desktop: syncs on its own — at launch, soon after an edit, every few minutes and on focus
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Until now the only caller of the sync engine was the "Sync now" button. A worker
thread now owns every cycle (the button's included, so two never overlap):

- launch: one cycle as the app opens;
- edit: every 10s it reads a fingerprint of the pending set and sends when that
  moved. A fingerprint rather than "anything pending", because a rejected change
  stays pending and would otherwise be resent every tick forever;
- timer: a pull every 5 minutes with nothing to send;
- focus: at most once per 30s.

Failed automatic cycles back off (doubling from 10s to 5 minutes). A panicking
cycle counts as a failed one rather than ending the thread. Every cycle is
emitted as inkwell://synced: the board reloads when the pull changed something,
and the Sync screen shows the last automatic failure. No final push on quit;
the launch cycle sends whatever was left.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-06 23:40:27 -04:00
co-authored by Claude Opus 5.5
parent 09239ee3c7
commit efb141e555
8 changed files with 586 additions and 43 deletions
+11 -1
View File
@@ -11,7 +11,7 @@ import EmptyState from "../components/EmptyState.vue";
import FilterBar from "../components/FilterBar.vue";
import NoteGrid from "../components/NoteGrid.vue";
import NoteEditor from "../components/NoteEditor.vue";
import { isDesktop, onCaptured, sync as syncBridge } from "../desktop/bridge";
import { isDesktop, onCaptured, onSynced, sync as syncBridge } from "../desktop/bridge";
const notes = useNotesStore();
const config = useConfigStore();
@@ -233,15 +233,25 @@ onMounted(() => {
// unregistered on the way out so a board that has been navigated away from does
// not keep reloading itself.
let stopCaptureListener: (() => void) | null = null;
// The desktop syncs in the background (autosync.rs). A cycle that pulled something
// changed SQLite under this board, so it reloads — only then, so the cycles that
// change nothing (most of them) cost the board nothing.
let stopSyncListener: (() => void) | null = null;
onMounted(() => {
void onCaptured(() => void reload()).then((stop) => {
stopCaptureListener = stop;
});
void onSynced((cycle) => {
if (cycle.changed) void reload();
}).then((stop) => {
stopSyncListener = stop;
});
});
onBeforeUnmount(() => {
window.removeEventListener("keydown", onBoardKey);
stopCaptureListener?.();
stopSyncListener?.();
ui.boardCardFocused = false;
});
watch([currentView, currentLabel, facetKey], reload);