Merge pull request 'Image rendering + player resilience (#968, #980)' (#103) from dev into main
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test-go / test (push) Successful in 46s
test-web / test (push) Successful in 55s
android / Build + lint + test (push) Successful in 4m11s
test-go / integration (push) Successful in 4m44s
release / Build signed APK (tag releases only) (push) Successful in 3m53s
release / Build + push container image (push) Successful in 1m41s
This commit was merged in pull request #103.
This commit is contained in:
@@ -95,6 +95,7 @@ import kotlinx.coroutines.flow.combine
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import kotlinx.coroutines.flow.map
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import kotlinx.coroutines.flow.receiveAsFlow
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import kotlinx.coroutines.flow.stateIn
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import kotlinx.coroutines.flow.filter
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import kotlinx.coroutines.launch
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import javax.inject.Inject
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@@ -139,6 +140,7 @@ class HomeViewModel @Inject constructor(
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private val libraryRepository: LibraryRepository,
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private val player: com.fabledsword.minstrel.player.PlayerController,
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private val shuffleSource: com.fabledsword.minstrel.cache.ShuffleSource,
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private val eventsStream: com.fabledsword.minstrel.events.EventsStream,
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networkStatus: com.fabledsword.minstrel.connectivity.NetworkStatusController,
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) : ViewModel() {
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@@ -167,6 +169,15 @@ class HomeViewModel @Inject constructor(
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init {
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refresh()
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// #968: the daily 03:00 rebuild (and manual refresh) emit
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// playlist.system_rebuilt; re-pull Home so the system-playlist tiles
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// and You-might-like rows reflect the new snapshot without a manual
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// reload. Mirrors the web SSE consumer.
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viewModelScope.launch {
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eventsStream.events
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.filter { it.kind == "playlist.system_rebuilt" }
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.collect { refresh() }
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}
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}
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/**
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@@ -14,6 +14,8 @@ import androidx.media3.session.MediaController
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import androidx.media3.session.SessionToken
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import com.fabledsword.minstrel.di.ApplicationScope
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import com.fabledsword.minstrel.models.TrackRef
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import com.fabledsword.minstrel.playlists.data.PlaylistsRepository
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import com.fabledsword.minstrel.playlists.data.toPlayableTrackRefs
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import com.fabledsword.minstrel.shared.resolveServerUrl
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import dagger.hilt.android.qualifiers.ApplicationContext
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import kotlinx.coroutines.CoroutineScope
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@@ -63,6 +65,7 @@ class PlayerController @Inject constructor(
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@ApplicationContext private val context: Context,
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@ApplicationScope private val scope: CoroutineScope,
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private val radio: RadioController,
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private val playlists: PlaylistsRepository,
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private val playerFactory: PlayerFactory,
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private val activeUpnpHolder: com.fabledsword.minstrel.player.output.ActiveUpnpHolder,
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private val remoteState: RemotePlayerState,
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@@ -111,6 +114,13 @@ class PlayerController @Inject constructor(
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*/
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private var lastEvaluatedItemIndex: Int = -1
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/**
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* #968: self-heal budget — re-pulls of a stale refreshable queue since
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* the last successful play. Capped so a still-broken refresh can't loop;
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* reset when any track loads with real audio.
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*/
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private var selfHealAttempts = 0
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/**
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* Stable queue snapshot kept in sync with the player's MediaItems —
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* the player's own getMediaItem(index) returns Media3 types; we keep
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@@ -351,7 +361,12 @@ class PlayerController @Inject constructor(
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if (current == null || upnpEngaged) return
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val duration = controller.duration
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val isZeroDuration = duration <= 0L || duration == androidx.media3.common.C.TIME_UNSET
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if (!isZeroDuration) return
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if (!isZeroDuration) {
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// A track loaded with real audio — clear the self-heal budget so
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// a later stale queue can recover again.
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selfHealAttempts = 0
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return
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}
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playbackErrorEventsChannel.trySend(
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PlaybackErrorEvent(
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trackId = current.id,
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@@ -367,6 +382,58 @@ class PlayerController @Inject constructor(
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}
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}
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/**
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* #968: the queue is fully unplayable (every track failed to load). If it
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* came from a refreshable source — a system playlist (bare-variant source)
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* or radio ("radio:<seed>") — the snapshot is probably stale (app/tab left
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* open across the daily rebuild); re-pull it and resume instead of stopping.
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* Bounded by [selfHealAttempts]. Album / artist / user-playlist / offline
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* sources have nothing to refresh — stop.
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*/
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private fun selfHealOrStop(controller: MediaController) {
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val source = controller.currentMediaItem
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?.mediaMetadata?.extras?.getString(MINSTREL_SOURCE_KEY)
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if (source == null || selfHealAttempts >= MAX_SELF_HEAL_ATTEMPTS) {
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controller.stop()
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return
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}
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when {
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source.startsWith("radio:") -> {
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selfHealAttempts++
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scope.launch { selfHealRadio(source.removePrefix("radio:")) }
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}
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!source.contains(':') -> { // bare variant = refreshable system playlist
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selfHealAttempts++
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scope.launch { selfHealSystem(source) }
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}
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else -> controller.stop()
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}
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}
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private suspend fun selfHealSystem(variant: String) {
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val refs = runCatching { playlists.systemShuffle(variant).tracks.toPlayableTrackRefs() }
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.getOrDefault(emptyList())
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if (refs.isEmpty()) {
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stopOnControllerThread()
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return
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}
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setQueue(refs, initialIndex = 0, source = variant)
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}
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private suspend fun selfHealRadio(seedTrackId: String) {
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val refs = runCatching { radio.seed(seedTrackId) }.getOrDefault(emptyList())
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if (refs.isEmpty()) {
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stopOnControllerThread()
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return
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}
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setQueue(refs, initialIndex = 0, source = "radio:$seedTrackId")
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}
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private fun stopOnControllerThread() {
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val controller = mediaController ?: return
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runOnControllerThread(controller) { controller.stop() }
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}
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// ── Internal: async connect + Listener-driven UI state sync ──────────
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private suspend fun connectAndObserve() {
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@@ -417,6 +484,17 @@ class PlayerController @Inject constructor(
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detail = error.message,
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),
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)
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// A failed load leaves the player IDLE; advance past the bad
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// track and re-prepare so one unplayable item doesn't strand
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// playback (mirrors the zero_duration skip). At the end of a
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// fully-unplayable queue, try to self-heal a stale refreshable
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// source before stopping.
