desktop: syncs on its own — at launch, soon after an edit, every few minutes and on focus
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Until now the only caller of the sync engine was the "Sync now" button. A worker
thread now owns every cycle (the button's included, so two never overlap):

- launch: one cycle as the app opens;
- edit: every 10s it reads a fingerprint of the pending set and sends when that
  moved. A fingerprint rather than "anything pending", because a rejected change
  stays pending and would otherwise be resent every tick forever;
- timer: a pull every 5 minutes with nothing to send;
- focus: at most once per 30s.

Failed automatic cycles back off (doubling from 10s to 5 minutes). A panicking
cycle counts as a failed one rather than ending the thread. Every cycle is
emitted as inkwell://synced: the board reloads when the pull changed something,
and the Sync screen shows the last automatic failure. No final push on quit;
the launch cycle sends whatever was left.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-06 23:40:27 -04:00
co-authored by Claude Opus 5.5
parent 09239ee3c7
commit efb141e555
8 changed files with 586 additions and 43 deletions
+34
View File
@@ -157,6 +157,38 @@ export interface LinkInput {
name?: string;
}
/** What started a sync cycle (autosync.rs). */
export type SyncTrigger = "launch" | "edit" | "timer" | "focus" | "manual";
/**
* The most recent cycle, automatic or not. The desktop syncs on its own (at launch,
* soon after an edit, every few minutes and on focus), so most cycles have no
* button press to report back to — this is how the screen hears about them.
*/
export interface LastCycle {
at_ms: number;
trigger: SyncTrigger;
ok: boolean;
error: string | null;
/** Whether the pull changed anything this device shows. */
changed: boolean;
outcome: SyncOutcome | null;
}
/** Fired at every window after each cycle, with a LastCycle as the payload. */
const SYNCED_EVENT = "inkwell://synced";
/**
* Run `handler` after every sync cycle. Returns an unlisten function, or a no-op
* where there is no event API (the web build) — nothing syncs in the background
* there, so there is nothing to hear.
*/
export async function onSynced(handler: (cycle: LastCycle) => void): Promise<() => void> {
const events = window.__TAURI__?.event;
if (!events) return () => {};
return events.listen<LastCycle>(SYNCED_EVENT, (e) => handler(e.payload));
}
export const sync = {
/** Ask who's at an address without committing to anything. */
probe: (url: string) => invoke<ProbeResult>("sync_probe", { url }),
@@ -169,6 +201,8 @@ export const sync = {
* without pushing first overwrites unsent local edits.
*/
now: () => invoke<SyncOutcome>("sync_now"),
/** The last cycle, or null before the first one. */
last: () => invoke<LastCycle | null>("sync_last"),
hasPending: () => invoke<boolean>("sync_has_pending"),
};
+11 -1
View File
@@ -11,7 +11,7 @@ import EmptyState from "../components/EmptyState.vue";
import FilterBar from "../components/FilterBar.vue";
import NoteGrid from "../components/NoteGrid.vue";
import NoteEditor from "../components/NoteEditor.vue";
import { isDesktop, onCaptured, sync as syncBridge } from "../desktop/bridge";
import { isDesktop, onCaptured, onSynced, sync as syncBridge } from "../desktop/bridge";
const notes = useNotesStore();
const config = useConfigStore();
@@ -233,15 +233,25 @@ onMounted(() => {
// unregistered on the way out so a board that has been navigated away from does
// not keep reloading itself.
let stopCaptureListener: (() => void) | null = null;
// The desktop syncs in the background (autosync.rs). A cycle that pulled something
// changed SQLite under this board, so it reloads — only then, so the cycles that
// change nothing (most of them) cost the board nothing.
let stopSyncListener: (() => void) | null = null;
onMounted(() => {
void onCaptured(() => void reload()).then((stop) => {
stopCaptureListener = stop;
});
void onSynced((cycle) => {
if (cycle.changed) void reload();
}).then((stop) => {
stopSyncListener = stop;
});
});
onBeforeUnmount(() => {
window.removeEventListener("keydown", onBoardKey);
stopCaptureListener?.();
stopSyncListener?.();
ui.boardCardFocused = false;
});
watch([currentView, currentLabel, facetKey], reload);
+65 -22
View File
@@ -1,5 +1,5 @@
<script setup lang="ts">
import { computed, onMounted, ref } from "vue";
import { computed, onBeforeUnmount, onMounted, ref } from "vue";
import { useUiStore } from "../stores/ui";
import BaseButton from "../components/BaseButton.vue";
import BaseInput from "../components/BaseInput.vue";
@@ -7,12 +7,15 @@ import Icon from "../components/Icon.vue";
import {
SUGGESTED_CAPTURE_SHORTCUT,
capture as captureBridge,
onSynced,
sync as syncBridge,
updates as updateBridge,
type CaptureShortcut,
type Compatibility,
type LastCycle,
type ProbeResult,
type RevokeOutcome,
type SyncOutcome,
type SyncStatus,
type UpdateChannel,
type UpdateStatus,
@@ -48,6 +51,15 @@ const degraded = ref<string[]>([]);
const syncing = ref(false);
const syncError = ref("");
const lastResult = ref("");
// The most recent cycle, including the automatic ones nobody pressed a button for.
const lastCycle = ref<LastCycle | null>(null);
// Shown only for a failed AUTOMATIC cycle: a failed button press already says so in
// `syncError`, and a success needs no more than the "Last synced" time moving.
const autoError = computed(() =>
lastCycle.value && !lastCycle.value.ok && lastCycle.value.trigger !== "manual"
? lastCycle.value.error
: null,
);
/** Set only when unlinking left the token valid server-side (see revokeWarning). */
const unlinkWarning = ref("");
@@ -164,6 +176,7 @@ async function refresh() {
try {
status.value = await syncBridge.status();
pending.value = await syncBridge.hasPending();
lastCycle.value = await syncBridge.last();
} catch {
status.value = null;
} finally {
@@ -212,31 +225,37 @@ async function connect() {
}
}
/** Show what a cycle did. Used for the button's result and the background's alike. */
function showOutcome(outcome: SyncOutcome) {
status.value = outcome.status;
const received = outcome.pull.notes_applied + outcome.pull.notes_deleted;
const sent = outcome.push.created + outcome.push.applied;
const blobs = outcome.pull.blobs_downloaded;
const parts: string[] = [];
if (sent > 0) parts.push(`sent ${sent}`);
if (received > 0) parts.push(`received ${received}`);
if (blobs > 0) parts.push(`${blobs} attachment${blobs === 1 ? "" : "s"}`);
lastResult.value = parts.length ? `Synced — ${parts.join(", ")}.` : "Already up to date.";
// Attachments that didn't arrive are retried next sync, so this is a note, not
// an error — but saying nothing would leave a missing image unexplained.
if (outcome.pull.blobs_failed > 0) {
lastResult.value += ` ${outcome.pull.blobs_failed} attachment(s) didn't download — they'll retry on the next sync.`;
}
// Rejections are the server refusing a specific change — surfaced, never
// swallowed, because only the person can resolve them. The background cycle does
// not resend them on its own (autosync.rs), so this stays until they're fixed.
syncError.value =
outcome.push.rejected > 0
? `${outcome.push.rejected} change(s) the server wouldn't accept: ${outcome.push.errors.join("; ")}`
: "";
}
async function syncNow() {
syncing.value = true;
syncError.value = "";
try {
const outcome = await syncBridge.now();
status.value = outcome.status;
showOutcome(await syncBridge.now());
pending.value = await syncBridge.hasPending();
const received = outcome.pull.notes_applied + outcome.pull.notes_deleted;
const sent = outcome.push.created + outcome.push.applied;
const blobs = outcome.pull.blobs_downloaded;
const parts: string[] = [];
if (sent > 0) parts.push(`sent ${sent}`);
if (received > 0) parts.push(`received ${received}`);
if (blobs > 0) parts.push(`${blobs} attachment${blobs === 1 ? "" : "s"}`);
lastResult.value = parts.length ? `Synced — ${parts.join(", ")}.` : "Already up to date.";
// Attachments that didn't arrive are retried next sync, so this is a note, not
// an error — but saying nothing would leave a missing image unexplained.
if (outcome.pull.blobs_failed > 0) {
lastResult.value += ` ${outcome.pull.blobs_failed} attachment(s) didn't download — they'll retry on the next sync.`;
}
// Rejections are the server refusing a specific change — surfaced, never
// swallowed, because only the person can resolve them.
if (outcome.push.rejected > 0) {
syncError.value = `${outcome.push.rejected} change(s) the server wouldn't accept: ${outcome.push.errors.join("; ")}`;
}
} catch (e) {
syncError.value = String((e as Error)?.message ?? e);
} finally {
@@ -289,7 +308,23 @@ function fmt(iso: string | null): string {
return new Date(iso).toLocaleString();
}
onMounted(refresh);
// A background cycle finished — redraw from it, so this screen is never staler
// than the board behind it.
let stopSyncListener: (() => void) | null = null;
onMounted(() => {
void refresh();
void onSynced((cycle) => {
lastCycle.value = cycle;
if (cycle.outcome) showOutcome(cycle.outcome);
void syncBridge
.hasPending()
.then((p) => (pending.value = p))
.catch(() => {});
}).then((stop) => {
stopSyncListener = stop;
});
});
onBeforeUnmount(() => stopSyncListener?.());
</script>
<template>
@@ -328,6 +363,10 @@ onMounted(refresh);
Last synced {{ fmt(status?.last_sync_at ?? null) }}
<span v-if="pending"> · unsent changes on this device</span>
</p>
<p class="mt-0.5 text-xs text-neutral-400">
Syncs on its own while the app is open: at launch, soon after you edit, and every
few minutes.
</p>
</div>
<div class="flex shrink-0 gap-2">
<BaseButton :loading="syncing" @click="syncNow">Sync now</BaseButton>
@@ -342,6 +381,10 @@ onMounted(refresh);
This server doesn't support: {{ degraded.join(", ") }}. Everything else syncs normally.
</p>
<p v-if="syncError" class="mt-3 text-sm text-red-600 dark:text-red-400">{{ syncError }}</p>
<p v-else-if="autoError" class="mt-3 text-xs text-amber-600 dark:text-amber-400">
The last automatic sync ({{ new Date(lastCycle!.at_ms).toLocaleTimeString() }}) didn't
go through: {{ autoError }} It will keep trying on its own.
</p>
</section>
<p class="text-xs text-neutral-400">