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FabledCurator/frontend/test/components/galleryItem.spec.js
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feat(gallery): reveal tiles on image load + single initial fetch
The 5×10 metadata batching only staggered the cheap layer (JSON);
thumbnails load as independent <img> requests and clustered, so tiles
"popped in together" after a wait. Two changes:

- GalleryItem reveals each tile when ITS OWN thumbnail fires @load (with
  an onMounted complete-check for cached thumbs), playing a showcase-style
  flip-up entrance. Tiles now cascade in natural load order instead of all
  at once. Honors prefers-reduced-motion.
- gallery store does ONE initial fetch (limit=50) instead of 10 serial
  /scroll round-trips. Fewer RTTs, faster first paint; the reveal-on-load
  is what makes appearance progressive now. Infinite scroll pulls 25/trigger.

Tests: GalleryItem gains is-loaded only after @load; loadInitial issues
exactly one scroll request at the initial limit.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-03 22:50:03 -04:00

29 lines
984 B
JavaScript

// @vitest-environment happy-dom
import { describe, it, expect } from 'vitest'
import GalleryItem from '../../src/components/gallery/GalleryItem.vue'
import { freshPinia, mountComponent } from '../support/mountComponent.js'
describe('GalleryItem', () => {
const image = {
id: 7, sha256: 'a'.repeat(64), mime: 'image/jpeg',
width: 100, height: 100,
thumbnail_url: '/images/thumbs/aa/abc.jpg', artist: null,
}
it('reveals the thumbnail only once it has loaded, so tiles fade in individually', async () => {
const pinia = freshPinia()
const w = mountComponent(GalleryItem, { props: { image }, pinia })
const img = w.find('img')
expect(img.exists()).toBe(true)
// Pre-load: the tile must NOT be revealed, so it can fade in when its
// own thumbnail lands rather than pop together with its API batch.
expect(img.classes()).not.toContain('is-loaded')
await img.trigger('load')
expect(img.classes()).toContain('is-loaded')
})
})