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if (controller.hasNextMediaItem()) {
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controller.seekToNextMediaItem()
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controller.prepare()
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} else {
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selfHealOrStop(controller)
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}
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}
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override fun onMediaItemTransition(
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@@ -763,6 +841,10 @@ class PlayerController @Inject constructor(
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// they don't need this poll.
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private const val POSITION_POLL_INTERVAL_MS = 500L
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// #968: at most one stale-queue self-heal re-pull per exhaustion (reset on
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// the next successful play) so a still-broken refresh can't loop.
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private const val MAX_SELF_HEAL_ATTEMPTS = 1
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/**
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* Structured playback failure event for [PlaybackErrorReporter]. Drives
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* both the user-facing snackbar ("Couldn't play X — skipping") and the
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+68
@@ -28,6 +28,10 @@ import androidx.compose.material3.IconButton
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import androidx.compose.material3.MaterialTheme
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import androidx.compose.material3.OutlinedButton
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import androidx.compose.material3.Scaffold
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import androidx.compose.material3.SnackbarDuration
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import androidx.compose.material3.SnackbarHost
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import androidx.compose.material3.SnackbarHostState
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import androidx.compose.material3.SnackbarResult
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import androidx.compose.material3.Text
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import androidx.compose.material3.TopAppBar
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import androidx.compose.runtime.Composable
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@@ -139,6 +143,15 @@ class PlaylistDetailViewModel @Inject constructor(
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private val regeneratedChannel = Channel<String>(Channel.BUFFERED)
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val regenerated: Flow<String> = regeneratedChannel.receiveAsFlow()
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/**
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* #980: a system-playlist rebuild landed (SSE) while this screen is open —
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* its list is now stale and the uuid has rotated. Drives a "this mix was
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* refreshed → Refresh" snackbar rather than yanking the user; Refresh
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* re-resolves the variant via [reloadRebuilt].
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*/
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private val staleInternal = MutableStateFlow(false)
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val stale: StateFlow<Boolean> = staleInternal.asStateFlow()
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val likedTrackIds: StateFlow<Set<String>> =
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likes.observeLikedTrackIds()
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.stateIn(
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@@ -163,6 +176,12 @@ class PlaylistDetailViewModel @Inject constructor(
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* ignored — the playlists-list screen handles those.
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*/
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private fun handlePlaylistEvent(event: LiveEvent) {
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// #980: a system rebuild carries no playlist_id (it rebuilds all of the
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// user's system mixes at once) — handle it before the per-id filter.
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if (event.kind == "playlist.system_rebuilt") {
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markStaleIfSystem()
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return
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}
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val eventPlaylistId = event.data["playlist_id"]?.jsonPrimitive?.contentOrNull
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if (eventPlaylistId != playlistId) return
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when (event.kind) {
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@@ -171,6 +190,14 @@ class PlaylistDetailViewModel @Inject constructor(
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}
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}
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private fun markStaleIfSystem() {
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val playlist = (internal.value as? PlaylistDetailUiState.Success)
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?.detail?.playlist ?: return
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if (playlist.systemVariant?.takeIf { playlist.refreshable } != null) {
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staleInternal.value = true
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}
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}
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fun toggleLikeTrack(trackId: String) {
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val desired = trackId !in likedTrackIds.value
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viewModelScope.launch {
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@@ -220,6 +247,30 @@ class PlaylistDetailViewModel @Inject constructor(
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}
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}
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/**
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* #980: user tapped Refresh on the stale-view snackbar. The rebuild
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* already ran server-side (uuid rotated) — re-resolve the variant to the
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* fresh playlist id and hand it to [regenerated] for navigate-replace.
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* Unlike [regenerate] this does NOT trigger another rebuild.
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*/
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fun reloadRebuilt() {
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val playlist = (internal.value as? PlaylistDetailUiState.Success)
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?.detail?.playlist ?: return
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val variant = playlist.systemVariant?.takeIf { playlist.refreshable } ?: return
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staleInternal.value = false
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viewModelScope.launch {
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runCatching { repository.systemShuffle(variant).playlist.id }
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.onSuccess { newId ->
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if (newId.isNotEmpty()) regeneratedChannel.trySend(newId)
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}
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}
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}
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/** #980: user dismissed the stale-view snackbar without refreshing. */
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fun dismissStale() {
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staleInternal.value = false
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}
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/** Play the available tracks starting at [startTrackId] (or first available). */
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fun play(tracks: List<PlaylistTrackRef>, startTrackId: String?) {
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val refs = tracks.toPlayableTrackRefs()
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@@ -261,8 +312,25 @@ fun PlaylistDetailScreen(
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}
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}
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}
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// #980: a rebuild landed while this system-playlist screen is open. Offer a
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// non-intrusive "refreshed → Refresh" snackbar; Refresh re-resolves the
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// rotated uuid (via the regenerated navigate-replace flow).
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val snackbarHostState = remember { SnackbarHostState() }
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val stale by viewModel.stale.collectAsState()
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LaunchedEffect(stale) {
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if (stale) {
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val result = snackbarHostState.showSnackbar(
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message = "This mix was refreshed",
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actionLabel = "Refresh",
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duration = SnackbarDuration.Indefinite,
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)
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if (result == SnackbarResult.ActionPerformed) viewModel.reloadRebuilt()
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else viewModel.dismissStale()
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}
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}
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Scaffold(
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modifier = Modifier.fillMaxSize(),
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snackbarHost = { SnackbarHost(snackbarHostState) },
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topBar = {
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TopAppBar(
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title = { Text(currentTitle(state)) },
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@@ -1,15 +1,25 @@
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package com.fabledsword.minstrel.shared.widgets
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|
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import androidx.compose.foundation.layout.Box
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import androidx.compose.foundation.layout.fillMaxSize
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import androidx.compose.runtime.Composable
|
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import androidx.compose.runtime.getValue
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import androidx.compose.runtime.mutableStateOf
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import androidx.compose.runtime.remember
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import androidx.compose.runtime.setValue
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import androidx.compose.ui.Alignment
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.layout.ContentScale
|
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import coil3.compose.AsyncImage
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import coil3.compose.AsyncImagePainter
|
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import com.fabledsword.minstrel.shared.resolveServerUrl
|
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|
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/**
|
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* Renders a server-hosted image, resolving relative URLs centrally so
|
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* every cover surface loads consistently. Shows [fallback] when the URL
|
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* is blank or unresolvable.
|
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* is blank/unresolvable, while the image is still loading, and when the
|
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* load fails — so a tile is never left blank (e.g. art not yet backfilled,
|
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* which the "You might like" row hits often).
|
||||
*/
|
||||
@Composable
|
||||
fun ServerImage(
|
||||
@@ -22,12 +32,26 @@ fun ServerImage(
|
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val resolved = resolveServerUrl(url)
|
||||
if (resolved == null) {
|
||||
fallback()
|
||||
} else {
|
||||
return
|
||||
}
|
||||
// Track Coil's load state so the fallback doubles as a placeholder
|
||||
// (loading) and an error state (404 / unreachable) — not just a
|
||||
// null-URL guard, which left present-but-failing URLs blank.
|
||||
var state by remember(resolved) {
|
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mutableStateOf<AsyncImagePainter.State>(AsyncImagePainter.State.Empty)
|
||||
}
|
||||
Box(modifier = modifier, contentAlignment = Alignment.Center) {
|
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AsyncImage(
|
||||
model = resolved,
|
||||
contentDescription = contentDescription,
|
||||
modifier = modifier,
|
||||
modifier = Modifier.fillMaxSize(),
|
||||
contentScale = contentScale,
|
||||
onState = { state = it },
|
||||
)
|
||||
if (state is AsyncImagePainter.State.Loading ||
|
||||
state is AsyncImagePainter.State.Error
|
||||
) {
|
||||
fallback()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -242,7 +242,12 @@ func run() error {
|
||||
// active user's daily build at 03:00 in their stored timezone.
|
||||
// Replaces the 24h-anchored cron loop (removed in the next commit
|
||||
// of this arc).
|
||||
playlistScheduler, err := playlists.NewScheduler(pool, logger.With("component", "playlist_scheduler"), cfg.Storage.DataDir)
|
||||
playlistScheduler, err := playlists.NewScheduler(
|
||||
pool,
|
||||
logger.With("component", "playlist_scheduler"),
|
||||
cfg.Storage.DataDir,
|
||||
bus,
|
||||
)
|
||||
if err != nil {
|
||||
return fmt.Errorf("init playlist scheduler: %w", err)
|
||||
}
|
||||
|
||||
@@ -88,6 +88,21 @@ func (h *handlers) publishPlaylistEvent(kind string, ownerID, playlistID pgtype.
|
||||
})
|
||||
}
|
||||
|
||||
// publishSystemRebuilt notifies the owner's clients that their system
|
||||
// playlists (and You-might-like rows) were regenerated, so they invalidate
|
||||
// the home / system-playlist providers and a stale active queue can re-pull.
|
||||
// Mirrors the daily scheduler's event; fired here from the manual refresh.
|
||||
func (h *handlers) publishSystemRebuilt(userID pgtype.UUID) {
|
||||
if h.eventbus == nil {
|
||||
return
|
||||
}
|
||||
h.eventbus.Publish(eventbus.Event{
|
||||
Kind: "playlist.system_rebuilt",
|
||||
UserID: uuidToString(userID),
|
||||
Data: map[string]any{},
|
||||
})
|
||||
}
|
||||
|
||||
// publishRequestStatusChanged broadcasts a Lidarr request status flip to
|
||||
// the request's original requester so their /requests page reflects the
|
||||
// new state without manual refresh. Admin actors (approve / reject) still
|
||||
|
||||
@@ -73,6 +73,8 @@ func (h *handlers) handleSystemPlaylistRefresh(w http.ResponseWriter, r *http.Re
|
||||
writeErr(w, apierror.InternalMsg("build failed", err))
|
||||
return
|
||||
}
|
||||
// #968: announce the rebuild so the user's other clients refresh.
|
||||
h.publishSystemRebuilt(user.ID)
|
||||
q := dbq.New(h.pool)
|
||||
v := kind
|
||||
pl, err := q.GetSystemPlaylistByVariantForUser(r.Context(),
|
||||
|
||||
@@ -28,6 +28,7 @@ import (
|
||||
"github.com/jackc/pgx/v5/pgxpool"
|
||||
|
||||
"git.fabledsword.com/bvandeusen/minstrel/internal/db/dbq"
|
||||
"git.fabledsword.com/bvandeusen/minstrel/internal/eventbus"
|
||||
"git.fabledsword.com/bvandeusen/minstrel/internal/taste"
|
||||
)
|
||||
|
||||
@@ -47,14 +48,21 @@ type Scheduler struct {
|
||||
pool *pgxpool.Pool
|
||||
logger *slog.Logger
|
||||
dataDir string
|
||||
bus *eventbus.Bus // #968: announce rebuilds so clients self-refresh
|
||||
|
||||
mu sync.Mutex
|
||||
jobs map[pgtype.UUID]uuid.UUID // user_id → gocron job id
|
||||
}
|
||||
|
||||
// NewScheduler builds an idle scheduler. Caller must invoke Start
|
||||
// before any builds fire.
|
||||
func NewScheduler(pool *pgxpool.Pool, logger *slog.Logger, dataDir string) (*Scheduler, error) {
|
||||
// before any builds fire. bus may be nil (tests); rebuild events are
|
||||
// then skipped.
|
||||
func NewScheduler(
|
||||
pool *pgxpool.Pool,
|
||||
logger *slog.Logger,
|
||||
dataDir string,
|
||||
bus *eventbus.Bus,
|
||||
) (*Scheduler, error) {
|
||||
g, err := gocron.NewScheduler()
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("init gocron: %w", err)
|
||||
@@ -64,6 +72,7 @@ func NewScheduler(pool *pgxpool.Pool, logger *slog.Logger, dataDir string) (*Sch
|
||||
pool: pool,
|
||||
logger: logger,
|
||||
dataDir: dataDir,
|
||||
bus: bus,
|
||||
jobs: map[pgtype.UUID]uuid.UUID{},
|
||||
}, nil
|
||||
}
|
||||
@@ -234,7 +243,26 @@ func (s *Scheduler) rebuildUserDaily(ctx context.Context, userID pgtype.UUID, no
|
||||
if err := BuildSystemPlaylists(ctx, s.pool, s.logger, userID, now, s.dataDir); err != nil {
|
||||
s.logger.Warn("scheduler: build failed",
|
||||
"user_id", uuidStringPL(userID), "err", err)
|
||||
return
|
||||
}
|
||||
// #968: tell the user's connected clients their home content was
|
||||
// regenerated, so a tab/app left open across the rebuild refreshes its
|
||||
// system-playlist + You-might-like views (and a stale active queue can
|
||||
// re-pull) instead of serving yesterday's snapshot until a manual reload.
|
||||
s.publishRebuilt(userID)
|
||||
}
|
||||
|
||||
// publishRebuilt broadcasts a user-scoped "system playlists rebuilt" event.
|
||||
// No-op when the bus is nil (test construction).
|
||||
func (s *Scheduler) publishRebuilt(userID pgtype.UUID) {
|
||||
if s.bus == nil {
|
||||
return
|
||||
}
|
||||
s.bus.Publish(eventbus.Event{
|
||||
Kind: "playlist.system_rebuilt",
|
||||
UserID: uuidStringPL(userID),
|
||||
Data: map[string]any{},
|
||||
})
|
||||
}
|
||||
|
||||
// Stop drains gocron and stops the scheduler loop.
|
||||
|
||||
@@ -1,18 +1,14 @@
|
||||
<script lang="ts">
|
||||
import type { AlbumRef, AlbumDetail } from '$lib/api/types';
|
||||
import { FALLBACK_COVER } from '$lib/media/covers';
|
||||
import { api } from '$lib/api/client';
|
||||
import { enqueueTracks, playQueue } from '$lib/player/store.svelte';
|
||||
import { Play } from 'lucide-svelte';
|
||||
import AlbumMenu from './AlbumMenu.svelte';
|
||||
import CardActionCluster from './CardActionCluster.svelte';
|
||||
import Cover from './Cover.svelte';
|
||||
|
||||
let { album }: { album: AlbumRef } = $props();
|
||||
|
||||
function onImgError(e: Event) {
|
||||
(e.currentTarget as HTMLImageElement).src = FALLBACK_COVER;
|
||||
}
|
||||
|
||||
async function onAddClick(e: MouseEvent) {
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
@@ -38,12 +34,9 @@
|
||||
shadow-sm transition-all duration-150
|
||||
group-hover:shadow-lg group-hover:ring-1 group-hover:ring-accent/40"
|
||||
>
|
||||
<img
|
||||
<Cover
|
||||
src={album.cover_url}
|
||||
alt=""
|
||||
class="h-full w-full object-cover transition-transform group-hover:scale-[1.03]"
|
||||
loading="lazy"
|
||||
onerror={onImgError}
|
||||
class="transition-transform group-hover:scale-[1.03]"
|
||||
/>
|
||||
<button
|
||||
type="button"
|
||||
|
||||
@@ -2,9 +2,10 @@
|
||||
import type { ArtistRef, TrackRef } from '$lib/api/types';
|
||||
import { api } from '$lib/api/client';
|
||||
import { playQueue, enqueueTracks } from '$lib/player/store.svelte';
|
||||
import { Disc3, Play } from 'lucide-svelte';
|
||||
import { Play } from 'lucide-svelte';
|
||||
import ArtistMenu from './ArtistMenu.svelte';
|
||||
import CardActionCluster from './CardActionCluster.svelte';
|
||||
import Cover from './Cover.svelte';
|
||||
import { listArtistTracks } from '$lib/api/artists';
|
||||
|
||||
let { artist }: { artist: ArtistRef } = $props();
|
||||
@@ -48,18 +49,12 @@
|
||||
class="block rounded focus-visible:ring-2 focus-visible:ring-accent"
|
||||
>
|
||||
<div class="art-wrap relative mx-auto aspect-square w-full overflow-hidden rounded-full bg-surface-hover">
|
||||
{#if artist.cover_url}
|
||||
<img
|
||||
<Cover
|
||||
src={artist.cover_url}
|
||||
alt=""
|
||||
class="h-full w-full object-cover transition-transform group-hover:scale-[1.03]"
|
||||
loading="lazy"
|
||||
shape="round"
|
||||
fallback="artist"
|
||||
class="transition-transform group-hover:scale-[1.03]"
|
||||
/>
|
||||
{:else}
|
||||
<div class="flex h-full w-full items-center justify-center">
|
||||
<Disc3 strokeWidth={1} class="h-4/5 w-4/5 text-text-muted" />
|
||||
</div>
|
||||
{/if}
|
||||
<button
|
||||
type="button"
|
||||
aria-label={`Play ${artist.name}`}
|
||||
|
||||
@@ -2,9 +2,10 @@
|
||||
import { Plus } from 'lucide-svelte';
|
||||
import type { TrackRef } from '$lib/api/types';
|
||||
import { playQueue, enqueueTrack } from '$lib/player/store.svelte';
|
||||
import { FALLBACK_COVER, coverUrl } from '$lib/media/covers';
|
||||
import { coverUrl } from '$lib/media/covers';
|
||||
import TrackMenu from './TrackMenu.svelte';
|
||||
import LikeButton from './LikeButton.svelte';
|
||||
import Cover from './Cover.svelte';
|
||||
|
||||
// Horizontal compact track row — cover thumb on the left, title +
|
||||
// artist on the right. Mirrors Android's CompactTrackTile so the
|
||||
@@ -23,10 +24,6 @@
|
||||
|
||||
const cover = $derived(coverUrl(track.album_id));
|
||||
|
||||
function onImgError(e: Event) {
|
||||
(e.currentTarget as HTMLImageElement).src = FALLBACK_COVER;
|
||||
}
|
||||
|
||||
function onClick() {
|
||||
playQueue(sectionTracks, index);
|
||||
}
|
||||
@@ -47,13 +44,7 @@
|
||||
hover:bg-surface-hover focus-visible:ring-2 focus-visible:ring-accent"
|
||||
>
|
||||
<div class="h-12 w-12 flex-shrink-0 overflow-hidden rounded bg-surface-hover">
|
||||
<img
|
||||
src={cover}
|
||||
alt=""
|
||||
class="h-full w-full object-cover"
|
||||
loading="lazy"
|
||||
onerror={onImgError}
|
||||
/>
|
||||
<Cover src={cover} />
|
||||
</div>
|
||||
<div class="min-w-0 flex-1">
|
||||
<div class="truncate text-sm font-medium text-text-primary">{track.title}</div>
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
<script lang="ts">
|
||||
import { FALLBACK_COVER } from '$lib/media/covers';
|
||||
import { Disc3 } from 'lucide-svelte';
|
||||
|
||||
// Shared cover-artwork renderer. The web counterpart of Android's
|
||||
// CoverTile/ServerImage: one place that owns the loading placeholder and
|
||||
// the error fallback so no card sits blank while art loads or 404s (the
|
||||
// "You might like" row surfaces unplayed items whose art is often not yet
|
||||
// backfilled). Replaces the three hand-rolled <img> tags that previously
|
||||
// disagreed on fallback handling.
|
||||
let {
|
||||
src,
|
||||
alt = '',
|
||||
shape = 'square',
|
||||
fallback = 'image',
|
||||
class: klass = ''
|
||||
}: {
|
||||
src: string | undefined;
|
||||
alt?: string;
|
||||
// 'round' clips to a circle (artist avatars); 'square' leaves clipping
|
||||
// to the parent so existing rounded-md / rounded corners still apply.
