One shared TokenBucket (default 8 MB/s; BANDWIDTH_LIMIT_MB_S, 0 = unlimited;
live MB/s dial + net readout in the control UI) is charged by every still
download (streamed chunk reads) and every ffmpeg video stream (metered from
outside via /proc/<pid>/io and SIGSTOP/SIGCONTed into budget).
Why: D1 re-measurement 2026-07-02 — the idle link moves ~38 MB/s, but 8
unthrottled downloaders bufferbloated it to ~1-1.5 MB/s PER STREAM (operator's
browser included). Capping the aggregate keeps the desktop usable and still
beats the collapsed sweep throughput it replaces. Agent build 2026-07-02.4.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CDgx8bQS5YrGRK76v8HUnM
sample_frames_from_url now returns (frames, reason) — reason carries the
SPECIFIC cause on failure (ffmpeg's stderr tail, e.g. "moov atom not found",
or the timeout) instead of only logging it agent-side. The worker folds it
into the failure it reports, so curator's GpuJob.error reads e.g.
no frames sampled from video — ffmpeg exit 183: moov atom not found ...
instead of the bare "(unprocessable)". The errored-jobs list becomes
self-describing: after a retry sweep, surviving errors name their real
defect without needing the agent log. Return-value plumbing (not shared
state) so concurrent downloaders stay isolated. Agent VERSION → 2026-07-02.2.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Root cause of the "no frames sampled from video (unprocessable)" flood
(operator-flagged 2026-07-02, whole 62k-70k image block + others): the
sampler used `-vf fps=1/4`, and ffmpeg's fps filter emits round(duration/4)
frames — which is ZERO for any clip shorter than ~2s. Short animation loops
(0.5s, 1.75s — verified against two originals from different artists) are
complete, valid h264 videos; ffmpeg decoded them fine, emitted no frames,
exited 0, and the agent failed the job as unprocessable. Long videos worked,
so only the short-clip class flooded.
Fix: sample with select ("first frame always, then one per interval of
timestamp") + -fps_mode vfr, and scale=out_range=full so limited-range
yuv420p sources don't trip the mjpeg encoder's full-range strictness
(secondary failure observed on a 4440x2760 clip). Verified locally against
both failing originals (frames extracted, PIL-clean) and a synthetic 15s
video (4 frames at t=0/4/8/12 — long-video behavior unchanged).
Observability (why this hid for weeks): ffmpeg's stderr was discarded, so
every failure logged only "no frames sampled". stderr now goes to a temp
file and its tail is logged on any produced-no-frames/timeout failure — the
log names the actual ffmpeg reason from now on. Also: frames written before
a mid-stream ffmpeg error are now kept (partial > nothing).
VERSION → 2026-07-02.1.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two follow-ups from live debugging of "work/min never populates" and
"stopped never reached".
1) jobs/min + downloads/min are now computed in the BACKEND on a fixed
cadence (_rate_loop, EWMA) and reported ready-to-show. The rates were
derived client-side from poll deltas with a dt<30s guard — but a
backgrounded/unfocused browser tab throttles its timers to ~1/min, so
every delta exceeded 30s and the guard blanked the rates forever. A
server-side rate is independent of how often the tab polls. Frontend just
displays s.jobs_per_min / s.downloads_per_min. VERSION → .9.
2) ffmpeg video sampling is now killable on Stop. A downloader stuck in a
slow/reconnecting decode (observed: 47s, 230s for one video) couldn't see
the stop signal until ffmpeg returned, so Stop detached still-running
threads and work kept flowing long after — "stopped" that wasn't really
stopped. sample_frames_from_url now runs ffmpeg via Popen and polls a
`should_stop` callback every 0.5s, terminating (then killing) the process
at once on Stop or the per-video timeout. A stop-killed job is handed back
(transient), not failed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The failing "poison" jobs were 800MB+ 4K VR videos: the agent pulled the ENTIRE
file into memory (r.content) just to sample a few frames, which buffered ~1GB in
RAM and — on any slow/contended media store — got cut off mid-download
(ChunkedEncodingError), failed, and re-leased forever. Measured the media read at
~4–6 MB/s (raw off the share, curator out of the path), so no serving-layer tweak
helps; the file simply shouldn't be fully downloaded.
Environment-agnostic fix (works for any deployment, completes even when slow):
- media.sample_frames_from_url(): point ffmpeg straight at curator's /images URL.
It Range-reads only the video index + up to max_frames of content — never the
whole file — and reconnect flags resume a dropped transfer instead of failing.
Generous, env-tunable timeout (FFMPEG_TIMEOUT, default 1200s) = completion over
speed. Removes the bytes-based sample_frames (dead once videos stream).
- worker._download_decode: videos now stream (no fetch_image, no RAM blowup);
stills still download+decode. On an ffmpeg miss, probe curator liveness
(client.is_reachable) → fail the job if curator is up (unprocessable file, stops
the infinite re-lease) vs release if curator is down (transient, survives a
redeploy). Auth header passed so it works whether or not /images is gated.
Build marker 2026-07-01.6. Refs issue #1225.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa
Near-static videos are the dominant GPU load: sampled into up to 64 frames, each
re-runs the whole detect→CCIP→SigLIP chain on ~identical content. Add a CPU
perceptual-hash frame dedup upstream of the GPU so the redundant frames are never
processed at all (not just their embeds).
- media.dedupe_frames() + _dhash(): 8×8 difference-hash (64-bit) per frame; greedy
keep — a frame survives only if its hash differs from every kept frame by
>= min_distance bits (Hamming). A static run collapses to one frame; genuinely
distinct scenes all survive. Order + frame_time preserved.
- Called in worker._download_decode right after sample_frames, so it runs in the
decode stage on the downloader thread (CPU) — the GPU consumers only ever see
deduped frames, and buffered video items shrink (less RAM too).
- Env-tunable FRAME_DEDUPE_DISTANCE (default 8; higher keeps more frames for brief
localized changes an 8×8 hash can miss; 0 disables). Logs `video frames N→M`
when it drops any, so video load reduction is visible.
Complements the spatial per-frame crop dedup (2026-07-01.2); this is the temporal
axis. Build marker 2026-07-01.3.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa
Trusted local library, not an upload surface, so a legitimately large image
(90–95M px, operator-flagged) must load. PIL only WARNS at the 89M-px default but
RAISES DecompressionBombError at ~179M px, which would fail those jobs. Set
Image.MAX_IMAGE_PIXELS = None. (The agent works off individual extracted files —
curator's archive_extractor unpacks zip/cbz/rar/7z at import — so this is about
big single images, not archives.)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa
Two issues surfaced by the live logs (GPU pegged at ~0% util, 0.5 jobs/s,
truncated-image failures):
- BATCH the SigLIP embeds: collect all of an image's crops (figure + booru_yolo
components + panels) and embed them in ONE forward pass instead of one
forward+lock per crop. The per-crop path serialised every crop through the
inference lock and starved the GPU (≈0% util, autoscaler stuck oscillating);
batching gives a real GPU-bound workload + far higher throughput. CCIP still
runs per figure inline.
- LOAD_TRUNCATED_IMAGES in the agent (matches the server embedder): slightly-
truncated scraped images now load instead of failing the job 3× then erroring
("image file is truncated (N bytes not processed)").
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa
A naive convert('RGB') on a palette-with-transparency image (common: character
PNGs on a clear background) lets PIL guess the transparent pixels — black-ish
artifacts that bleed into the crop + the CCIP embedding (and the "should be
converted to RGBA" warning). to_rgb() composites over white first for a clean,
consistent background; used by both stills and video frames.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa
The last piece: a Dockerised desktop-GPU worker that talks to FC ONLY over HTTP
(lease → fetch pixels → detect figures + CCIP-embed → submit), so Redis/Postgres
stay private. New top-level agent/ (outside CI scope — verified by running it):
- fc_agent/worker.py: the lease/compute/submit loop, concurrency 1, start/pause/
stop (stop frees the card; unprocessed leases expire + re-queue).
- fc_agent/models.py: imgutils wrappers — detect_person (figures) + CCIP embed.
The two API seams to verify against the installed dghs-imgutils (flagged).
- fc_agent/media.py: stills + video frame sampling (ffmpeg) at FC's cadence →
per-frame instances (the bag).
- fc_agent/crops.py: vendored crop primitive. client.py: the FC HTTP client.
- fc_agent/app.py: FastAPI localhost control UI (start/pause/stop + progress +
queue depth). Dockerfile (CUDA + onnxruntime-gpu + ffmpeg) + requirements +
README (token → build → run --gpus all → Start; CPU-fallback path).
This completes the CCIP pipeline end to end: agent produces region CCIP vectors →
RegionService stores → matcher suggests characters → rail. Verified by running on
the desktop (not CI). README calls out the imgutils API + model-string checks.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa