all: trim the history essays out of the longest comments
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From the audit (#5179). Ten comment blocks narrated how the code got here:
milestone numbers, earlier values, the operator's verdict on an old design.
Each now says what the code does and why, and the history stays in git,
Scribe and docs/sync.md. The protocol-version comment in sync.py points at
docs/sync.md's policy section, which already lists every bump.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-07 20:03:44 -04:00
co-authored by Claude Opus 5.5
parent e75e3d37d0
commit 888c6410f0
7 changed files with 65 additions and 232 deletions
@@ -143,28 +143,18 @@ fun List<EditorBlock>.plusTask(): Pair<List<EditorBlock>, Long> {
}
/**
* Re-read ONE prose block for `- [ ] ` lines somebody typed by hand.
* Re-read ONE prose block for `- [ ] ` lines somebody typed by hand, so a marker
* typed in the editor becomes an item without closing and reopening the note.
*
* [splitBlocks] runs once, when the editor opens. After that the blocks are the state
* and nothing reads the body again — every edit travels the other way, through
* [joinBlocks]. So a marker typed by hand stayed literal text on screen until the note
* was closed and reopened, even though it was already a real item in storage and the
* card was already drawing a checkbox for it. The editor was the only place that
* disagreed.
* **On blur, and only the block being left:** re-splitting on a keystroke would move
* the caret, and converting the moment `- [ ]` is complete would catch an item with
* no text yet.
*
* **On blur, and only the block being left.** There is no good moment to convert while
* someone is typing: re-splitting on a keystroke moves the caret out of the word being
* written, and converting the instant `- [ ]` is complete does it before the item has
* any text. Blur is the one moment the person has demonstrably finished with the block,
* so a re-split costs no caret and cannot catch a half-typed line.
* Returns THIS LIST when there was nothing to promote; the caller relies on that to
* leave the state alone, so a blur that changed nothing doesn't re-key every field.
*
* Returns THIS LIST, not an equal copy, when there was nothing to promote — the caller
* leans on that to leave the state alone, and a blur that changed nothing must not
* re-key every field below it.
*
* Non-canonical markers (`- [X]`, an odd bullet) come back canonical, exactly as they
* would have on reopen. That is the only case where this changes the body rather than
* only the way it is drawn.
* Non-canonical markers (`- [X]`, an odd bullet) come back canonical, as they would on
* reopen.
*/
internal fun List<EditorBlock>.promotingTasks(index: Int): List<EditorBlock> {
val block = getOrNull(index)
@@ -101,22 +101,13 @@ fun NoteCard(
.border(1.dp, if (dark) CARD_EDGE_DARK else CARD_EDGE_LIGHT, RoundedCornerShape(CARD_RADIUS))
.padding(12.dp),
) {
// TAGS FIRST. They used to sit under everything else, which on a tall note put
// the one thing that says what a note IS below the fold of a glance. A board is
// scanned, not read, and the answer to "which of these is about the thing I am
// looking for" should be the first thing the eye lands on rather than the last.
// TAGS FIRST, on a row of their own above the body: a board is scanned, and
// what a note is about should be the first thing the eye lands on. Not beside
// the body, whose first line is the note's name.
//
// Above the body rather than beside it, because the body's first line is the
// note's NAME (M13 steps 3 and 4) and a chip floated next to it would compete
// with the thing that identifies the note. A row of its own costs one line and
// only on notes that have tags at all.
//
// ONLY the labels whose text is not still in the note. `via_tag` means exactly
// "backed by body text" since M311, so a chip for one printed the same tag
// twice — once where it was typed, once up here — and the card was carrying
// furniture for information it was already showing. A tag left in prose is
// tinted in place instead; see [tintTags]. What reaches this row is what the
// body cannot say: a tag lifted off its own line, and a label added by hand.
// Only labels whose text is not still in the note (`via_tag` is false). A tag
// left in prose is tinted in place instead (see [tintTags]), so this row holds
// what the body cannot say: a tag lifted off its own line, or one added by hand.
val chips = note.labels.filterNot { it.viaTag }
if (chips.isNotEmpty()) {
LabelChips(labels = chips)
@@ -192,34 +183,16 @@ fun NoteCard(
}
/**
* What you can do to a note without opening it.
* What you can do to a note without opening it, on a long press.
*
* The board used to have none of this, and the operator's read of that was not "the
* actions are in the editor" — it was *"there are no long hold context menus in the
* app I have no way to delete notes."* Trash was three interactions deep (open, ⋮,
* Move to trash), and on a phone that is far enough from the gesture people reach
* for that it may as well not exist.
* The same items as the editor's overflow, in the same words from the same string
* resources, dispatched through [EditorAction] so `BoardViewModel.onEditorAction`
* stays the one place they are handled.
*
* **The same items as the editor's overflow, in the same words, from the same string
* resources.** A note has one vocabulary of things that can be done to it, and two
* surfaces that named them differently would be describing two different apps. It
* dispatches [EditorAction] for the same reason — `BoardViewModel.onEditorAction` is
* already the exhaustive dispatcher for every one of them, so the board reuses the
* seam rather than growing a parallel one that could drift.