|
||||
shape?: 'square' | 'round';
|
||||
// 'artist' degrades to a Disc3 icon; 'image' to the static placeholder
|
||||
// cover. A null/empty src is treated the same as a failed load.
|
||||
fallback?: 'image' | 'artist';
|
||||
class?: string;
|
||||
} = $props();
|
||||
|
||||
// Per-image lifecycle. Reset when src changes so a reused card (virtualized
|
||||
// list, client-side nav) never keeps a stale 'loaded'/'failed'.
|
||||
let loaded = $state(false);
|
||||
let failed = $state(false);
|
||||
$effect(() => {
|
||||
void src;
|
||||
loaded = false;
|
||||
failed = false;
|
||||
});
|
||||
|
||||
const useIcon = $derived(fallback === 'artist' && (failed || !src));
|
||||
// On failure for the image fallback, swap to the static placeholder asset.
|
||||
// src doesn't change on the second error, so there's no reload loop.
|
||||
const imgSrc = $derived(failed ? FALLBACK_COVER : src);
|
||||
</script>
|
||||
|
||||
<div
|
||||
class="relative h-full w-full overflow-hidden bg-surface-hover {shape === 'round'
|
||||
? 'rounded-full'
|
||||
: ''}"
|
||||
>
|
||||
{#if useIcon}
|
||||
<div class="flex h-full w-full items-center justify-center">
|
||||
<Disc3 strokeWidth={1} class="h-4/5 w-4/5 text-text-muted" />
|
||||
</div>
|
||||
{:else if imgSrc}
|
||||
<img
|
||||
src={imgSrc}
|
||||
{alt}
|
||||
class="h-full w-full object-cover transition-opacity duration-200 {loaded
|
||||
? 'opacity-100'
|
||||
: 'opacity-0'} {klass}"
|
||||
loading="lazy"
|
||||
onload={() => (loaded = true)}
|
||||
onerror={() => (failed = true)}
|
||||
/>
|
||||
{/if}
|
||||
</div>
|
||||
@@ -5,6 +5,7 @@
|
||||
import { user } from '$lib/auth/store.svelte';
|
||||
import { getPlaylist, systemShuffle, refreshSystem } from '$lib/api/playlists';
|
||||
import { playlistTrackToRef } from '$lib/playlists/playlistTrackToRef';
|
||||
import { systemPlaylistRefetch } from '$lib/playlists/systemRefetch';
|
||||
import { errCode } from '$lib/api/errors';
|
||||
import { qk } from '$lib/api/queries';
|
||||
import { playQueue } from '$lib/player/store.svelte';
|
||||
@@ -80,7 +81,14 @@
|
||||
const detail = await systemShuffle(variant);
|
||||
const refs = toTrackRefs(detail.tracks);
|
||||
if (refs.length > 0) {
|
||||
playQueue(refs, 0, { source: variant });
|
||||
playQueue(refs, 0, {
|
||||
source: variant,
|
||||
refetch: systemPlaylistRefetch({
|
||||
variant,
|
||||
playlistId: playlist.id,
|
||||
perArtist: false,
|
||||
}),
|
||||
});
|
||||
}
|
||||
} else {
|
||||
const detail = await getPlaylist(playlist.id);
|
||||
@@ -93,7 +101,14 @@
|
||||
// so source attribution stays absent — the PlaylistCard
|
||||
// test pins this contract.
|
||||
if (variant != null) {
|
||||
playQueue(refs, 0, { source: variant });
|
||||
playQueue(refs, 0, {
|
||||
source: variant,
|
||||
refetch: systemPlaylistRefetch({
|
||||
variant,
|
||||
playlistId: playlist.id,
|
||||
perArtist: true,
|
||||
}),
|
||||
});
|
||||
} else {
|
||||
playQueue(refs, 0);
|
||||
}
|
||||
|
||||
@@ -83,6 +83,23 @@ let _radioRefreshInFlight = false;
|
||||
// queue clears it).
|
||||
let _queueSource = $state<string | null>(null);
|
||||
|
||||
// Track B (#968): consecutive load failures since the last successful
|
||||
// 'playing'. A bad track auto-advances instead of dead-ending; the streak
|
||||
// (capped against queue length) stops a fully-unplayable queue from
|
||||
// looping forever. Reset on a successful play and on a fresh playQueue.
|
||||
let _failureStreak = 0;
|
||||
|
||||
// Track B (#968): when a queue is seeded from a refreshable source (a system
|
||||
// playlist or radio), the seeder hands us a closure that re-pulls the fresh
|
||||
// snapshot. On total failure (whole queue unplayable — likely a stale tab
|
||||
// left open across the daily rebuild) we call it once to self-heal before
|
||||
// surfacing the dead-end. Kept opaque so the store stays decoupled from the
|
||||
// playlist API and the per-artist (songs_like_artist) identity problem.
|
||||
let _queueRefetch: (() => Promise<TrackRef[]>) | null = null;
|
||||
let _selfHealInFlight = false;
|
||||
let _selfHealAttempts = 0;
|
||||
const MAX_SELF_HEAL_ATTEMPTS = 1;
|
||||
|
||||
let _audioEl: HTMLAudioElement | null = null;
|
||||
|
||||
export const player = {
|
||||
@@ -109,13 +126,20 @@ export function registerAudioEl(el: HTMLAudioElement | null): void {
|
||||
export function playQueue(
|
||||
tracks: TrackRef[],
|
||||
startIndex = 0,
|
||||
opts: { shuffle?: boolean; source?: string | null } = {},
|
||||
opts: {
|
||||
shuffle?: boolean;
|
||||
source?: string | null;
|
||||
refetch?: () => Promise<TrackRef[]>;
|
||||
} = {},
|
||||
): void {
|
||||
_radioSeedId = null; // M4c: non-radio enqueue clears the radio refresh state
|
||||
// #415: a fresh queue resets the system-playlist source. Set only
|
||||
// when seeded from a system playlist (server already returned the
|
||||
// rotation-aware order, so no client shuffle in that path).
|
||||
_queueSource = opts.source ?? null;
|
||||
// #968: a fresh play replaces the self-heal closure + resets its budget.
|
||||
_queueRefetch = opts.refetch ?? null;
|
||||
_selfHealAttempts = 0;
|
||||
if (opts.shuffle && tracks.length > 1) {
|
||||
// Fisher-Yates over the whole list. startIndex is ignored — the
|
||||
// caller is asking for "random play from this pool," so the first
|
||||
@@ -142,6 +166,7 @@ export function playQueue(
|
||||
_position = 0;
|
||||
_duration = 0;
|
||||
_error = null;
|
||||
_failureStreak = 0;
|
||||
}
|
||||
|
||||
export function togglePlay(): void {
|
||||
@@ -263,6 +288,8 @@ export function reportStateFromAudio(
|
||||
case 'playing':
|
||||
_state = 'playing';
|
||||
_error = null;
|
||||
_failureStreak = 0;
|
||||
_selfHealAttempts = 0;
|
||||
return;
|
||||
case 'paused':
|
||||
_state = 'paused';
|
||||
@@ -271,8 +298,7 @@ export function reportStateFromAudio(
|
||||
_state = 'loading';
|
||||
return;
|
||||
case 'error':
|
||||
_state = 'error';
|
||||
_error = detail ?? 'Playback failed.';
|
||||
handleLoadFailure(detail);
|
||||
return;
|
||||
case 'ended':
|
||||
if (_repeat === 'one') {
|
||||
@@ -301,6 +327,68 @@ export function reportStateFromAudio(
|
||||
}
|
||||
}
|
||||
|
||||
// Track B (#968): a single failed track must not strand the player on the
|
||||
// "Try again" dead-end. Advance past it; only surface the error once the
|
||||
// whole queue has proven unplayable — every track failed, or we reached the
|
||||
// end with nothing playable. The streak cap (vs queue length) stops a
|
||||
// fully-broken queue from cycling forever instead of settling.
|
||||
function handleLoadFailure(detail?: string): void {
|
||||
_failureStreak++;
|
||||
if (_failureStreak < _queue.length && _index + 1 < _queue.length) {
|
||||
_index++;
|
||||
_position = 0;
|
||||
_duration = 0;
|
||||
_state = 'loading';
|
||||
_error = null;
|
||||
return;
|
||||
}
|
||||
// Whole queue is unplayable. If it came from a refreshable source, the
|
||||
// snapshot is probably stale — re-pull it and resume before giving up.
|
||||
if (trySelfHeal()) return;
|
||||
_state = 'error';
|
||||
_error = detail ?? 'Playback failed.';
|
||||
}
|
||||
|
||||
// #968: re-pull a stale refreshable queue. Returns true if a self-heal was
|
||||
// started (caller must not dead-end). Bounded to one attempt per exhaustion
|
||||
// (reset on the next successful play) so a still-broken refresh can't loop.
|
||||
function trySelfHeal(): boolean {
|
||||
if (_selfHealInFlight) return true;
|
||||
if (_queueRefetch === null) return false;
|
||||
if (_selfHealAttempts >= MAX_SELF_HEAL_ATTEMPTS) return false;
|
||||
_selfHealAttempts++;
|
||||
_selfHealInFlight = true;
|
||||
_state = 'loading';
|
||||
_error = null;
|
||||
const refetch = _queueRefetch;
|
||||
void refetch()
|
||||
.then((refs) => {
|
||||
if (refs.length > 0) {
|
||||
// Re-seed in place — keep _queueSource / _queueRefetch so the new
|
||||
// snapshot can itself self-heal, and don't reset _selfHealAttempts
|
||||
// (only a successful 'playing' clears the budget).
|
||||
_queue = refs;
|
||||
_index = 0;
|
||||
_position = 0;
|
||||
_duration = 0;
|
||||
_failureStreak = 0;
|
||||
_state = 'loading';
|
||||
_error = null;
|
||||
} else {
|
||||
_state = 'error';
|
||||
_error = 'Nothing playable in this mix right now.';
|
||||
}
|
||||
})
|
||||
.catch(() => {
|
||||
_state = 'error';
|
||||
_error = 'Couldn’t refresh this mix. Try again.';
|
||||
})
|
||||
.finally(() => {
|
||||
_selfHealInFlight = false;
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
export function enqueueTrack(t: TrackRef): void {
|
||||
_radioSeedId = null; // M4c
|
||||
_queue = [..._queue, t];
|
||||
@@ -345,12 +433,19 @@ export function playNextMany(ts: TrackRef[]): void {
|
||||
_queue = [..._queue.slice(0, next), ...ts, ..._queue.slice(next)];
|
||||
}
|
||||
|
||||
export async function playRadio(seedTrackId: string): Promise<void> {
|
||||
async function fetchRadioTracks(seedTrackId: string): Promise<TrackRef[]> {
|
||||
const resp = await api.get<RadioResponse>(
|
||||
`/api/radio?seed_track=${encodeURIComponent(seedTrackId)}`
|
||||
);
|
||||
if (resp.tracks.length === 0) return;
|
||||
playQueue(resp.tracks, 0);
|
||||
return resp.tracks;
|
||||
}
|
||||
|
||||
export async function playRadio(seedTrackId: string): Promise<void> {
|
||||
const tracks = await fetchRadioTracks(seedTrackId);
|
||||
if (tracks.length === 0) return;
|
||||
// #968: hand the player a self-heal closure so a fully-stale radio queue
|
||||
// re-seeds from the same track instead of dead-ending.
