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Operator: the status tiles (state/active/processed) and the Start/Stop buttons freeze while the GPU meters stay live. Root cause: /status made an INLINE blocking curator call (queue_status) on every poll, and with curator buried under a 112k-job backlog that call stalled — freezing the whole status refresh (the GPU bars survived because /gpu is a lock-free local read). Made worse by the old util-band autoscaler, which grew workers toward the 32 cap forever because util plateaus ~50% on this IO-bound load and never hit the 70 grow threshold — piling load onto curator and the agent process. - /status is now a pure in-memory read: worker.status() is lock-free, and the curator queue snapshot is refreshed by a background poller (never inline). - Autoscaler replaced with a smoothed, throughput-aware climb that SETTLES: samples util every 2s and EWMA-smooths it (raw util swings 0↔99), then every ~24s grows by one only while each grow keeps lifting smoothed jobs/s; when a grow stops helping it backs off one and holds, re-probing occasionally. No runaway, no flopping. - GPU util bar now shows a smoothed value: the agent's own EWMA (util_smooth, exposed on /gpu) when running, else smoothed client-side — so it glides instead of bouncing 0↔99. - act() aborts a slow Start/Stop POST after 8s so the buttons can't stick; the now-always-fast /status refresh recovers state regardless. - Log pane: bound the page to the viewport (height:100vh) so the Logs card scrolls INTERNALLY instead of overflowing off-screen; cap the ring buffer at 400 lines. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa