- Settings → Maintenance gains a "Database maintenance" card: a "Run VACUUM
ANALYZE now" button (enqueues the maintenance task) plus a per-table bloat
readout (live/dead/dead%/last vacuum) from /api/admin/maintenance/db-stats.
- dbMaintenance store (loadStats / runVacuum) + test.
- Fix ruff I001: combine the two _sync_engine imports onto one line.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The cascade "burped" — chunks appeared unevenly — because the old pipeline
coupled display to fetch timing: it trickled each batch right after its
fetch and assumed the next round-trip would land inside the ~240ms trickle
window. When a fetch ran long (TABLESAMPLE hits random, sometimes-cold
blocks; RTT jitter) the animation starved, then a clump burst in.
Decouple the two:
- Producer (_fill) races ahead fetching batches into a buffer up to a
target depth, refilling when it dips below BUFFER_MIN.
- Consumer (_drain) reveals one item every CADENCE_MS regardless of when
fetches land; it only waits if the buffer genuinely starves.
A small PRIME buffer precedes the drain so it doesn't starve at the front;
the buffer (BUFFER_MIN×CADENCE runway) absorbs per-fetch jitter so images
appear at an even pace. Public store API (loadInitial/shuffle/fetchPage/
images/loading/hasMore/isEmpty) unchanged — ShowcaseView/MasonryGrid need
no change.
Test (fake timers): fire-order + dedup, one-item-per-cadence rate limit,
empty-library flag.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Gallery now has in-view filtering, styled like the app's sticky v-tabs
chrome (pinned at top:64px under TopNav).
- GalleryFilterBar: combined tag+artist autocomplete (searches
/api/tags + /api/artists), closable filter chips (multi-tag AND),
media toggle (All/Images/Videos), Newest/Oldest sort, Clear. Writes all
state to the URL via router.push.
- gallery store: filter is now { tag_ids, artist_id, media_type, sort,
post_id }; applyFilterFromQuery makes the URL the single source of truth
(deep-linkable, back-button works); chip labels resolved by id or
pre-noted on pick. Replaces the standalone tag chip + setTag/PostFilter.
- GalleryView: renders the bar (hidden in post-detail), syncs route.query
→ store on mount + every query change.
Also untracks the transient .claude/scheduled_tasks.lock committed in
3f30327 and gitignores it.
Tests: store parses query → composable scroll params, post_id exclusivity,
newest-sort omitted, label pre-seed, single initial fetch.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two gaps where a filter couldn't be removed:
- Gallery: a tag_id filter (from clicking a tag) had no indicator or clear
control — only post_id did (PostInfoHeader). Add an "Tag: <name> ✕" chip
that clears the filter by dropping tag_id from the URL. New lightweight
GET /api/tags/<id> resolves the name; the store fetches it on filter set.
- Tags view: the kind chip-group used mandatory="false" — a STRING ("false"
is truthy in JS), which made the group mandatory so the active kind chip
couldn't be deselected. Fixed to :mandatory="false" so the filter clears.
Tests: GET /tags/<id> shape + 404; gallery store resolves filterTagName.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds the missing UI to change a character tag's fandom, in both places:
- FandomSetDialog (shared): pick an existing fandom, create a new one, or
clear it; on a name collision in the target fandom it surfaces a merge
confirmation and resolves via setFandom(merge:true). Reuses the tags
store's fandom cache.
- TagCard kebab gains "Set fandom…" for character tags (→ TagsView opens
the dialog, reloads on success).
- TagPanel chip kebab gains "Set fandom…" for character tags (→ reloads the
modal's tag list on success).
- tags store: setFandom(tagId, fandomId, {merge}) action + test.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The 5×10 metadata batching only staggered the cheap layer (JSON);
thumbnails load as independent <img> requests and clustered, so tiles
"popped in together" after a wait. Two changes:
- GalleryItem reveals each tile when ITS OWN thumbnail fires @load (with
an onMounted complete-check for cached thumbs), playing a showcase-style
flip-up entrance. Tiles now cascade in natural load order instead of all
at once. Honors prefers-reduced-motion.
- gallery store does ONE initial fetch (limit=50) instead of 10 serial
/scroll round-trips. Fewer RTTs, faster first paint; the reveal-on-load
is what makes appearance progressive now. Infinite scroll pulls 25/trigger.
Tests: GalleryItem gains is-loaded only after @load; loadInitial issues
exactly one scroll request at the initial limit.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Stale assertion pinned the buggy pre-G1.6 behavior (the test name
"upload invalidates the cache" literally describes the bug). The
audit's correction makes upload mirror the returned record into the
store so the card updates immediately — update the assertion to
match the corrected behavior.
The row template renders status + platform (PlatformChip) + time + counts;
the artist isn't displayed there. Assert on 'Completed'/'Patreon' instead.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds @vue/test-utils + happy-dom and mounts CredentialCard, DownloadEventRow,
PostCard, ActiveDownloadsPanel, QueueStatusBar, asserting they render without
throwing and surface key content — catching the dead-binding / render-error
class (e.g. the last_verified_at regression, guarded explicitly). Vuetify
components are left unresolved (Vue renders unknown elements + slots), so no
Vuetify-plugin setup is needed; only RouterLink is stubbed. Per-file
happy-dom env via docblock keeps the existing node-env specs untouched.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>