The 5×10 metadata batching only staggered the cheap layer (JSON);
thumbnails load as independent <img> requests and clustered, so tiles
"popped in together" after a wait. Two changes:
- GalleryItem reveals each tile when ITS OWN thumbnail fires @load (with
an onMounted complete-check for cached thumbs), playing a showcase-style
flip-up entrance. Tiles now cascade in natural load order instead of all
at once. Honors prefers-reduced-motion.
- gallery store does ONE initial fetch (limit=50) instead of 10 serial
/scroll round-trips. Fewer RTTs, faster first paint; the reveal-on-load
is what makes appearance progressive now. Infinite scroll pulls 25/trigger.
Tests: GalleryItem gains is-loaded only after @load; loadInitial issues
exactly one scroll request at the initial limit.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The row template renders status + platform (PlatformChip) + time + counts;
the artist isn't displayed there. Assert on 'Completed'/'Patreon' instead.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds @vue/test-utils + happy-dom and mounts CredentialCard, DownloadEventRow,
PostCard, ActiveDownloadsPanel, QueueStatusBar, asserting they render without
throwing and surface key content — catching the dead-binding / render-error
class (e.g. the last_verified_at regression, guarded explicitly). Vuetify
components are left unresolved (Vue renders unknown elements + slots), so no
Vuetify-plugin setup is needed; only RouterLink is stubbed. Per-file
happy-dom env via docblock keeps the existing node-env specs untouched.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>