GpuAgentCard was hardcoded :open=true, HeadsCard opened whenever any head
existed, TagEvalCard whenever a persisted run existed — so a fresh Settings
load greeted the operator with several tiles already expanded. All three now
force-open only while their task is actually running (the #877 resurface
behavior on the busy-driven tiles is untouched).
MaintenanceTile additionally persists MANUAL expand/collapse per tile in
localStorage, so the section reloads the way the operator left it; a forced
open while a task runs stays transient and is never saved as a preference.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CDgx8bQS5YrGRK76v8HUnM
The Cleanup + Maintenance sections had ~17 full-width stacked cards with long
descriptions — a hunt to scan. Operator wants compact, sectioned, scannable tiles
(2026-06-18: keep both tabs, group inside, compact tiles in a grid).
New common/MaintenanceTile.vue: a compact expandable tile (icon + short title +
one-line blurb collapsed; click the header to expand the full controls/preview/
result inline; keyboard-accessible button + focus ring; tints the
icon, keeps a running task expanded).
Cleanup tab (this pass) restructured into 3 sections — Import-filter audits
(Min dimensions, Transparency, Single-color) / Duplicates & posts (Bare posts,
Duplicate posts, Deduplicate videos, Gated-post previews) / Tags (Unused, Legacy,
Reset content tagging, Standardize casing) — each a responsive grid of tiles.
PostMaintenanceCard split into 2 tiles, TagMaintenanceCard into 4. Moved
VideoDedupCard + GatedPurgeCard from the Maintenance tab here (both are
destructive content cleanup). All card logic unchanged — only the chrome.
Maintenance tab tiling is pass 2 (TODO noted in MaintenancePanel).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>