|
||||
playQueue(tracks, 0, { refetch: () => fetchRadioTracks(seedTrackId) });
|
||||
_radioSeedId = seedTrackId; // M4c: set AFTER playQueue (which clears it)
|
||||
}
|
||||
|
||||
|
||||
@@ -288,6 +288,50 @@ describe('player store — shuffle + repeat + audio reports', () => {
|
||||
expect(player.state).toBe('error');
|
||||
expect(player.error).toBe('network lost');
|
||||
});
|
||||
|
||||
test('reportStateFromAudio("error") auto-advances past a bad track', () => {
|
||||
playQueue([track('1'), track('2'), track('3')]);
|
||||
reportStateFromAudio('error', 'boom');
|
||||
expect(player.index).toBe(1);
|
||||
expect(player.state).toBe('loading');
|
||||
expect(player.error).toBeNull();
|
||||
});
|
||||
|
||||
test('reportStateFromAudio("error") dead-ends once the whole queue is unplayable', () => {
|
||||
playQueue([track('1'), track('2')]);
|
||||
reportStateFromAudio('error', 'boom'); // track 1 fails → skip to track 2
|
||||
expect(player.index).toBe(1);
|
||||
expect(player.state).toBe('loading');
|
||||
reportStateFromAudio('error', 'boom'); // track 2 also fails → exhausted
|
||||
expect(player.state).toBe('error');
|
||||
expect(player.error).toBe('boom');
|
||||
});
|
||||
|
||||
test('reportStateFromAudio("error") self-heals a refreshable queue on total failure', async () => {
|
||||
const fresh = [track('a'), track('b')];
|
||||
const refetch = vi.fn().mockResolvedValue(fresh);
|
||||
playQueue([track('1')], 0, { source: 'for_you', refetch });
|
||||
reportStateFromAudio('error', 'boom'); // sole track fails → exhausted → self-heal
|
||||
expect(refetch).toHaveBeenCalledOnce();
|
||||
expect(player.state).toBe('loading');
|
||||
await Promise.resolve();
|
||||
await Promise.resolve();
|
||||
await Promise.resolve();
|
||||
expect(player.queue.map((t) => t.id)).toEqual(['a', 'b']);
|
||||
expect(player.index).toBe(0);
|
||||
});
|
||||
|
||||
test('self-heal fires at most once per exhaustion, then dead-ends', async () => {
|
||||
const refetch = vi.fn().mockResolvedValue([track('x')]);
|
||||
playQueue([track('1')], 0, { source: 'for_you', refetch });
|
||||
reportStateFromAudio('error', 'boom'); // exhausted → self-heal #1
|
||||
await Promise.resolve();
|
||||
await Promise.resolve();
|
||||
await Promise.resolve();
|
||||
reportStateFromAudio('error', 'boom'); // re-pulled track also fails; budget spent → error
|
||||
expect(player.state).toBe('error');
|
||||
expect(refetch).toHaveBeenCalledOnce();
|
||||
});
|
||||
});
|
||||
|
||||
import {
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
import type { TrackRef, PlaylistDetail } from '$lib/api/types';
|
||||
import { systemShuffle, getPlaylist } from '$lib/api/playlists';
|
||||
import { playlistTrackToRef } from './playlistTrackToRef';
|
||||
|
||||
// #968: builds the self-heal closure for a system-playlist queue. On total
|
||||
// playback failure (every queued track unplayable — typically a stale tab
|
||||
// left open across the daily rebuild) the player calls this to re-pull the
|
||||
// current snapshot and resume.
|
||||
//
|
||||
// Single-instance variants (for_you, discover, deep_cuts, …) re-pull by
|
||||
// variant via the rotation-aware shuffle endpoint. Per-artist mixes
|
||||
// (songs_like_artist — one playlist per seed artist) can't be addressed by
|
||||
// variant alone, so they re-pull by playlist id. Mirrors the play routing
|
||||
// in PlaylistCard.
|
||||
|
||||
function toRefs(detail: PlaylistDetail): TrackRef[] {
|
||||
return detail.tracks
|
||||
.map((r) => playlistTrackToRef(r))
|
||||
.filter((t): t is TrackRef => t !== null);
|
||||
}
|
||||
|
||||
export function systemPlaylistRefetch(opts: {
|
||||
variant: string;
|
||||
playlistId: string;
|
||||
perArtist: boolean;
|
||||
}): () => Promise<TrackRef[]> {
|
||||
return async () => {
|
||||
const detail = opts.perArtist
|
||||
? await getPlaylist(opts.playlistId)
|
||||
: await systemShuffle(opts.variant);
|
||||
return toRefs(detail);
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
import { queryClient } from '$lib/query/client';
|
||||
import { qk } from '$lib/api/queries';
|
||||
import { user } from '$lib/auth/store.svelte';
|
||||
|
||||
// Inbound server events over SSE (#968). The web client's OUTBOUND half
|
||||
// (play events) lives in player/events.svelte.ts; this is the inbound
|
||||
// listener it never had. Today it reacts to `playlist.system_rebuilt` — the
|
||||
// daily 03:00 rebuild or a manual refresh — by invalidating the home +
|
||||
// system-playlist query caches so a tab left open across the rebuild stops
|
||||
// serving yesterday's snapshot (the stale-browse-view bug). Active playback
|
||||
// self-heals separately on the failure path (store.handleLoadFailure); we
|
||||
// deliberately do NOT yank a playing queue here — that would interrupt a
|
||||
// mid-song listen to restart the new mix at track 0.
|
||||
|
||||
// Monotonic rebuild counter (#980). Bumped on every playlist.system_rebuilt.
|
||||
// An open system-playlist DETAIL page can't be invalidated in place (its id
|
||||
// rotates on rebuild — a refetch would 404), so instead it watches this
|
||||
// counter and offers a "this mix was refreshed → Refresh" affordance that
|
||||
// re-resolves the variant to the new playlist.
|
||||
let _systemRebuildCount = $state(0);
|
||||
export const systemRebuilt = {
|
||||
get count(): number {
|
||||
return _systemRebuildCount;
|
||||
}
|
||||
};
|
||||
|
||||
function onSystemRebuilt(): void {
|
||||
_systemRebuildCount++;
|
||||
queryClient.invalidateQueries({ queryKey: qk.home() });
|
||||
// Prefix match invalidates every kind ('user' | 'system' | 'all').
|
||||
queryClient.invalidateQueries({ queryKey: ['playlists'] });
|
||||
queryClient.invalidateQueries({ queryKey: qk.systemPlaylistsStatus() });
|
||||
}
|
||||
|
||||
// Wire once from +layout.svelte's mount. Opens the stream only while
|
||||
// authenticated and closes it on logout; EventSource auto-reconnects on
|
||||
// transient network drops.
|
||||
export function useServerEvents(): void {
|
||||
$effect(() => {
|
||||
if (!user.value) return;
|
||||
// Absent under SSR / jsdom — the listener simply no-ops there.
