independently as its data lands — and the HydrationQueue's concurrency cap drains in a natural cascade — the overall feel is the staged "page builds piece by piece" effect we wanted, with no per-tile position math required. Bumps CachedNetworkImage fadeInDuration from zero to 120ms (server_ image.dart, discover_screen.dart). Imperceptible on cache hits since the image decodes synchronously; on cache misses the bytes fade in smoothly instead of popping. Slice 1's "zero fade" call was right about the 500ms default being a regression, but 120ms threads the needle. Playlist detail wraps its body in the same AnimatedSwitcher so the cold-load skeleton page cross-fades into the real track list. Tiles affected: home _AlbumTile / _ArtistTile / _TrackTile + liked _LikedAlbumTile / _LikedArtistTile / _LikedTrackRow + playlist _SkeletonBody / _Body. All keyed via ValueKey so AnimatedSwitcher detects the transition. End of the per-item pass. Net behavior: cold visits paint shaped pages instantly with skeletons, content cascades in as hydration lands; warm visits paint fully from drift in the first frame.
This commit is contained in:
@@ -67,16 +67,23 @@ class PlaylistDetailScreen extends ConsumerWidget {
|
||||
overflow: TextOverflow.ellipsis,
|
||||
),
|
||||
),
|
||||
body: detail.when(
|
||||
// Loading from a seed: render the header immediately + the
|
||||
// exact track-count of skeleton rows, instead of an opaque
|
||||
// full-screen spinner. Cold-visit feel: shaped page with
|
||||
// shimmering rows that swap in for real ones as the bulk
|
||||
// detail fetch lands.
|
||||
loading: () => _SkeletonBody(seed: seed),
|
||||
error: (e, _) =>
|
||||
Center(child: Text('$e', style: TextStyle(color: fs.error))),
|
||||
data: (d) => _Body(detail: d),
|
||||
// AnimatedSwitcher between the skeleton body and the real body
|
||||
// smooths the cold-visit moment when bulk detail lands. 220ms
|
||||
// matches the per-tile reveal feel used on home / liked tabs.
|
||||
body: AnimatedSwitcher(
|
||||
duration: const Duration(milliseconds: 220),
|
||||
switchInCurve: Curves.easeOut,
|
||||
child: detail.when(
|
||||
loading: () => _SkeletonBody(
|
||||
key: const ValueKey('skeleton'),
|
||||
seed: seed,
|
||||
),
|
||||
error: (e, _) => Center(
|
||||
key: const ValueKey('error'),
|
||||
child: Text('$e', style: TextStyle(color: fs.error)),
|
||||
),
|
||||
data: (d) => _Body(key: const ValueKey('body'), detail: d),
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
@@ -88,7 +95,7 @@ class PlaylistDetailScreen extends ConsumerWidget {
|
||||
/// (deep link straight to a playlist with no prior cache) the
|
||||
/// skeleton renders a small default and grows when real data arrives.
|
||||
class _SkeletonBody extends StatelessWidget {
|
||||
const _SkeletonBody({this.seed});
|
||||
const _SkeletonBody({super.key, this.seed});
|
||||
final Playlist? seed;
|
||||
|
||||
static const _defaultSkeletonCount = 8;
|
||||
@@ -163,7 +170,7 @@ class _PlaylistTrackSkeleton extends StatelessWidget {
|
||||
}
|
||||
|
||||
class _Body extends ConsumerWidget {
|
||||
const _Body({required this.detail});
|
||||
const _Body({super.key, required this.detail});
|
||||
final PlaylistDetail detail;
|
||||
|
||||
@override
|
||||
|
||||
Reference in New Issue
Block a user