dev→main: gallery search/filter system, tags + modal fixes, mobile pass (release v26.06.04.0) #69

Merged
bvandeusen merged 2 commits from dev into main 2026-06-04 23:16:13 -04:00
2 changed files with 14 additions and 1 deletions
Showing only changes of commit 3a0cca5aca - Show all commits
@@ -17,6 +17,10 @@
</div>
</v-card-text>
<v-card-actions>
<!-- Not every character belongs to a fandom (original characters,
unsorted, etc.). "No fandom" creates the character unassigned;
a fandom can still be set later from the chip's kebab menu. -->
<v-btn variant="text" @click="onNoFandom">No fandom</v-btn>
<v-spacer />
<v-btn @click="$emit('cancel')">Cancel</v-btn>
<v-btn :disabled="!selectedId" color="primary" rounded="pill" @click="onConfirm">Use this fandom</v-btn>
@@ -45,4 +49,9 @@ function onConfirm() {
const f = store.fandomCache.find(x => x.id === selectedId.value)
if (f) emit('confirm', f)
}
// Create the character with no fandom. Emits null so the caller knows this
// was a deliberate "unassigned", not a cancel.
function onNoFandom() {
emit('confirm', null)
}
</script>
@@ -147,10 +147,14 @@ function onCreate () {
reset()
}
// fandom is null when the user picked "No fandom" — characters don't all
// belong to a fandom. The backend already accepts fandom_id: null for the
// character kind (tag.kind check + nullable fandom_id), and a fandom can be
// assigned later from the chip kebab's "Set fandom…".
function onFandomChosen (fandom) {
fandomDialog.value = false
emit('pick-new', {
name: pendingNewName, kind: 'character', fandom_id: fandom.id,
name: pendingNewName, kind: 'character', fandom_id: fandom ? fandom.id : null,
})
pendingNewName = null
reset()