feat: archive images reach the library: game builds stay whole, and re-extract covers every archive
CI and images / lint (push) Successful in 2s
CI and images / extension-version (push) Successful in 2s
CI and images / extension-test (push) Successful in 21s
CI and images / frontend-build (push) Successful in 21s
CI and images / backend-lint-and-test (push) Successful in 45s
CI and images / integration (push) Successful in 2m31s
CI and images / sign-extension (push) Successful in 2s
CI and images / build-agent (push) Successful in 4s
CI and images / build-web (push) Successful in 2m1s
CI and images / smoke-web (push) Successful in 49s
CI and images / promote (push) Successful in 1s
CI and images / refresh-dev (push) Skipped
CI and images / unattended-failure (push) Skipped
CI and images / lint (push) Successful in 2s
CI and images / extension-version (push) Successful in 2s
CI and images / extension-test (push) Successful in 21s
CI and images / frontend-build (push) Successful in 21s
CI and images / backend-lint-and-test (push) Successful in 45s
CI and images / integration (push) Successful in 2m31s
CI and images / sign-extension (push) Successful in 2s
CI and images / build-agent (push) Successful in 4s
CI and images / build-web (push) Successful in 2m1s
CI and images / smoke-web (push) Successful in 49s
CI and images / promote (push) Successful in 1s
CI and images / refresh-dev (push) Skipped
CI and images / unattended-failure (push) Skipped
Most archive attachments never had their images imported. The re-extract action skipped archives without a post, and nothing kept game builds out of an extraction. - An archive holding executables, libraries, or game-engine data (Ren'Py, Unity, Godot, RPG Maker, Python builds) is kept as an attachment and not extracted. The same holds for one nested inside an art pack. - Re-extract now reaches archives imported from a folder without a post. Their images go to the artist, in a folder named after the archive. - Re-extract passes over archives whose members are already recorded. - Re-extract stages each archive by symlink instead of copying it. - The card says what the action does now. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,17 +1,15 @@
|
||||
<template>
|
||||
<!-- #713: re-extract PostAttachments that are really archives but were filed
|
||||
opaquely before the magic-byte gate, and attach their images to the post. -->
|
||||
<MaintenanceTile
|
||||
icon="mdi-folder-zip-outline"
|
||||
title="Re-extract archives"
|
||||
blurb="Extract images from zip attachments filed opaquely."
|
||||
blurb="Import the images inside archive attachments that were never extracted."
|
||||
:open="busy"
|
||||
>
|
||||
<p class="text-body-2 mb-3">
|
||||
Some posts attached an archive (zip) whose images weren't extracted
|
||||
because the downloaded file had no usable extension. This scans existing
|
||||
attachments, extracts any that are really archives, and attaches their
|
||||
images to the post. Idempotent — safe to run more than once.
|
||||
Goes through every stored zip, rar and 7z, including ones imported from
|
||||
a folder without a post, and imports the images inside. Archives already
|
||||
extracted are passed over, and game or app builds stay whole. Safe to
|
||||
run again.
|
||||
</p>
|
||||
<v-btn color="primary" rounded="pill" :loading="busy" @click="run">
|
||||
<v-icon start>mdi-folder-zip-outline</v-icon> Re-extract archives now
|
||||
|
||||
Reference in New Issue
Block a user