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Answers "how are videos/all media handled by the GPU worker": a job is per ITEM, but the agent fans a VIDEO into per-frame instances (ffmpeg in the agent, the existing cadence), each stored with a timestamp — so a video becomes a BAG of frame embeddings (fixes the mean-embedding muddle) instead of one washed-out vector. Stills → frame_time NULL; animated GIF/WebP treated like short video. - image_region.frame_time (migration 0061, not yet deployed so folded in): the source frame's seconds for video/animated media; NULL for stills. RegionService passes it through. A whole frame is just kind='frame'. - gpu_job + GpuJobService (migration 0062): the durable work list that keeps the desktop agent HTTP-only — enqueue (dedupes (image,task)) / lease (FOR UPDATE SKIP LOCKED, re-claims expired leases so the queue self-heals) / heartbeat / complete / fail (re-queues until MAX_ATTEMPTS then 'error'). The server enqueues; the agent leases+submits over the web API; Redis/Postgres stay private. Tests: enqueue dedupe, lease-then-skip-when-held, expired-lease reclaim, scoped heartbeat, complete, fail-requeue-then-error. region test now covers frame_time. NEXT: the thin HTTP API (lease/submit/heartbeat) + bearer-token auth, then the agent container + control UI. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa