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FabledCurator/agent/fc_agent/app.py
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feat(agent): raise worker cap to 32 + size the HTTP pool for it (#114)
At 8 workers the GPU sat at ~5% util / <5GB VRAM — the pipeline is I/O-bound
(downloading + decoding images over HTTP), so the GPU starves until many workers
overlap that I/O. Raise MAX_CONCURRENCY 8→32 and make the UI worker control a
number input (reaching 32 by ±1 was tedious); the cap is reported via /status so
the UI clamps to it. Also size the shared requests pool (pool_maxsize=64) — the
default 10 would have throttled 32 workers + spammed "connection pool is full".

Verified by running; watch GPU util/VRAM climb as you dial up.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa
2026-06-29 19:41:52 -04:00

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"""FastAPI control surface for the agent (served on localhost).
Start / stop the worker pool, tune the worker count live (trades desktop
responsiveness for throughput), and watch GPU load + progress + the server-side
queue. Config is env-seeded; the worker count is adjustable here on the fly.
"""
from fastapi import FastAPI, Request
from fastapi.responses import HTMLResponse, JSONResponse
from .config import Config
from .gpu import read_gpu
from .worker import Worker
cfg = Config.from_env()
worker = Worker(cfg)
app = FastAPI(title="FabledCurator GPU agent")
@app.get("/", response_class=HTMLResponse)
def index() -> str:
return _PAGE
@app.post("/start")
def start():
worker.start()
return JSONResponse(worker.status())
@app.post("/stop")
def stop():
worker.stop()
return JSONResponse(worker.status())
@app.post("/concurrency")
async def concurrency(request: Request):
body = await request.json()
worker.set_concurrency(int(body.get("value", 1)))
return JSONResponse(worker.status())
@app.get("/status")
def status():
s = worker.status()
s["fc_url"] = cfg.fc_url
s["configured"] = bool(cfg.token)
s["gpu"] = read_gpu()
try:
s["queue"] = worker.client.queue_status()
except Exception:
s["queue"] = None
return JSONResponse(s)
_PAGE = """<!doctype html><html><head><meta charset=utf-8>
<title>FabledCurator GPU agent</title>
<style>
body{font:14px system-ui;margin:2rem;max-width:680px;background:#14171a;color:#e8e8e8}
h1{font-size:18px} button{font:14px system-ui;padding:.5rem 1rem;border:0;border-radius:6px;
margin-right:.5rem;cursor:pointer;color:#fff} .start{background:#2e7d32}.stop{background:#b3261e}
.step{background:#33373b;padding:.4rem .7rem;font-weight:700}
.stat{display:inline-block;margin-right:1.5rem;vertical-align:top}
.n{font-size:22px;font-weight:700} code{background:#222;padding:2px 6px;border-radius:4px}
.q,.gpu{margin-top:1rem;color:#9aa} .bar{height:8px;border-radius:4px;background:#222;overflow:hidden;
max-width:320px;margin-top:4px} .bar>i{display:block;height:100%;background:#3f7d3f}
.row{margin:.8rem 0}
</style></head><body>
<h1>FabledCurator GPU agent</h1>
<p>FC: <code id=fc>—</code> · token <code id=cfg>—</code></p>
<div class=row>
<button class=start onclick=act('start')>Start</button>
<button class=stop onclick=act('stop')>Stop</button>
</div>
<div class=row>
workers
<button class=step onclick=setc(-1)></button>
<input id=conc type=number min=1 value=1
style="width:3.5rem;font:700 16px system-ui;text-align:center;background:#222;color:#e8e8e8;border:1px solid #444;border-radius:6px;padding:.3rem"
onchange="setv(this.value)">
<button class=step onclick=setc(1)>+</button>
<span class=cap style=color:#9aa>(more = overlap I/O, fill the GPU) max <b id=capn>8</b></span>
</div>
<div class=row>
<span class=stat><span class=n id=state>stopped</span><br>state</span>
<span class=stat><span class=n id=active>0</span><br>active now</span>
<span class=stat><span class=n id=done>0</span><br>processed</span>
<span class=stat><span class=n id=err>0</span><br>errors</span>
</div>
<div class=gpu id=gpu>GPU — …</div>
<div class=bar><i id=gpubar style=width:0%></i></div>
<div class=q id=queue></div>
<script>
let CAP=8
async function act(p){await fetch('/'+p,{method:'POST'});refresh()}
function setc(d){ setv((parseInt(conc.value||'1'))+d) }
async function setv(v){
v=Math.max(1,Math.min(CAP,parseInt(v)||1)); conc.value=v
await fetch('/concurrency',{method:'POST',headers:{'Content-Type':'application/json'},
body:JSON.stringify({value:v})});refresh()
}
async function refresh(){
const s=await (await fetch('/status')).json()
CAP=s.max_concurrency||8; capn.textContent=CAP
state.textContent=s.state; active.textContent=s.active; done.textContent=s.processed
err.textContent=s.errors; fc.textContent=s.fc_url
if(document.activeElement!==conc) conc.value=s.concurrency
conc.max=CAP
cfg.textContent=s.configured?'set':'MISSING'
if(s.gpu){
gpu.textContent=`GPU — ${s.gpu.util_pct}% util · VRAM ${s.gpu.mem_used_mb}/${s.gpu.mem_total_mb} MB · ${s.gpu.temp_c}°C`
gpubar.style.width=Math.round(100*s.gpu.mem_used_mb/s.gpu.mem_total_mb)+'%'
} else { gpu.textContent='GPU — n/a (CPU fallback?)'; gpubar.style.width='0%' }
queue.textContent=s.queue?`queue — pending ${s.queue.pending} · in flight ${s.queue.leased} · done ${s.queue.done} · errored ${s.queue.error}`:'queue — unreachable'
}
refresh(); setInterval(refresh,3000)
</script></body></html>"""