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FabledCurator/agent/fc_agent
bvandeusen 91ea06be79
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feat(agent): Status shows smoothed jobs/min + downloads/min (replace jumpy gauges)
The buffer / on-GPU / downloader counts flip many times a second, so a 3s
status poll only ever samples noise — the tiles looked frozen (same value
twice) or random (wildly different), reading as "the Status section doesn't
update" when the backend was in fact live (operator-flagged 2026-07-01).

Replace the three instantaneous gauge tiles with two derived RATE tiles:
  - jobs / min      — GPU throughput, from the monotonic `processed` counter
  - downloads / min — fetch throughput, from a new monotonic `downloaded`
                      counter (bumped when a job is decoded into the buffer)
Together they also show pipeline balance (dl/min > j/min ⇒ GPU-bound; the
reverse ⇒ GPU starved). Both are EWMA-smoothed over the poll deltas, clamped
at 0 (agent restart resets the counters), and skip a backgrounded-tab gap.

The still-useful instantaneous state is demoted, not lost: buffer stays as
the occupancy bar; downloaders/consumers/on-GPU move to the sub-line. `waited
out` (transient) gets promoted to a tile.

backend: worker.status() gains `downloaded`; `_bump(downloaded=)`.
frontend: retiled Status + rate math in applyStatus; VERSION → .7.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 16:01:29 -04:00
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