Merge pull request 'Image rendering + player resilience (#968, #980)' (#103) from dev into main
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This commit was merged in pull request #103.
This commit is contained in:
2026-06-20 20:57:39 -04:00
19 changed files with 646 additions and 56 deletions
@@ -95,6 +95,7 @@ import kotlinx.coroutines.flow.combine
import kotlinx.coroutines.flow.map
import kotlinx.coroutines.flow.receiveAsFlow
import kotlinx.coroutines.flow.stateIn
import kotlinx.coroutines.flow.filter
import kotlinx.coroutines.launch
import javax.inject.Inject
@@ -139,6 +140,7 @@ class HomeViewModel @Inject constructor(
private val libraryRepository: LibraryRepository,
private val player: com.fabledsword.minstrel.player.PlayerController,
private val shuffleSource: com.fabledsword.minstrel.cache.ShuffleSource,
private val eventsStream: com.fabledsword.minstrel.events.EventsStream,
networkStatus: com.fabledsword.minstrel.connectivity.NetworkStatusController,
) : ViewModel() {
@@ -167,6 +169,15 @@ class HomeViewModel @Inject constructor(
init {
refresh()
// #968: the daily 03:00 rebuild (and manual refresh) emit
// playlist.system_rebuilt; re-pull Home so the system-playlist tiles
// and You-might-like rows reflect the new snapshot without a manual
// reload. Mirrors the web SSE consumer.
viewModelScope.launch {
eventsStream.events
.filter { it.kind == "playlist.system_rebuilt" }
.collect { refresh() }
}
}
/**
@@ -14,6 +14,8 @@ import androidx.media3.session.MediaController
import androidx.media3.session.SessionToken
import com.fabledsword.minstrel.di.ApplicationScope
import com.fabledsword.minstrel.models.TrackRef
import com.fabledsword.minstrel.playlists.data.PlaylistsRepository
import com.fabledsword.minstrel.playlists.data.toPlayableTrackRefs
import com.fabledsword.minstrel.shared.resolveServerUrl
import dagger.hilt.android.qualifiers.ApplicationContext
import kotlinx.coroutines.CoroutineScope
@@ -63,6 +65,7 @@ class PlayerController @Inject constructor(
@ApplicationContext private val context: Context,
@ApplicationScope private val scope: CoroutineScope,
private val radio: RadioController,
private val playlists: PlaylistsRepository,
private val playerFactory: PlayerFactory,
private val activeUpnpHolder: com.fabledsword.minstrel.player.output.ActiveUpnpHolder,
private val remoteState: RemotePlayerState,
@@ -111,6 +114,13 @@ class PlayerController @Inject constructor(
*/
private var lastEvaluatedItemIndex: Int = -1
/**
* #968: self-heal budget — re-pulls of a stale refreshable queue since
* the last successful play. Capped so a still-broken refresh can't loop;
* reset when any track loads with real audio.
*/
private var selfHealAttempts = 0
/**
* Stable queue snapshot kept in sync with the player's MediaItems —
* the player's own getMediaItem(index) returns Media3 types; we keep
@@ -351,7 +361,12 @@ class PlayerController @Inject constructor(
if (current == null || upnpEngaged) return
val duration = controller.duration
val isZeroDuration = duration <= 0L || duration == androidx.media3.common.C.TIME_UNSET
if (!isZeroDuration) return
if (!isZeroDuration) {
// A track loaded with real audio — clear the self-heal budget so
// a later stale queue can recover again.
selfHealAttempts = 0
return
}
playbackErrorEventsChannel.trySend(
PlaybackErrorEvent(
trackId = current.id,
@@ -367,6 +382,58 @@ class PlayerController @Inject constructor(
}
}
/**
* #968: the queue is fully unplayable (every track failed to load). If it
* came from a refreshable source — a system playlist (bare-variant source)
* or radio ("radio:<seed>") — the snapshot is probably stale (app/tab left
* open across the daily rebuild); re-pull it and resume instead of stopping.
* Bounded by [selfHealAttempts]. Album / artist / user-playlist / offline
* sources have nothing to refresh — stop.
*/
private fun selfHealOrStop(controller: MediaController) {
val source = controller.currentMediaItem
?.mediaMetadata?.extras?.getString(MINSTREL_SOURCE_KEY)
if (source == null || selfHealAttempts >= MAX_SELF_HEAL_ATTEMPTS) {
controller.stop()
return
}
when {
source.startsWith("radio:") -> {
selfHealAttempts++
scope.launch { selfHealRadio(source.removePrefix("radio:")) }
}
!source.contains(':') -> { // bare variant = refreshable system playlist
selfHealAttempts++
scope.launch { selfHealSystem(source) }
}
else -> controller.stop()
}
}
private suspend fun selfHealSystem(variant: String) {
val refs = runCatching { playlists.systemShuffle(variant).tracks.toPlayableTrackRefs() }
.getOrDefault(emptyList())
if (refs.isEmpty()) {
stopOnControllerThread()
return
}
setQueue(refs, initialIndex = 0, source = variant)
}
private suspend fun selfHealRadio(seedTrackId: String) {
val refs = runCatching { radio.seed(seedTrackId) }.getOrDefault(emptyList())
if (refs.isEmpty()) {
stopOnControllerThread()
return
}
setQueue(refs, initialIndex = 0, source = "radio:$seedTrackId")
}
private fun stopOnControllerThread() {
val controller = mediaController ?: return
runOnControllerThread(controller) { controller.stop() }
}
// ── Internal: async connect + Listener-driven UI state sync ──────────
private suspend fun connectAndObserve() {
@@ -417,6 +484,17 @@ class PlayerController @Inject constructor(
detail = error.message,
),
)
// A failed load leaves the player IDLE; advance past the bad
// track and re-prepare so one unplayable item doesn't strand
// playback (mirrors the zero_duration skip). At the end of a
// fully-unplayable queue, try to self-heal a stale refreshable
// source before stopping.
if (controller.hasNextMediaItem()) {
controller.seekToNextMediaItem()
controller.prepare()
} else {
selfHealOrStop(controller)
}
}
override fun onMediaItemTransition(
@@ -763,6 +841,10 @@ class PlayerController @Inject constructor(
// they don't need this poll.
private const val POSITION_POLL_INTERVAL_MS = 500L
// #968: at most one stale-queue self-heal re-pull per exhaustion (reset on
// the next successful play) so a still-broken refresh can't loop.
private const val MAX_SELF_HEAL_ATTEMPTS = 1
/**
* Structured playback failure event for [PlaybackErrorReporter]. Drives
* both the user-facing snackbar ("Couldn't play X — skipping") and the
@@ -28,6 +28,10 @@ import androidx.compose.material3.IconButton
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.OutlinedButton
import androidx.compose.material3.Scaffold
import androidx.compose.material3.SnackbarDuration
import androidx.compose.material3.SnackbarHost
import androidx.compose.material3.SnackbarHostState
import androidx.compose.material3.SnackbarResult
import androidx.compose.material3.Text
import androidx.compose.material3.TopAppBar
import androidx.compose.runtime.Composable
@@ -139,6 +143,15 @@ class PlaylistDetailViewModel @Inject constructor(
private val regeneratedChannel = Channel<String>(Channel.BUFFERED)
val regenerated: Flow<String> = regeneratedChannel.receiveAsFlow()
/**
* #980: a system-playlist rebuild landed (SSE) while this screen is open —
* its list is now stale and the uuid has rotated. Drives a "this mix was
* refreshed → Refresh" snackbar rather than yanking the user; Refresh
* re-resolves the variant via [reloadRebuilt].
*/
private val staleInternal = MutableStateFlow(false)
val stale: StateFlow<Boolean> = staleInternal.asStateFlow()
val likedTrackIds: StateFlow<Set<String>> =
likes.observeLikedTrackIds()
.stateIn(
@@ -163,6 +176,12 @@ class PlaylistDetailViewModel @Inject constructor(
* ignored — the playlists-list screen handles those.
*/
private fun handlePlaylistEvent(event: LiveEvent) {
// #980: a system rebuild carries no playlist_id (it rebuilds all of the
// user's system mixes at once) — handle it before the per-id filter.
if (event.kind == "playlist.system_rebuilt") {
markStaleIfSystem()
return
}
val eventPlaylistId = event.data["playlist_id"]?.jsonPrimitive?.contentOrNull
if (eventPlaylistId != playlistId) return
when (event.kind) {
@@ -171,6 +190,14 @@ class PlaylistDetailViewModel @Inject constructor(
}
}
private fun markStaleIfSystem() {
val playlist = (internal.value as? PlaylistDetailUiState.Success)
?.detail?.playlist ?: return
if (playlist.systemVariant?.takeIf { playlist.refreshable } != null) {
staleInternal.value = true
}
}
fun toggleLikeTrack(trackId: String) {
val desired = trackId !in likedTrackIds.value
viewModelScope.launch {
@@ -220,6 +247,30 @@ class PlaylistDetailViewModel @Inject constructor(
}
}
/**
* #980: user tapped Refresh on the stale-view snackbar. The rebuild
* already ran server-side (uuid rotated) — re-resolve the variant to the
* fresh playlist id and hand it to [regenerated] for navigate-replace.
* Unlike [regenerate] this does NOT trigger another rebuild.
*/
fun reloadRebuilt() {
val playlist = (internal.value as? PlaylistDetailUiState.Success)
?.detail?.playlist ?: return
val variant = playlist.systemVariant?.takeIf { playlist.refreshable } ?: return
staleInternal.value = false
viewModelScope.launch {
runCatching { repository.systemShuffle(variant).playlist.id }
.onSuccess { newId ->
if (newId.isNotEmpty()) regeneratedChannel.trySend(newId)
}
}
}
/** #980: user dismissed the stale-view snackbar without refreshing. */
fun dismissStale() {
staleInternal.value = false
}
/** Play the available tracks starting at [startTrackId] (or first available). */
fun play(tracks: List<PlaylistTrackRef>, startTrackId: String?) {
val refs = tracks.toPlayableTrackRefs()
@@ -261,8 +312,25 @@ fun PlaylistDetailScreen(
}
}
}
// #980: a rebuild landed while this system-playlist screen is open. Offer a
// non-intrusive "refreshed → Refresh" snackbar; Refresh re-resolves the
// rotated uuid (via the regenerated navigate-replace flow).