|
||||
if (typeof EventSource === 'undefined') return;
|
||||
const es = new EventSource('/api/events/stream');
|
||||
es.addEventListener('playlist.system_rebuilt', onSystemRebuilt);
|
||||
return () => {
|
||||
es.removeEventListener('playlist.system_rebuilt', onSystemRebuilt);
|
||||
es.close();
|
||||
};
|
||||
});
|
||||
}
|
||||
@@ -23,6 +23,7 @@
|
||||
} from '$lib/player/store.svelte';
|
||||
import { useMediaSession } from '$lib/player/mediaSession.svelte';
|
||||
import { useEventsDispatcher } from '$lib/player/events.svelte';
|
||||
import { useServerEvents } from '$lib/serverEvents.svelte';
|
||||
import { useGlobalShortcuts } from '$lib/player/shortcuts.svelte';
|
||||
import { applyMetaThemeColor } from '$lib/theme/applyMetaThemeColor.svelte';
|
||||
import { audioLoader } from '$lib/player/audioLoader';
|
||||
@@ -132,6 +133,7 @@
|
||||
|
||||
useMediaSession();
|
||||
useEventsDispatcher();
|
||||
useServerEvents();
|
||||
useGlobalShortcuts();
|
||||
applyMetaThemeColor();
|
||||
</script>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<script lang="ts">
|
||||
import { page } from '$app/state';
|
||||
import { goto } from '$app/navigation';
|
||||
import { untrack } from 'svelte';
|
||||
import { pageTitle } from '$lib/branding';
|
||||
import { Pencil, Trash2, Link as LinkIcon } from 'lucide-svelte';
|
||||
import { useQueryClient } from '@tanstack/svelte-query';
|
||||
@@ -12,12 +13,15 @@
|
||||
deletePlaylist,
|
||||
removePlaylistTrack,
|
||||
reorderPlaylist,
|
||||
refreshSystem
|
||||
refreshSystem,
|
||||
systemShuffle
|
||||
} from '$lib/api/playlists';
|
||||
import { qk } from '$lib/api/queries';
|
||||
import { user } from '$lib/auth/store.svelte';
|
||||
import { errCode, errMessage } from '$lib/api/errors';
|
||||
import { playQueue } from '$lib/player/store.svelte';
|
||||
import { systemPlaylistRefetch } from '$lib/playlists/systemRefetch';
|
||||
import { systemRebuilt } from '$lib/serverEvents.svelte';
|
||||
import { pushToast } from '$lib/stores/toast.svelte';
|
||||
import type { TrackRef } from '$lib/api/types';
|
||||
|
||||
@@ -61,17 +65,32 @@
|
||||
|
||||
function onPlay(position: number) {
|
||||
if (!playlistQuery?.data) return;
|
||||
const data = playlistQuery.data;
|
||||
// Skip rows where track_id is null (track was removed from library).
|
||||
const live = playlistQuery.data.tracks
|
||||
.filter((t) => t.track_id !== null)
|
||||
.map(toTrackRef);
|
||||
const live = data.tracks.filter((t) => t.track_id !== null).map(toTrackRef);
|
||||
// Find which `live` index corresponds to the clicked position. Some
|
||||
// positions in the original list may be unavailable (filtered out),
|
||||
// so the index in the playable list != the playlist position.
|
||||
const clickedTrackID = playlistQuery.data.tracks.find((t) => t.position === position)?.track_id;
|
||||
const clickedTrackID = data.tracks.find((t) => t.position === position)?.track_id;
|
||||
const startIdx = live.findIndex((t) => t.id === clickedTrackID);
|
||||
// #968: a system playlist played from its detail page is tagged with its
|
||||
// source (so play_started advances the rotation, matching the home tile and
|
||||
// the Android detail screen) and gets the self-heal closure so a stale
|
||||
// snapshot re-pulls on total failure.
|
||||
const variant = data.system_variant;
|
||||
if (variant != null) {
|
||||
playQueue(live, Math.max(0, startIdx), {
|
||||
source: variant,
|
||||
refetch: systemPlaylistRefetch({
|
||||
variant,
|
||||
playlistId: id,
|
||||
perArtist: data.seed_artist_id != null
|
||||
})
|
||||
});
|
||||
} else {
|
||||
playQueue(live, Math.max(0, startIdx));
|
||||
}
|
||||
}
|
||||
|
||||
function toTrackRef(t: {
|
||||
track_id: string | null;
|
||||
@@ -158,6 +177,40 @@
|
||||
refreshingSystem = false;
|
||||
}
|
||||
}
|
||||
|
||||
// --- #980: stale-view banner for an open system-playlist detail page ---
|
||||
// The daily rebuild rotates the playlist id, so this page's cached data goes
|
||||
// stale and can't be refetched in place (the old id 404s). Watch the global
|
||||
// rebuild counter; when it advances while we're on a system playlist, offer a
|
||||
// Refresh that re-resolves the variant to the fresh playlist.
|
||||
const isSystemPlaylist = $derived(playlistQuery?.data?.system_variant != null);
|
||||
// Baseline starts at the current count so a rebuild earlier this session
|
||||
// doesn't flash the banner on open; re-synced on navigation below.
|
||||
let acknowledgedRebuild = $state(systemRebuilt.count);
|
||||
$effect(() => {
|
||||
id; // re-sync the baseline whenever we land on a different playlist
|
||||
acknowledgedRebuild = untrack(() => systemRebuilt.count);
|
||||
});
|
||||
const staleSystemView = $derived(
|
||||
isSystemPlaylist && systemRebuilt.count > acknowledgedRebuild
|
||||
);
|
||||
|
||||
let reloadingStale = $state(false);
|
||||
async function onReloadStale() {
|
||||
const variant = playlistQuery?.data?.system_variant;
|
||||
if (!variant) return;
|
||||
reloadingStale = true;
|
||||
try {
|
||||
// The rebuild minted a new playlist id for this variant; resolve it and
|
||||
// navigate there so the page loads the fresh mix.
|
||||
const fresh = await systemShuffle(variant);
|
||||
await goto(`/playlists/${fresh.id}`);
|
||||
} catch (e: unknown) {
|
||||
pushToast(`Couldn’t load the refreshed mix: ${errCode(e)}`, 'error');
|
||||
} finally {
|
||||
reloadingStale = false;
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<svelte:head>
|
||||
@@ -171,6 +224,24 @@
|
||||
<ApiErrorBanner error={playlistQuery.error} onRetry={() => playlistQuery.refetch()} />
|
||||
{:else if playlistQuery?.data}
|
||||
{@const pl = playlistQuery.data}
|
||||
{#if staleSystemView}
|
||||
<div
|
||||
role="status"
|
||||
class="mb-4 flex items-center justify-between gap-3 rounded-md border border-accent/40
|
||||
bg-accent/10 px-4 py-2.5 text-sm"
|
||||
>
|
||||
<span class="text-text-primary">This mix was refreshed since you opened it.</span>
|
||||
<button
|
||||
type="button"
|
||||
onclick={onReloadStale}
|
||||
disabled={reloadingStale}
|
||||
class="flex-shrink-0 rounded-md bg-action-secondary px-3 py-1 text-xs font-medium
|
||||
text-action-fg disabled:opacity-50"
|
||||
>
|
||||
{reloadingStale ? 'Refreshing…' : 'Refresh'}
|
||||
</button>
|
||||
</div>
|
||||
{/if}
|
||||
{#if !editing}
|
||||
<header class="mb-6 flex items-start gap-4">
|
||||
<div class="h-32 w-32 flex-shrink-0 overflow-hidden rounded-md bg-surface-hover">
|
||||
|
||||
Reference in New Issue
Block a user