Earned auto-apply (fire + observability + UI), retrain cadences, Explore arrow-nav #143
@@ -19,6 +19,10 @@ export const useExploreStore = defineStore('explore', () => {
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const anchor = ref(null) // /api/gallery/image/<id> payload
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const neighbors = ref([]) // [{id, thumbnail_url, ...}]
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const breadcrumb = ref([]) // [{id, thumbnail_url}] walked path
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// Index of the current anchor within breadcrumb — browser-style back/forward.
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// The trail keeps its forward branch when you step back (so ← / → can move
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// through visited items); a NEW walk off a back-step truncates that branch.
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const cursor = ref(-1)
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const loading = ref(false)
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const error = ref(null)
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@@ -54,13 +58,39 @@ export const useExploreStore = defineStore('explore', () => {
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}
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}
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// Forward walk appends; navigating to an id already in the trail (a
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// breadcrumb click, or a loop back) TRIMS to it — so the route stays the
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// single source of truth and the crumb bar never grows stale branches.
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// The route is the source of truth; this reconciles the trail + cursor to it.
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// Revisiting an id already on the path (← / →, a crumb click, or a loop) just
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// MOVES the cursor there — the forward branch is preserved so → can return to
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// it. A genuinely new image off a back-step truncates the stale forward branch
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// (browser semantics), then appends and points the cursor at the new tip.
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function _reconcileTrail (id, thumbnailUrl) {
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const idx = breadcrumb.value.findIndex((c) => c.id === id)
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if (idx >= 0) breadcrumb.value = breadcrumb.value.slice(0, idx + 1)
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else breadcrumb.value = [...breadcrumb.value, { id, thumbnail_url: thumbnailUrl }]
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if (idx >= 0) {
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cursor.value = idx
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return
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}
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const base = cursor.value < breadcrumb.value.length - 1
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? breadcrumb.value.slice(0, cursor.value + 1)
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: breadcrumb.value
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breadcrumb.value = [...base, { id, thumbnail_url: thumbnailUrl }]
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cursor.value = breadcrumb.value.length - 1
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}
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// ← target: the previous crumb (null at the start of the trail).
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function backTarget () {
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return cursor.value > 0 ? breadcrumb.value[cursor.value - 1].id : null
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}
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// → target: the next already-visited crumb if we'd stepped back, else a
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// RANDOM neighbour to keep the rabbit-hole going. Null if neither exists.
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function forwardTarget () {
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if (cursor.value >= 0 && cursor.value < breadcrumb.value.length - 1) {
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return breadcrumb.value[cursor.value + 1].id
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}
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if (neighbors.value.length) {
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return neighbors.value[Math.floor(Math.random() * neighbors.value.length)].id
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}
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return null
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}
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function reset () {
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@@ -68,6 +98,7 @@ export const useExploreStore = defineStore('explore', () => {
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anchor.value = null
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neighbors.value = []
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breadcrumb.value = []
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cursor.value = -1
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error.value = null
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loading.value = false
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}
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@@ -145,8 +176,8 @@ export const useExploreStore = defineStore('explore', () => {
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function close () {}
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return {
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anchor, neighbors, breadcrumb, loading, error, NEIGHBOR_LIMIT,
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anchorOn, reset,
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anchor, neighbors, breadcrumb, cursor, loading, error, NEIGHBOR_LIMIT,
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anchorOn, reset, backTarget, forwardTarget,
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// host surface
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current, currentImageId,
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reloadTags, addExistingTag, removeTag, createAndAdd, close,
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@@ -22,9 +22,9 @@
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<button
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v-for="(c, i) in store.breadcrumb" :key="c.id"
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class="fc-ex__crumb"
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:class="{ 'fc-ex__crumb--current': i === store.breadcrumb.length - 1 }"
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:class="{ 'fc-ex__crumb--current': i === store.cursor }"
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type="button"
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:aria-current="i === store.breadcrumb.length - 1 ? 'page' : undefined"
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:aria-current="i === store.cursor ? 'page' : undefined"
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:title="`Step ${i + 1}`"
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@click="goTo(c.id)"
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>
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@@ -191,13 +191,30 @@ function goTo (id) {
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function openInViewer (id) { modal.open(id) }
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// Modal-parity focus: T or "/" jumps to the tag input (the same shortcut the
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// image modal binds), unless the caret is already in a text field.
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// Keyboard: T or "/" jumps to the tag input (modal-parity); ←/→ walk the
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// breadcrumb trail — ← steps back, → goes forward to an already-visited item
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// or, with no forward history, jumps to a random neighbour (keep rabbit-holing).
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function onKeyDown (ev) {
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if ((ev.key === 't' || ev.key === '/') && !isTextEntry(ev.target)) {
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const input = document.querySelector('.fc-tag-autocomplete input')
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if (input) { ev.preventDefault(); input.focus() }
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if (ev.metaKey || ev.ctrlKey || ev.altKey) return
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const inText = isTextEntry(ev.target)
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if (ev.key === 't' || ev.key === '/') {
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if (!inText) {
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const input = document.querySelector('.fc-tag-autocomplete input')
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if (input) { ev.preventDefault(); input.focus() }
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}
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return
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}
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if (ev.key !== 'ArrowLeft' && ev.key !== 'ArrowRight') return
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// The tag input auto-focuses after every walk, so also allow navigation while
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// it's focused-but-EMPTY (the caret has nowhere to go) — otherwise arrow-nav
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// would dead-end after one step. Once a tag is being typed, arrows move the
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// caret instead.
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const t = ev.target
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const inEmptyTagInput =
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inText && t.value === '' && t.closest?.('.fc-tag-autocomplete')
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if (inText && !inEmptyTagInput) return
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const id = ev.key === 'ArrowLeft' ? store.backTarget() : store.forwardTarget()
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if (id != null) { ev.preventDefault(); goTo(id) }
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}
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onMounted(() => document.addEventListener('keydown', onKeyDown))
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onUnmounted(() => document.removeEventListener('keydown', onKeyDown))
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