refactor(web): break auth ↔ player import cycle via session-end signal (#375)

auth/store.svelte.ts no longer imports from $lib/player. Logout
broadcasts via auth/sessionEnd.svelte.ts (a tiny tick + outgoing
userId pair); player subscribes through $effect.root and owns the
player-specific teardown (clearPersistedQueue + playQueue([]) +
closeQueueDrawer()).

Cycle fully inverted — auth is now a pure leaf for player; future
session-end consumers (download cache, recent-search history) plug
in by adding their own effect on the same signal.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-10 15:29:30 -04:00
parent 94727f40bb
commit 65057473c6
3 changed files with 37 additions and 8 deletions
+18 -1
View File
@@ -2,7 +2,8 @@ import type { TrackRef, RadioResponse } from '$lib/api/types';
import { untrack } from 'svelte';
import { api } from '$lib/api/client';
import { user } from '$lib/auth/user.svelte';
import { readPersistedQueue, writePersistedQueue } from './persisted';
import { sessionEnd } from '$lib/auth/sessionEnd.svelte';
import { readPersistedQueue, writePersistedQueue, clearPersistedQueue } from './persisted';
export type PlayerState = 'idle' | 'loading' | 'playing' | 'paused' | 'error';
export type RepeatMode = 'off' | 'all' | 'one';
@@ -385,6 +386,22 @@ $effect.root(() => {
});
});
// Session-end teardown (#375): auth signals via sessionEnd; player
// owns the player-specific cleanup (clear persisted queue for the
// outgoing user, reset in-memory queue, close drawer) without auth
// having to import any player APIs.
$effect.root(() => {
let lastTick = sessionEnd.tick;
$effect(() => {
if (sessionEnd.tick === lastTick) return;
lastTick = sessionEnd.tick;
const prevId = sessionEnd.userId;
if (prevId) clearPersistedQueue(prevId);
playQueue([]);
closeQueueDrawer();
});
});
// Persistence (M7 #364): split-effect shape. Queue/index changes write
// immediately (rare, user-driven); position changes throttle to once
// per 5s during steady playback. See spec section "Persistence write