feat(taste): device-class context conditioning — #1551
Milestone #160 Opt 3b. Adds device class as a third context axis on top of the #1531 time-of-day/weekday affinity: on the radio path, a candidate is boosted when its artist concentrates in the current (daypart × weekday × device) cell. Client-sent (client_id is opaque; no UA stored), so it's captured going forward and applies to radio only (daily mixes are cron-built with no device → stay device-agnostic). Server: - Migration 0048: play_events.device_class text NULL (no CHECK; normalized in Go — one whitelist entry per new client class, not a migration). - events.go: eventRequest.device_class + normalizeDeviceClass (whitelist → mobile/web/…, else "other", empty → NULL); threaded through both RecordPlayStartedWithSource and RecordOfflinePlay into InsertPlayEvent. - ListArtistContextPlayCountsForUser gains a current-device param; the cell FILTER adds AND ($2='' OR device_class=$2) — '' reproduces the #1531 time-only behaviour exactly (used by mixes). SessionVector.DeviceClass carries it; the radio handler derives the current device from the user's latest play (GetLatestPlayDeviceClassForUser) — request-free proxy. - No new tuning knob: device narrows the existing ContextAffinityScore (reuses context_time_weight). Clients: - web: play_started sends device_class 'web'. - android: play_started + offline replay send 'mobile' (EventsWire + PlayOfflinePayload + MutationReplayer + PlayEventsReporter). Test: LoadContextAffinity device-narrowing integration test (mobile vs web artist separation; device-agnostic parity). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -13,6 +13,11 @@ type SessionVector struct {
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Artists []string `json:"artists"`
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Tags map[string]int `json:"tags"`
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RecentTrackIDs []string `json:"recent_track_ids"`
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// DeviceClass is the current request's device (#1551), set by the radio
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// handler from the user's latest play; drives the device dimension of the
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// context-affinity term. Empty (omitted) for the daily mixes and for the
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// snapshot stored on play_events, so it never narrows those.
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DeviceClass string `json:"device_class,omitempty"`
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}
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func BuildSessionVector(priorTracks []dbq.Track) SessionVector {
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