val snackbarHostState = remember { SnackbarHostState() }
val stale by viewModel.stale.collectAsState()
LaunchedEffect(stale) {
if (stale) {
val result = snackbarHostState.showSnackbar(
message = "This mix was refreshed",
actionLabel = "Refresh",
duration = SnackbarDuration.Indefinite,
)
if (result == SnackbarResult.ActionPerformed) viewModel.reloadRebuilt()
else viewModel.dismissStale()
}
}
Scaffold(
modifier = Modifier.fillMaxSize(),
snackbarHost = { SnackbarHost(snackbarHostState) },
topBar = {
TopAppBar(
title = { Text(currentTitle(state)) },
@@ -1,15 +1,25 @@
package com.fabledsword.minstrel.shared.widgets
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.layout.ContentScale
import coil3.compose.AsyncImage
import coil3.compose.AsyncImagePainter
import com.fabledsword.minstrel.shared.resolveServerUrl
/**
* Renders a server-hosted image, resolving relative URLs centrally so
* every cover surface loads consistently. Shows [fallback] when the URL
* is blank or unresolvable.
* is blank/unresolvable, while the image is still loading, and when the
* load fails — so a tile is never left blank (e.g. art not yet backfilled,
* which the "You might like" row hits often).
*/
@Composable
fun ServerImage(
@@ -22,12 +32,26 @@ fun ServerImage(
val resolved = resolveServerUrl(url)
if (resolved == null) {
fallback()
} else {
return
}
// Track Coil's load state so the fallback doubles as a placeholder
// (loading) and an error state (404 / unreachable) — not just a
// null-URL guard, which left present-but-failing URLs blank.
var state by remember(resolved) {
mutableStateOf<AsyncImagePainter.State>(AsyncImagePainter.State.Empty)
}
Box(modifier = modifier, contentAlignment = Alignment.Center) {
AsyncImage(
model = resolved,
contentDescription = contentDescription,
modifier = modifier,
modifier = Modifier.fillMaxSize(),
contentScale = contentScale,
onState = { state = it },
)
if (state is AsyncImagePainter.State.Loading ||
state is AsyncImagePainter.State.Error
) {
fallback()
}
}
}
+6 -1
View File
@@ -242,7 +242,12 @@ func run() error {
// active user's daily build at 03:00 in their stored timezone.
// Replaces the 24h-anchored cron loop (removed in the next commit
// of this arc).
playlistScheduler, err := playlists.NewScheduler(pool, logger.With("component", "playlist_scheduler"), cfg.Storage.DataDir)
playlistScheduler, err := playlists.NewScheduler(
pool,
logger.With("component", "playlist_scheduler"),
cfg.Storage.DataDir,
bus,
)
if err != nil {
return fmt.Errorf("init playlist scheduler: %w", err)
}
+15
View File
@@ -88,6 +88,21 @@ func (h *handlers) publishPlaylistEvent(kind string, ownerID, playlistID pgtype.
})
}
// publishSystemRebuilt notifies the owner's clients that their system
// playlists (and You-might-like rows) were regenerated, so they invalidate
// the home / system-playlist providers and a stale active queue can re-pull.
// Mirrors the daily scheduler's event; fired here from the manual refresh.
func (h *handlers) publishSystemRebuilt(userID pgtype.UUID) {
if h.eventbus == nil {
return
}
h.eventbus.Publish(eventbus.Event{
Kind: "playlist.system_rebuilt",
UserID: uuidToString(userID),
Data: map[string]any{},
})
}
// publishRequestStatusChanged broadcasts a Lidarr request status flip to
// the request's original requester so their /requests page reflects the
// new state without manual refresh. Admin actors (approve / reject) still
+2
View File
@@ -73,6 +73,8 @@ func (h *handlers) handleSystemPlaylistRefresh(w http.ResponseWriter, r *http.Re
writeErr(w, apierror.InternalMsg("build failed", err))
return
}
// #968: announce the rebuild so the user's other clients refresh.
h.publishSystemRebuilt(user.ID)
q := dbq.New(h.pool)
v := kind
pl, err := q.GetSystemPlaylistByVariantForUser(r.Context(),
+30 -2
View File
@@ -28,6 +28,7 @@ import (
"github.com/jackc/pgx/v5/pgxpool"
"git.fabledsword.com/bvandeusen/minstrel/internal/db/dbq"
"git.fabledsword.com/bvandeusen/minstrel/internal/eventbus"
"git.fabledsword.com/bvandeusen/minstrel/internal/taste"
)
@@ -47,14 +48,21 @@ type Scheduler struct {
pool *pgxpool.Pool
logger *slog.Logger
dataDir string
bus *eventbus.Bus // #968: announce rebuilds so clients self-refresh
mu sync.Mutex
jobs map[pgtype.UUID]uuid.UUID // user_id → gocron job id
}
// NewScheduler builds an idle scheduler. Caller must invoke Start
// before any builds fire.
func NewScheduler(pool *pgxpool.Pool, logger *slog.Logger, dataDir string) (*Scheduler, error) {
// before any builds fire. bus may be nil (tests); rebuild events are
// then skipped.
func NewScheduler(
pool *pgxpool.Pool,
logger *slog.Logger,
dataDir string,
bus *eventbus.Bus,
) (*Scheduler, error) {
g, err := gocron.NewScheduler()
if err != nil {
return nil, fmt.Errorf("init gocron: %w", err)
@@ -64,6 +72,7 @@ func NewScheduler(pool *pgxpool.Pool, logger *slog.Logger, dataDir string) (*Sch
pool: pool,
logger: logger,
dataDir: dataDir,
bus: bus,
jobs: map[pgtype.UUID]uuid.UUID{},
}, nil
}
@@ -234,7 +243,26 @@ func (s *Scheduler) rebuildUserDaily(ctx context.Context, userID pgtype.UUID, no
if err := BuildSystemPlaylists(ctx, s.pool, s.logger, userID, now, s.dataDir); err != nil {
s.logger.Warn("scheduler: build failed",
"user_id", uuidStringPL(userID), "err", err)
return
}
// #968: tell the user's connected clients their home content was
// regenerated, so a tab/app left open across the rebuild refreshes its
// system-playlist + You-might-like views (and a stale active queue can
// re-pull) instead of serving yesterday's snapshot until a manual reload.
s.publishRebuilt(userID)
}
// publishRebuilt broadcasts a user-scoped "system playlists rebuilt" event.
// No-op when the bus is nil (test construction).
func (s *Scheduler) publishRebuilt(userID pgtype.UUID) {
if s.bus == nil {
return
}
s.bus.Publish(eventbus.Event{
Kind: "playlist.system_rebuilt",
UserID: uuidStringPL(userID),
Data: map[string]any{},
})
}
// Stop drains gocron and stops the scheduler loop.
+3 -10
View File
@@ -1,18 +1,14 @@
<script lang="ts">
import type { AlbumRef, AlbumDetail } from '$lib/api/types';
import { FALLBACK_COVER } from '$lib/media/covers';
import { api } from '$lib/api/client';
import { enqueueTracks, playQueue } from '$lib/player/store.svelte';
import { Play } from 'lucide-svelte';
import AlbumMenu from './AlbumMenu.svelte';
import CardActionCluster from './CardActionCluster.svelte';
import Cover from './Cover.svelte';
let { album }: { album: AlbumRef } = $props();
function onImgError(e: Event) {
(e.currentTarget as HTMLImageElement).src = FALLBACK_COVER;
}
async function onAddClick(e: MouseEvent) {
e.preventDefault();
e.stopPropagation();
@@ -38,12 +34,9 @@
shadow-sm transition-all duration-150
group-hover:shadow-lg group-hover:ring-1 group-hover:ring-accent/40"
>
<img
<Cover
src={album.cover_url}
alt=""
class="h-full w-full object-cover transition-transform group-hover:scale-[1.03]"
loading="lazy"
onerror={onImgError}
class="transition-transform group-hover:scale-[1.03]"
/>
<button
type="button"
+8 -13
View File
@@ -2,9 +2,10 @@
import type { ArtistRef, TrackRef } from '$lib/api/types';
import { api } from '$lib/api/client';
import { playQueue, enqueueTracks } from '$lib/player/store.svelte';
import { Disc3, Play } from 'lucide-svelte';
import { Play } from 'lucide-svelte';
import ArtistMenu from './ArtistMenu.svelte';
import CardActionCluster from './CardActionCluster.svelte';
import Cover from './Cover.svelte';
import { listArtistTracks } from '$lib/api/artists';
let { artist }: { artist: ArtistRef } = $props();
@@ -48,18 +49,12 @@
class="block rounded focus-visible:ring-2 focus-visible:ring-accent"
>
<div class="art-wrap relative mx-auto aspect-square w-full overflow-hidden rounded-full bg-surface-hover">
{#if artist.cover_url}
<img
src={artist.cover_url}
alt=""
class="h-full w-full object-cover transition-transform group-hover:scale-[1.03]"
loading="lazy"
/>
{:else}
<div class="flex h-full w-full items-center justify-center">
<Disc3 strokeWidth={1} class="h-4/5 w-4/5 text-text-muted" />
</div>
{/if}
<Cover
src={artist.cover_url}
shape="round"
fallback="artist"
class="transition-transform group-hover:scale-[1.03]"
/>
<button
type="button"
aria-label={`Play ${artist.name}`}
+3 -12
View File
@@ -2,9 +2,10 @@
import { Plus } from 'lucide-svelte';
import type { TrackRef } from '$lib/api/types';
import { playQueue, enqueueTrack } from '$lib/player/store.svelte';
import { FALLBACK_COVER, coverUrl } from '$lib/media/covers';
import { coverUrl } from '$lib/media/covers';
import TrackMenu from './TrackMenu.svelte';
import LikeButton from './LikeButton.svelte';
import Cover from './Cover.svelte';
// Horizontal compact track row — cover thumb on the left, title +
// artist on the right. Mirrors Android's CompactTrackTile so the
@@ -23,10 +24,6 @@
const cover = $derived(coverUrl(track.album_id));
function onImgError(e: Event) {
(e.currentTarget as HTMLImageElement).src = FALLBACK_COVER;
}
function onClick() {
playQueue(sectionTracks, index);
}
@@ -47,13 +44,7 @@
hover:bg-surface-hover focus-visible:ring-2 focus-visible:ring-accent"
>
<div class="h-12 w-12 flex-shrink-0 overflow-hidden rounded bg-surface-hover">
<img
src={cover}
alt=""
class="h-full w-full object-cover"
loading="lazy"
onerror={onImgError}
/>
<Cover src={cover} />
</div>
<div class="min-w-0 flex-1">
<div class="truncate text-sm font-medium text-text-primary">{track.title}</div>
+66
View File
@@ -0,0 +1,66 @@
<script lang="ts">
import { FALLBACK_COVER } from '$lib/media/covers';
import { Disc3 } from 'lucide-svelte';
// Shared cover-artwork renderer. The web counterpart of Android's
// CoverTile/ServerImage: one place that owns the loading placeholder and
// the error fallback so no card sits blank while art loads or 404s (the
// "You might like" row surfaces unplayed items whose art is often not yet
// backfilled). Replaces the three hand-rolled <img> tags that previously
// disagreed on fallback handling.
