Operator-flagged (again) on the tag-merge picker: Enter on the dropdown re-opens
it instead of accepting the selection. I'd already patched this twice (fandom
picker + fandom set dialog) with copy-pasted capture-phase handlers, so DRY it.
New composable useAcceptOnEnter(accept): tracks the menu state and, on a
capture-phase Enter, lets Vuetify pick when the menu is open but calls accept()
(and blocks the re-open) when it's closed. Applied to every confirm-style picker:
- TagsView merge-into picker (the reported one)
- AliasPickerDialog
- PostSeriesMenu add-to-existing
- FandomPicker + FandomSetDialog (refactored off their bespoke handlers)
One behavior, one place to change it.
The 'Fandom for <character>' dialog (FandomSetDialog) used plain autofocus and
had no Enter handling, so Enter re-opened the dropdown instead of submitting —
the same bug FandomPicker already fixed. Mirror that flow: parent v-dialogs
focus the field via @after-enter→focusSearch (reliable past the focus-trap);
capture-phase Enter Saves the changed selection instead of re-opening the menu;
Tab jumps to the new-fandom field; creating a fandom returns focus to the
dropdown so a single Enter saves it.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Operator-requested modal/tagging keyboard improvements:
- A2/A3: fandom dialogs autofocus their autocomplete on open; in the character-
creation FandomPicker, picking a fandom (keyboard Enter or click) confirms in
one step. FandomSetDialog stays autofocus-only (its Save can trigger a merge).
- B5: Tab accepts the highlighted autocomplete row (standard convention).
- C9: T or / jumps focus to the tag input from anywhere in the modal.
- C8: ? toggles a keyboard cheatsheet (corner hint advertises it; Esc closes the
cheatsheet first, then the viewer).
Builds on the same-batch regression fixes (kebab #711, ESC-after-accept #700,
autocomplete scroll-into-view). B6 (keep focus after add) is covered — the input
retains focus after adding a tag, and Esc now works after accepting a suggestion.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
#712 — fandom picker showed no existing fandoms: loadFandoms enumerated via
/tags/autocomplete with q=' ', which the backend strips to empty → returns [].
Switch to the cursor-paged /tags/directory?kind=fandom (loop all pages); drop the
load-once guard so the dialog reflects fandoms created elsewhere.
#711 — modal tag-chip kebab never opened: the kebab + menu were nested INSIDE the
v-chip, which swallowed the click / mis-anchored the teleported menu. Un-nest it
as a sibling v-btn using the standard v-menu activator slot (Vuetify wires the
click and stacks the overlay above the modal natively). Removes the openTagId
workaround.
#700 — ESC didn't close the modal after accepting a suggested tag: the guard
suppressed close while ANY .v-overlay--active existed, which includes tooltips —
a lingering tooltip blocked the close. Exclude .v-tooltip from the guard so only
real interactive overlays (menus/dialogs) keep ESC from closing.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds the missing UI to change a character tag's fandom, in both places:
- FandomSetDialog (shared): pick an existing fandom, create a new one, or
clear it; on a name collision in the target fandom it surfaces a merge
confirmation and resolves via setFandom(merge:true). Reuses the tags
store's fandom cache.
- TagCard kebab gains "Set fandom…" for character tags (→ TagsView opens
the dialog, reloads on success).
- TagPanel chip kebab gains "Set fandom…" for character tags (→ reloads the
modal's tag list on success).
- tags store: setFandom(tagId, fandomId, {merge}) action + test.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>