Gallery now has in-view filtering, styled like the app's sticky v-tabs
chrome (pinned at top:64px under TopNav).
- GalleryFilterBar: combined tag+artist autocomplete (searches
/api/tags + /api/artists), closable filter chips (multi-tag AND),
media toggle (All/Images/Videos), Newest/Oldest sort, Clear. Writes all
state to the URL via router.push.
- gallery store: filter is now { tag_ids, artist_id, media_type, sort,
post_id }; applyFilterFromQuery makes the URL the single source of truth
(deep-linkable, back-button works); chip labels resolved by id or
pre-noted on pick. Replaces the standalone tag chip + setTag/PostFilter.
- GalleryView: renders the bar (hidden in post-detail), syncs route.query
→ store on mount + every query change.
Also untracks the transient .claude/scheduled_tasks.lock committed in
3f30327 and gitignores it.
Tests: store parses query → composable scroll params, post_id exclusivity,
newest-sort omitted, label pre-seed, single initial fetch.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two gaps where a filter couldn't be removed:
- Gallery: a tag_id filter (from clicking a tag) had no indicator or clear
control — only post_id did (PostInfoHeader). Add an "Tag: <name> ✕" chip
that clears the filter by dropping tag_id from the URL. New lightweight
GET /api/tags/<id> resolves the name; the store fetches it on filter set.
- Tags view: the kind chip-group used mandatory="false" — a STRING ("false"
is truthy in JS), which made the group mandatory so the active kind chip
couldn't be deselected. Fixed to :mandatory="false" so the filter clears.
Tests: GET /tags/<id> shape + 404; gallery store resolves filterTagName.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The 5×10 metadata batching only staggered the cheap layer (JSON);
thumbnails load as independent <img> requests and clustered, so tiles
"popped in together" after a wait. Two changes:
- GalleryItem reveals each tile when ITS OWN thumbnail fires @load (with
an onMounted complete-check for cached thumbs), playing a showcase-style
flip-up entrance. Tiles now cascade in natural load order instead of all
at once. Honors prefers-reduced-motion.
- gallery store does ONE initial fetch (limit=50) instead of 10 serial
/scroll round-trips. Fewer RTTs, faster first paint; the reveal-on-load
is what makes appearance progressive now. Infinite scroll pulls 25/trigger.
Tests: GalleryItem gains is-loaded only after @load; loadInitial issues
exactly one scroll request at the initial limit.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>