* Gated on the NOTE (`note.trashed`), not on the view, because Reminders and search
* mix piles: a note already in Trash must not offer "Move to trash".
*
* **Gated on the NOTE, not on the destination.** `note.trashed` is what the editor
* gates its own read-only mode on, and it is the only reading that survives the views
* that mix piles: Reminders cuts across archived and active alike, and a search hits
* whatever matches. A menu that offered "Move to trash" on a note already in the
* trash would be offering to do something twice.
*
* **Colour is absent**, though #2946 suggested it. It was left out because `note.color`
* was already scheduled for removal; M315 removed it. There is no colour to set on a
* note any more — a card is one neutral surface and the only coloured thing on a board
* is a tag — so the row this menu never grew is a row that could not exist.
*
* Labels are absent too, for a duller reason: the picker they open is editor state,
* and hoisting it to the board is a bigger change than the friction actually reported.
* No Labels item: the picker it opens is editor state.
*/
@Composable
private fun NoteMenu(
@@ -555,31 +528,13 @@ fun noteCardSurface(dark: Boolean): Color = if (dark) CARD_SURFACE_DARK else CAR
private val CARD_SURFACE_LIGHT = Color(0xFFFFFFFF)
private val CARD_SURFACE_DARK = Color(0xFF171717)
// THE CARD'S EDGE — one grey, every card, both themes. Since M315 it is the only thing
// that differs from the board by more than a hair, which makes it structure rather than
// decoration: it is what a card IS.
// THE CARD'S EDGE — one neutral grey, every card, both themes. The fill barely differs
// from the board, so this line is what makes a card a card. Neutral on purpose: a
// coloured edge would carry information and turn a board into a grid of outlines.
//
// It was already neutral before the fill was. The version that came from the palette
// was a `{hue}-900` border and failed twice over: the line measured 1.56-2.09 against
// its own fill while the fill managed only 1.03-1.05 against the board, so it was the
// loudest thing on the card — and it carried the same information the fill did, so a
// field of cards read as a grid of outlines however different the colours inside were.
// A neutral line carries no information at all, which is exactly what lets it be
// structure instead of content. The fill is that same argument one size up.
//
// MEASURED AGAINST ONE FILL NOW, and deliberately left where it was. #B8B8B8 on white
// is 1.98 and #404040 on #171717 is 1.73 — both inside the ranges these values already
// shipped at across twenty fills (light 1.57-1.98, dark 1.58-1.73), but at the top of
// them rather than the ~1.6-1.7 the pair was originally matched on. Softening the light
// edge to re-match would weaken the only boundary a white card on a #FAFAFA board has,
// and the complaint that started M315 was about fill, never about edge weight. If an
// operator pass disagrees it is one constant, in two files.
//
// NOT a translucent black/white edge, which is the tidier way to write this and was
// measured and rejected: a border composites over what is under it, so `White` at 20%
// came out #56396D on a purple card and #A3C9C1 on a teal one. With one fill that
// argument no longer bites — but an opaque grey is what NoteCard.vue must also write,
// and two surfaces stating the same hex is how they stay the same card.
// Opaque rather than a translucent black/white, which would composite differently over
// whatever is under it. NoteCard.vue writes the same two hex values, which is how the
// surfaces stay the same card. Contrast: #B8B8B8 on white 1.98, #404040 on #171717 1.73.
private val CARD_EDGE_LIGHT = Color(0xFFB8B8B8)
private val CARD_EDGE_DARK = Color(0xFF404040)
private val CHIP_RADIUS = 6.dp
@@ -44,22 +44,9 @@ data class NoteTint(
val lightChipForeground: Color,
val darkChipForeground: Color,
/**
* THE INK A TAG IS DRAWN IN — inline in the prose AND as a chip's text — see
* [tagInk].
*
* These were two columns until M315, and the split was real while it lasted: a chip
* brought its own `-100` fill and could afford `-700`, while inline text sat on
* whatever the card was, which included a gray-tagged card at `neutral-200` where
* `-700` measured 3.98 (green), 4.11 (orange) and 4.34 (teal), all under the 4.5
* body text needs. One step deeper cleared every fill at once.
*
* The twenty card fills that split was solving for are gone, so both jobs take this
* one value. The direction is deliberate: since M311 a tag whose text is in the body
* is drawn where it was typed and NOT repeated as a chip, so the inline token is the
* common case and collapsing onto ITS column leaves what is seen most exactly as it
* was. The chip is strictly better for the move — on its own fill it goes from
* 4.52-8.23 to 6.37-12.01 in light. Dark needed no decision: the two columns already
* held the same value for all ten hues.
* THE INK A TAG IS DRAWN IN — inline in the prose and as a chip's text — see
* [tagInk]. One value serves both: `-800` light / `-300` dark clears body-text
* contrast on the card and on a chip's own fill.
*/
val lightTagInk: Color,
val darkTagInk: Color,