e678d1dfdf
Adds the missing UI to change a character tag's fandom, in both places:
- FandomSetDialog (shared): pick an existing fandom, create a new one, or
clear it; on a name collision in the target fandom it surfaces a merge
confirmation and resolves via setFandom(merge:true). Reuses the tags
store's fandom cache.
- TagCard kebab gains "Set fandom…" for character tags (→ TagsView opens
the dialog, reloads on success).
- TagPanel chip kebab gains "Set fandom…" for character tags (→ reloads the
modal's tag list on success).
- tags store: setFandom(tagId, fandomId, {merge}) action + test.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
129 lines
3.9 KiB
Vue
129 lines
3.9 KiB
Vue
<template>
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<v-card>
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<v-card-title class="text-body-1">Fandom for “{{ tag.name }}”</v-card-title>
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<v-card-text>
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<template v-if="!collision">
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<v-autocomplete
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v-model="selectedId"
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:items="store.fandomCache"
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:item-title="(f) => f.name" :item-value="(f) => f.id"
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label="Fandom" clearable density="compact"
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:hint="selectedId == null
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? 'No fandom — the character will be unassigned.' : ''"
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persistent-hint
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/>
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<v-divider class="my-3" />
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<p class="text-caption mb-2">Or create a new fandom:</p>
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<div class="d-flex" style="gap: 8px;">
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<v-text-field
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v-model="newName" placeholder="New fandom name"
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density="compact" hide-details
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@keydown.enter.prevent="onCreate"
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/>
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<v-btn
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:disabled="!newName.trim() || busy" rounded="pill"
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@click="onCreate"
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>Create</v-btn>
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</div>
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<v-alert
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v-if="error" type="error" variant="tonal" density="compact"
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class="mt-3"
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>{{ error }}</v-alert>
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</template>
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<template v-else>
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<v-alert type="warning" variant="tonal" density="compact" class="mb-3">
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A character named “{{ tag.name }}” already exists in that fandom.
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</v-alert>
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<p class="text-body-2">
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Merge this tag into “{{ collision.target.name }}”?
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{{ collision.source_image_count }} image
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association{{ collision.source_image_count === 1 ? '' : 's' }}
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will move over and this tag will be deleted{{
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collision.will_alias ? ' (its name kept as a tagger alias)' : '' }}.
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</p>
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</template>
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</v-card-text>
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<v-card-actions>
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<v-spacer />
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<template v-if="!collision">
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<v-btn variant="text" :disabled="busy" @click="$emit('cancel')">
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Cancel
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</v-btn>
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<v-btn
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color="primary" rounded="pill" :loading="busy"
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:disabled="selectedId === (tag.fandom_id ?? null)"
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@click="onSave"
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>Save</v-btn>
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</template>
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<template v-else>
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<v-btn variant="text" :disabled="busy" @click="collision = null">
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Back
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</v-btn>
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<v-btn
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color="warning" variant="flat" rounded="pill" :loading="busy"
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@click="onConfirmMerge"
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>Merge</v-btn>
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</template>
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</v-card-actions>
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</v-card>
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</template>
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<script setup>
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import { onMounted, ref } from 'vue'
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import { useTagStore } from '../../stores/tags.js'
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const props = defineProps({ tag: { type: Object, required: true } })
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const emit = defineEmits(['updated', 'cancel'])
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const store = useTagStore()
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const selectedId = ref(props.tag.fandom_id ?? null)
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const newName = ref('')
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const busy = ref(false)
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const error = ref(null)
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const collision = ref(null)
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onMounted(() => { if (store.fandomCache.length === 0) store.loadFandoms() })
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async function onCreate() {
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const name = newName.value.trim()
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if (!name) return
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busy.value = true
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error.value = null
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try {
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const f = await store.createFandom(name)
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selectedId.value = f.id
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newName.value = ''
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} catch (e) {
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error.value = e.message || String(e)
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} finally {
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busy.value = false
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}
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}
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async function save(merge) {
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busy.value = true
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error.value = null
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try {
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const body = await store.setFandom(props.tag.id, selectedId.value, { merge })
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emit('updated', body)
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} catch (e) {
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// 409 on first attempt → surface the merge confirmation; cross-fandom
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// collisions can't go through the regular /merge endpoint, so the
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// resolution is a second setFandom with merge: true.
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if (!merge && e.status === 409 && e.body && e.body.target) {
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collision.value = e.body
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} else {
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error.value = e.message || String(e)
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collision.value = null
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}
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} finally {
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busy.value = false
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}
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}
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function onSave() { save(false) }
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function onConfirmMerge() { save(true) }
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</script>
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