56cc253009
The 5×10 metadata batching only staggered the cheap layer (JSON); thumbnails load as independent <img> requests and clustered, so tiles "popped in together" after a wait. Two changes: - GalleryItem reveals each tile when ITS OWN thumbnail fires @load (with an onMounted complete-check for cached thumbs), playing a showcase-style flip-up entrance. Tiles now cascade in natural load order instead of all at once. Honors prefers-reduced-motion. - gallery store does ONE initial fetch (limit=50) instead of 10 serial /scroll round-trips. Fewer RTTs, faster first paint; the reveal-on-load is what makes appearance progressive now. Infinite scroll pulls 25/trigger. Tests: GalleryItem gains is-loaded only after @load; loadInitial issues exactly one scroll request at the initial limit. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
29 lines
984 B
JavaScript
29 lines
984 B
JavaScript
// @vitest-environment happy-dom
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import { describe, it, expect } from 'vitest'
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import GalleryItem from '../../src/components/gallery/GalleryItem.vue'
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import { freshPinia, mountComponent } from '../support/mountComponent.js'
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describe('GalleryItem', () => {
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const image = {
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id: 7, sha256: 'a'.repeat(64), mime: 'image/jpeg',
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width: 100, height: 100,
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thumbnail_url: '/images/thumbs/aa/abc.jpg', artist: null,
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}
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it('reveals the thumbnail only once it has loaded, so tiles fade in individually', async () => {
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const pinia = freshPinia()
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const w = mountComponent(GalleryItem, { props: { image }, pinia })
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const img = w.find('img')
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expect(img.exists()).toBe(true)
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// Pre-load: the tile must NOT be revealed, so it can fade in when its
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// own thumbnail lands rather than pop together with its API batch.
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expect(img.classes()).not.toContain('is-loaded')
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await img.trigger('load')
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expect(img.classes()).toContain('is-loaded')
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})
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})
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