chore(fc2a): polish pass — toasts, loading skeletons, focus guards, mobile breakpoints

AppSnackbar mounts once at the app root and exposes a window.__fcToast
function the stores call from error paths. This avoids prop-drilling a
toast emitter through every component while keeping the snackbar
component itself testable in isolation.

GalleryGrid renders shimmer-skeleton placeholders on initial load so the
first paint isn't empty. Skeleton uses the same auto-fill grid columns
as the real items so layout doesn't shift when content arrives.

Modal arrow nav now ignores text-entry elements so typing in the tag
autocomplete doesn't navigate prev/next. Small-screen breakpoint
(<600px) tightens gallery thumbnails to 120px min.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-14 12:36:25 -04:00
parent dcf3af88bd
commit 90686e6deb
6 changed files with 89 additions and 2 deletions
+18 -2
View File
@@ -3,8 +3,8 @@
<div
class="fc-viewer" role="dialog" aria-modal="true"
@keydown.esc="$emit('close')"
@keydown.left.prevent="modal.goPrev()"
@keydown.right.prevent="modal.goNext()"
@keydown.left="onArrowLeft"
@keydown.right="onArrowRight"
tabindex="-1" ref="rootEl"
>
<button class="fc-viewer__close" @click="$emit('close')" aria-label="Close">
@@ -83,6 +83,22 @@ watch(() => modal.currentImageId, async () => {
function nextFrame() {
return new Promise(resolve => requestAnimationFrame(resolve))
}
function onArrowLeft(ev) {
if (isTextEntry(ev.target)) return
ev.preventDefault()
modal.goPrev()
}
function onArrowRight(ev) {
if (isTextEntry(ev.target)) return
ev.preventDefault()
modal.goNext()
}
function isTextEntry(el) {
if (!el) return false
const tag = el.tagName
return tag === 'INPUT' || tag === 'TEXTAREA' || el.isContentEditable
}
</script>
<style scoped>