CI and images / lint (push) Successful in 2s
CI and images / extension-version (push) Successful in 2s
CI and images / extension-test (push) Successful in 21s
CI and images / frontend-build (push) Successful in 21s
CI and images / backend-lint-and-test (push) Successful in 45s
CI and images / integration (push) Successful in 2m31s
CI and images / sign-extension (push) Successful in 2s
CI and images / build-agent (push) Successful in 4s
CI and images / build-web (push) Successful in 2m1s
CI and images / smoke-web (push) Successful in 49s
CI and images / promote (push) Successful in 1s
CI and images / refresh-dev (push) Skipped
CI and images / unattended-failure (push) Skipped
Most archive attachments never had their images imported. The re-extract action skipped archives without a post, and nothing kept game builds out of an extraction. - An archive holding executables, libraries, or game-engine data (Ren'Py, Unity, Godot, RPG Maker, Python builds) is kept as an attachment and not extracted. The same holds for one nested inside an art pack. - Re-extract now reaches archives imported from a folder without a post. Their images go to the artist, in a folder named after the archive. - Re-extract passes over archives whose members are already recorded. - Re-extract stages each archive by symlink instead of copying it. - The card says what the action does now. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>