let {
src,
alt = '',
shape = 'square',
fallback = 'image',
class: klass = ''
}: {
src: string | undefined;
alt?: string;
// 'round' clips to a circle (artist avatars); 'square' leaves clipping
// to the parent so existing rounded-md / rounded corners still apply.
shape?: 'square' | 'round';
// 'artist' degrades to a Disc3 icon; 'image' to the static placeholder
// cover. A null/empty src is treated the same as a failed load.
fallback?: 'image' | 'artist';
class?: string;
} = $props();
// Per-image lifecycle. Reset when src changes so a reused card (virtualized
// list, client-side nav) never keeps a stale 'loaded'/'failed'.
let loaded = $state(false);
let failed = $state(false);
$effect(() => {
void src;
loaded = false;
failed = false;
});
const useIcon = $derived(fallback === 'artist' && (failed || !src));
// On failure for the image fallback, swap to the static placeholder asset.
// src doesn't change on the second error, so there's no reload loop.
const imgSrc = $derived(failed ? FALLBACK_COVER : src);
</script>
<div
class="relative h-full w-full overflow-hidden bg-surface-hover {shape === 'round'
? 'rounded-full'
: ''}"
>
{#if useIcon}
<div class="flex h-full w-full items-center justify-center">
<Disc3 strokeWidth={1} class="h-4/5 w-4/5 text-text-muted" />
</div>
{:else if imgSrc}
<img
src={imgSrc}
{alt}
class="h-full w-full object-cover transition-opacity duration-200 {loaded
? 'opacity-100'
: 'opacity-0'} {klass}"
loading="lazy"
onload={() => (loaded = true)}
onerror={() => (failed = true)}
/>
{/if}
</div>
+17 -2
View File
@@ -5,6 +5,7 @@
import { user } from '$lib/auth/store.svelte';
import { getPlaylist, systemShuffle, refreshSystem } from '$lib/api/playlists';
import { playlistTrackToRef } from '$lib/playlists/playlistTrackToRef';
import { systemPlaylistRefetch } from '$lib/playlists/systemRefetch';
import { errCode } from '$lib/api/errors';
import { qk } from '$lib/api/queries';
import { playQueue } from '$lib/player/store.svelte';
@@ -80,7 +81,14 @@
const detail = await systemShuffle(variant);
const refs = toTrackRefs(detail.tracks);
if (refs.length > 0) {
playQueue(refs, 0, { source: variant });
playQueue(refs, 0, {
source: variant,
refetch: systemPlaylistRefetch({
variant,
playlistId: playlist.id,
perArtist: false,
}),
});
}
} else {
const detail = await getPlaylist(playlist.id);
@@ -93,7 +101,14 @@
// so source attribution stays absent — the PlaylistCard
// test pins this contract.
if (variant != null) {
playQueue(refs, 0, { source: variant });
playQueue(refs, 0, {
source: variant,
refetch: systemPlaylistRefetch({
variant,
playlistId: playlist.id,
perArtist: true,
}),
});
} else {
playQueue(refs, 0);
}
+101 -6
View File
@@ -83,6 +83,23 @@ let _radioRefreshInFlight = false;
// queue clears it).
let _queueSource = $state<string | null>(null);
// Track B (#968): consecutive load failures since the last successful
// 'playing'. A bad track auto-advances instead of dead-ending; the streak
// (capped against queue length) stops a fully-unplayable queue from
// looping forever. Reset on a successful play and on a fresh playQueue.
let _failureStreak = 0;
// Track B (#968): when a queue is seeded from a refreshable source (a system
// playlist or radio), the seeder hands us a closure that re-pulls the fresh
// snapshot. On total failure (whole queue unplayable — likely a stale tab
// left open across the daily rebuild) we call it once to self-heal before
// surfacing the dead-end. Kept opaque so the store stays decoupled from the
// playlist API and the per-artist (songs_like_artist) identity problem.
let _queueRefetch: (() => Promise<TrackRef[]>) | null = null;
let _selfHealInFlight = false;
let _selfHealAttempts = 0;
const MAX_SELF_HEAL_ATTEMPTS = 1;
let _audioEl: HTMLAudioElement | null = null;
export const player = {
@@ -109,13 +126,20 @@ export function registerAudioEl(el: HTMLAudioElement | null): void {
export function playQueue(
tracks: TrackRef[],
startIndex = 0,
opts: { shuffle?: boolean; source?: string | null } = {},
opts: {
shuffle?: boolean;
source?: string | null;
refetch?: () => Promise<TrackRef[]>;
} = {},
): void {
_radioSeedId = null; // M4c: non-radio enqueue clears the radio refresh state
// #415: a fresh queue resets the system-playlist source. Set only
// when seeded from a system playlist (server already returned the
// rotation-aware order, so no client shuffle in that path).
_queueSource = opts.source ?? null;
// #968: a fresh play replaces the self-heal closure + resets its budget.
_queueRefetch = opts.refetch ?? null;
_selfHealAttempts = 0;
if (opts.shuffle && tracks.length > 1) {
// Fisher-Yates over the whole list. startIndex is ignored — the
// caller is asking for "random play from this pool," so the first
@@ -142,6 +166,7 @@ export function playQueue(
_position = 0;
_duration = 0;
_error = null;
_failureStreak = 0;
}
export function togglePlay(): void {
@@ -263,6 +288,8 @@ export function reportStateFromAudio(
case 'playing':
_state = 'playing';
_error = null;
_failureStreak = 0;
_selfHealAttempts = 0;
return;
case 'paused':
_state = 'paused';
@@ -271,8 +298,7 @@ export function reportStateFromAudio(
_state = 'loading';
return;
case 'error':
_state = 'error';
_error = detail ?? 'Playback failed.';
handleLoadFailure(detail);
return;
case 'ended':
if (_repeat === 'one') {
@@ -301,6 +327,68 @@ export function reportStateFromAudio(
}
}
// Track B (#968): a single failed track must not strand the player on the
// "Try again" dead-end. Advance past it; only surface the error once the
// whole queue has proven unplayable — every track failed, or we reached the
// end with nothing playable. The streak cap (vs queue length) stops a
// fully-broken queue from cycling forever instead of settling.
function handleLoadFailure(detail?: string): void {
_failureStreak++;
if (_failureStreak < _queue.length && _index + 1 < _queue.length) {
_index++;
_position = 0;
_duration = 0;
_state = 'loading';
_error = null;
return;
}
// Whole queue is unplayable. If it came from a refreshable source, the
// snapshot is probably stale — re-pull it and resume before giving up.
if (trySelfHeal()) return;
_state = 'error';
_error = detail ?? 'Playback failed.';
}
// #968: re-pull a stale refreshable queue. Returns true if a self-heal was
// started (caller must not dead-end). Bounded to one attempt per exhaustion
// (reset on the next successful play) so a still-broken refresh can't loop.
function trySelfHeal(): boolean {
if (_selfHealInFlight) return true;
if (_queueRefetch === null) return false;
if (_selfHealAttempts >= MAX_SELF_HEAL_ATTEMPTS) return false;
_selfHealAttempts++;
_selfHealInFlight = true;
_state = 'loading';
_error = null;
const refetch = _queueRefetch;
void refetch()
.then((refs) => {
if (refs.length > 0) {
// Re-seed in place — keep _queueSource / _queueRefetch so the new
// snapshot can itself self-heal, and don't reset _selfHealAttempts
// (only a successful 'playing' clears the budget).
_queue = refs;
_index = 0;
_position = 0;
_duration = 0;
_failureStreak = 0;
_state = 'loading';
_error = null;
} else {
_state = 'error';
_error = 'Nothing playable in this mix right now.';
}
})
.catch(() => {
_state = 'error';
_error = 'Couldnt refresh this mix. Try again.';
})
.finally(() => {
_selfHealInFlight = false;
});
return true;
}
export function enqueueTrack(t: TrackRef): void {
_radioSeedId = null; // M4c
_queue = [..._queue, t];
@@ -345,12 +433,19 @@ export function playNextMany(ts: TrackRef[]): void {
_queue = [..._queue.slice(0, next), ...ts, ..._queue.slice(next)];
}
export async function playRadio(seedTrackId: string): Promise<void> {
async function fetchRadioTracks(seedTrackId: string): Promise<TrackRef[]> {
const resp = await api.get<RadioResponse>(
`/api/radio?seed_track=${encodeURIComponent(seedTrackId)}`
);
if (resp.tracks.length === 0) return;
playQueue(resp.tracks, 0);
return resp.tracks;
}
export async function playRadio(seedTrackId: string): Promise<void> {
const tracks = await fetchRadioTracks(seedTrackId);
if (tracks.length === 0) return;
// #968: hand the player a self-heal closure so a fully-stale radio queue
// re-seeds from the same track instead of dead-ending.
playQueue(tracks, 0, { refetch: () => fetchRadioTracks(seedTrackId) });
_radioSeedId = seedTrackId; // M4c: set AFTER playQueue (which clears it)
}
+44
View File
@@ -288,6 +288,50 @@ describe('player store — shuffle + repeat + audio reports', () => {
expect(player.state).toBe('error');
expect(player.error).toBe('network lost');
});
test('reportStateFromAudio("error") auto-advances past a bad track', () => {
playQueue([track('1'), track('2'), track('3')]);
reportStateFromAudio('error', 'boom');
expect(player.index).toBe(1);
expect(player.state).toBe('loading');
expect(player.error).toBeNull();
});
test('reportStateFromAudio("error") dead-ends once the whole queue is unplayable', () => {
playQueue([track('1'), track('2')]);
reportStateFromAudio('error', 'boom'); // track 1 fails → skip to track 2
expect(player.index).toBe(1);
expect(player.state).toBe('loading');
reportStateFromAudio('error', 'boom'); // track 2 also fails → exhausted
expect(player.state).toBe('error');
expect(player.error).toBe('boom');
});
test('reportStateFromAudio("error") self-heals a refreshable queue on total failure', async () => {
const fresh = [track('a'), track('b')];
const refetch = vi.fn().mockResolvedValue(fresh);
playQueue([track('1')], 0, { source: 'for_you', refetch });
reportStateFromAudio('error', 'boom'); // sole track fails → exhausted → self-heal
expect(refetch).toHaveBeenCalledOnce();
expect(player.state).toBe('loading');
await Promise.resolve();
await Promise.resolve();
await Promise.resolve();
expect(player.queue.map((t) => t.id)).toEqual(['a', 'b']);
expect(player.index).toBe(0);
});
test('self-heal fires at most once per exhaustion, then dead-ends', async () => {
const refetch = vi.fn().mockResolvedValue([track('x')]);
playQueue([track('1')], 0, { source: 'for_you', refetch });
reportStateFromAudio('error', 'boom'); // exhausted → self-heal #1
await Promise.resolve();
await Promise.resolve();
await Promise.resolve();
reportStateFromAudio('error', 'boom'); // re-pulled track also fails; budget spent → error
expect(player.state).toBe('error');
expect(refetch).toHaveBeenCalledOnce();
});
});
import {
+33
View File
@@ -0,0 +1,33 @@
import type { TrackRef, PlaylistDetail } from '$lib/api/types';
import { systemShuffle, getPlaylist } from '$lib/api/playlists';
import { playlistTrackToRef } from './playlistTrackToRef';
// #968: builds the self-heal closure for a system-playlist queue. On total
// playback failure (every queued track unplayable — typically a stale tab
// left open across the daily rebuild) the player calls this to re-pull the
// current snapshot and resume.
//
// Single-instance variants (for_you, discover, deep_cuts, …) re-pull by
// variant via the rotation-aware shuffle endpoint. Per-artist mixes
// (songs_like_artist — one playlist per seed artist) can't be addressed by
// variant alone, so they re-pull by playlist id. Mirrors the play routing
// in PlaylistCard.
function toRefs(detail: PlaylistDetail): TrackRef[] {
return detail.tracks
.map((r) => playlistTrackToRef(r))
.filter((t): t is TrackRef => t !== null);
}
export function systemPlaylistRefetch(opts: {
variant: string;
playlistId: string;
perArtist: boolean;
}): () => Promise<TrackRef[]> {
return async () => {
const detail = opts.perArtist
? await getPlaylist(opts.playlistId)
: await systemShuffle(opts.variant);
return toRefs(detail);
};
}
+50
View File
@@ -0,0 +1,50 @@
import { queryClient } from '$lib/query/client';
import { qk } from '$lib/api/queries';
import { user } from '$lib/auth/store.svelte';
// Inbound server events over SSE (#968). The web client's OUTBOUND half
// (play events) lives in player/events.svelte.ts; this is the inbound
// listener it never had. Today it reacts to `playlist.system_rebuilt` — the
// daily 03:00 rebuild or a manual refresh — by invalidating the home +
// system-playlist query caches so a tab left open across the rebuild stops
// serving yesterday's snapshot (the stale-browse-view bug). Active playback
// self-heals separately on the failure path (store.handleLoadFailure); we
// deliberately do NOT yank a playing queue here — that would interrupt a
// mid-song listen to restart the new mix at track 0.
// Monotonic rebuild counter (#980). Bumped on every playlist.system_rebuilt.
// An open system-playlist DETAIL page can't be invalidated in place (its id
// rotates on rebuild — a refetch would 404), so instead it watches this
// counter and offers a "this mix was refreshed → Refresh" affordance that
// re-resolves the variant to the new playlist.
let _systemRebuildCount = $state(0);
export const systemRebuilt = {
get count(): number {
return _systemRebuildCount;
}
};
function onSystemRebuilt(): void {
_systemRebuildCount++;
queryClient.invalidateQueries({ queryKey: qk.home() });
// Prefix match invalidates every kind ('user' | 'system' | 'all').
queryClient.invalidateQueries({ queryKey: ['playlists'] });
queryClient.invalidateQueries({ queryKey: qk.systemPlaylistsStatus() });
}
// Wire once from +layout.svelte's mount. Opens the stream only while
// authenticated and closes it on logout; EventSource auto-reconnects on
// transient network drops.
export function useServerEvents(): void {
$effect(() => {
if (!user.value) return;
// Absent under SSR / jsdom — the listener simply no-ops there.
