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GpuAgentCard was hardcoded :open=true, HeadsCard opened whenever any head existed, TagEvalCard whenever a persisted run existed — so a fresh Settings load greeted the operator with several tiles already expanded. All three now force-open only while their task is actually running (the #877 resurface behavior on the busy-driven tiles is untouched). MaintenanceTile additionally persists MANUAL expand/collapse per tile in localStorage, so the section reloads the way the operator left it; a forced open while a task runs stays transient and is never saved as a preference. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CDgx8bQS5YrGRK76v8HUnM