feat(player): resume last session on launch (#54)

The #52 teardown clears the session when idle/dismissed, so the
headset / lock-screen play button had nothing to resume and the user
lost their place.

- track.dart: toJson() (round-trips fromJson)
- db.dart: CachedResumeState single-row snapshot, schema 9->10 + migration
- audio_handler.dart: queuedTracks getter
- player_provider.dart: restoreQueue() — configure + setQueueFromTracks
  + seek, no play (restores PAUSED)
- resume_controller.dart: restores last snapshot paused on launch;
  persists {source,index,position_ms,tracks} debounced on track
  change / pause and immediately on app teardown; never clobbers the
  saved snapshot when the queue is empty so a teardown stays
  recoverable; restore gated on auth + no active session
- app.dart: wired into postFrame

db.g.dart regenerated by CI per project convention. Deferred fast-follow:
media-button-when-fully-stopped re-init (needs a configure()-injected
callback; tracked on #54).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-18 15:57:58 -04:00
parent c80dc0b306
commit 41dd2892e3
6 changed files with 237 additions and 1 deletions
@@ -127,6 +127,11 @@ class MinstrelAudioHandler extends BaseAudioHandler with QueueHandler, SeekHandl
String? _queueSource;
String? get queueSource => _queueSource;
/// The full TrackRef list backing the current queue (even when only
/// part is built as just_audio sources). Empty when nothing is
/// queued. Exposed for resume-state persistence (#54).
List<TrackRef> get queuedTracks => _lastTracks;
/// Volume stream for UI subscribers. Mirrors the just_audio player's
/// volume directly; set via setVolume(double).
Stream<double> get volumeStream => _player.volumeStream;
@@ -101,6 +101,36 @@ class PlayerActions {
await h.play();
}
/// Rebuilds a previously-persisted queue WITHOUT auto-playing, then
/// seeks to [position]. The resume-on-launch path (#54): the user
/// sees their last track in the mini bar, paused, and continues with
/// play / a media button. Mirrors playTracks' configure step so
/// streaming works after restore; intentionally no h.play().
Future<void> restoreQueue(
List<TrackRef> tracks, {
int initialIndex = 0,
Duration position = Duration.zero,
String? source,
}) async {
if (tracks.isEmpty) return;
final url = await _ref.read(serverUrlProvider.future);
final token = await _ref.read(secureStorageProvider).read(key: 'session_token');
final cache = _ref.read(albumCoverCacheProvider);
final audioCache = _ref.read(audioCacheManagerProvider);
final h = _ref.read(audioHandlerProvider)
..configure(
baseUrl: url ?? '',
token: token,
coverCache: cache,
audioCacheManager: audioCache,
likeBridge: _buildLikeBridge(),
);
await h.setQueueFromTracks(tracks, initialIndex: initialIndex, source: source);
if (position > Duration.zero) {
await h.seek(position);
}
}
/// Builds the adapter the audio handler uses to read + flip the
/// current track's like state in response to external media-
/// controller events (Wear's heart button, lock-screen favorite).