AGPL-3.0-only, a source link in the app, and everything on dev since #5 #6
@@ -472,9 +472,13 @@ class BoardViewModel(
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* correct-until-a-moment-ago content, and flashing it empty would be a worse
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* lie than showing it one frame stale.
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*
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* Search results are left alone — they are the answer to a query, not a live
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* view, and re-running the board query underneath them would replace the hits
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* with the whole board.
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* While a search is running the QUERY is re-run rather than the board's
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* destination — running `load` here would replace the hits with the whole
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* board, which is why this branch exists at all. It used to keep the existing
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* list instead, and that was right for a note whose place in the pile changed
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* and wrong for one that left it: trashing a hit left the card sitting there,
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* with a snackbar saying it was gone, until the query happened to re-run
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* (#3111). Re-asking is still the answer to the query, just a current one.
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*/
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private fun mutate(
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closeEditor: Boolean = false,
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@@ -486,10 +490,8 @@ class BoardViewModel(
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try {
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val updated = withContext(Dispatchers.IO) { block(core) }
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val notes =
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if (state.searching) {
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state.notes
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} else {
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withContext(Dispatchers.IO) { load(state.destination) }
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withContext(Dispatchers.IO) {
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if (state.searching) core.searchNotes(state.query) else load(state.destination)
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}
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// On IO, not here: re-deriving the alarm reads every note
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// that carries a reminder, and this line runs on the main
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