if (typeof EventSource === 'undefined') return;
const es = new EventSource('/api/events/stream');
es.addEventListener('playlist.system_rebuilt', onSystemRebuilt);
return () => {
es.removeEventListener('playlist.system_rebuilt', onSystemRebuilt);
es.close();
};
});
}
+2
View File
@@ -23,6 +23,7 @@
} from '$lib/player/store.svelte';
import { useMediaSession } from '$lib/player/mediaSession.svelte';
import { useEventsDispatcher } from '$lib/player/events.svelte';
import { useServerEvents } from '$lib/serverEvents.svelte';
import { useGlobalShortcuts } from '$lib/player/shortcuts.svelte';
import { applyMetaThemeColor } from '$lib/theme/applyMetaThemeColor.svelte';
import { audioLoader } from '$lib/player/audioLoader';
@@ -132,6 +133,7 @@
useMediaSession();
useEventsDispatcher();
useServerEvents();
useGlobalShortcuts();
applyMetaThemeColor();
</script>
+77 -6
View File
@@ -1,6 +1,7 @@
<script lang="ts">
import { page } from '$app/state';
import { goto } from '$app/navigation';
import { untrack } from 'svelte';
import { pageTitle } from '$lib/branding';
import { Pencil, Trash2, Link as LinkIcon } from 'lucide-svelte';
import { useQueryClient } from '@tanstack/svelte-query';
@@ -12,12 +13,15 @@
deletePlaylist,
removePlaylistTrack,
reorderPlaylist,
refreshSystem
refreshSystem,
systemShuffle
} from '$lib/api/playlists';
import { qk } from '$lib/api/queries';
import { user } from '$lib/auth/store.svelte';
import { errCode, errMessage } from '$lib/api/errors';
import { playQueue } from '$lib/player/store.svelte';
import { systemPlaylistRefetch } from '$lib/playlists/systemRefetch';
import { systemRebuilt } from '$lib/serverEvents.svelte';
import { pushToast } from '$lib/stores/toast.svelte';
import type { TrackRef } from '$lib/api/types';
@@ -61,16 +65,31 @@
function onPlay(position: number) {
if (!playlistQuery?.data) return;
const data = playlistQuery.data;
// Skip rows where track_id is null (track was removed from library).
const live = playlistQuery.data.tracks
.filter((t) => t.track_id !== null)
.map(toTrackRef);
const live = data.tracks.filter((t) => t.track_id !== null).map(toTrackRef);
// Find which `live` index corresponds to the clicked position. Some
// positions in the original list may be unavailable (filtered out),
// so the index in the playable list != the playlist position.
const clickedTrackID = playlistQuery.data.tracks.find((t) => t.position === position)?.track_id;
const clickedTrackID = data.tracks.find((t) => t.position === position)?.track_id;
const startIdx = live.findIndex((t) => t.id === clickedTrackID);
playQueue(live, Math.max(0, startIdx));
// #968: a system playlist played from its detail page is tagged with its
// source (so play_started advances the rotation, matching the home tile and
// the Android detail screen) and gets the self-heal closure so a stale
// snapshot re-pulls on total failure.
const variant = data.system_variant;
if (variant != null) {
playQueue(live, Math.max(0, startIdx), {
source: variant,
refetch: systemPlaylistRefetch({
variant,
playlistId: id,
perArtist: data.seed_artist_id != null
})
});
} else {
playQueue(live, Math.max(0, startIdx));
}
}
function toTrackRef(t: {
@@ -158,6 +177,40 @@
refreshingSystem = false;
}
}
// --- #980: stale-view banner for an open system-playlist detail page ---
// The daily rebuild rotates the playlist id, so this page's cached data goes
// stale and can't be refetched in place (the old id 404s). Watch the global
// rebuild counter; when it advances while we're on a system playlist, offer a
// Refresh that re-resolves the variant to the fresh playlist.
const isSystemPlaylist = $derived(playlistQuery?.data?.system_variant != null);
// Baseline starts at the current count so a rebuild earlier this session
// doesn't flash the banner on open; re-synced on navigation below.
let acknowledgedRebuild = $state(systemRebuilt.count);
$effect(() => {
id; // re-sync the baseline whenever we land on a different playlist
acknowledgedRebuild = untrack(() => systemRebuilt.count);
});
const staleSystemView = $derived(
isSystemPlaylist && systemRebuilt.count > acknowledgedRebuild
);
let reloadingStale = $state(false);
async function onReloadStale() {
const variant = playlistQuery?.data?.system_variant;
if (!variant) return;
reloadingStale = true;
try {
// The rebuild minted a new playlist id for this variant; resolve it and
// navigate there so the page loads the fresh mix.
const fresh = await systemShuffle(variant);
await goto(`/playlists/${fresh.id}`);
} catch (e: unknown) {
pushToast(`Couldnt load the refreshed mix: ${errCode(e)}`, 'error');
} finally {
reloadingStale = false;
}
}
</script>
<svelte:head>
@@ -171,6 +224,24 @@
<ApiErrorBanner error={playlistQuery.error} onRetry={() => playlistQuery.refetch()} />
{:else if playlistQuery?.data}
{@const pl = playlistQuery.data}
{#if staleSystemView}
<div
role="status"
class="mb-4 flex items-center justify-between gap-3 rounded-md border border-accent/40
bg-accent/10 px-4 py-2.5 text-sm"
>
<span class="text-text-primary">This mix was refreshed since you opened it.</span>
<button
type="button"
onclick={onReloadStale}
disabled={reloadingStale}
class="flex-shrink-0 rounded-md bg-action-secondary px-3 py-1 text-xs font-medium
text-action-fg disabled:opacity-50"
>
{reloadingStale ? 'Refreshing…' : 'Refresh'}
</button>
</div>
{/if}
{#if !editing}
<header class="mb-6 flex items-start gap-4">
<div class="h-32 w-32 flex-shrink-0 overflow-hidden rounded-md bg-surface-hover">