fix(android/player): auto-skip a failed track on load error, not just zero-duration
android / Build + lint + test (push) Successful in 3m47s

onPlayerError fired a `load_failed` event and the snackbar reporter coalesced
it into "Skipped N unplayable tracks" — but nothing actually skipped, so a
bad/stale track stranded playback while the toast claimed otherwise. Mirror
the zero_duration path: advance to the next item and re-prepare (a load error
leaves the player IDLE), or stop at the end. Forward-only bounds a fully-
unplayable queue. Web parity with 2a8de82a. Issue #968.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-20 12:41:30 -04:00
parent 2a8de82a17
commit 335d782215
@@ -417,6 +417,16 @@ class PlayerController @Inject constructor(
detail = error.message,
),
)
// A failed load leaves the player IDLE; advance past the bad
// track and re-prepare so one unplayable item doesn't strand
// playback (mirrors the zero_duration skip). Forward-only —
// stop at the end — bounds a fully-unplayable queue.
if (controller.hasNextMediaItem()) {
controller.seekToNextMediaItem()
controller.prepare()
} else {
controller.stop()
}
}
override fun onMediaItemTransition(