feat(agent): temporal video dedup — drop near-duplicate frames before the GPU
Near-static videos are the dominant GPU load: sampled into up to 64 frames, each re-runs the whole detect→CCIP→SigLIP chain on ~identical content. Add a CPU perceptual-hash frame dedup upstream of the GPU so the redundant frames are never processed at all (not just their embeds). - media.dedupe_frames() + _dhash(): 8×8 difference-hash (64-bit) per frame; greedy keep — a frame survives only if its hash differs from every kept frame by >= min_distance bits (Hamming). A static run collapses to one frame; genuinely distinct scenes all survive. Order + frame_time preserved. - Called in worker._download_decode right after sample_frames, so it runs in the decode stage on the downloader thread (CPU) — the GPU consumers only ever see deduped frames, and buffered video items shrink (less RAM too). - Env-tunable FRAME_DEDUPE_DISTANCE (default 8; higher keeps more frames for brief localized changes an 8×8 hash can miss; 0 disables). Logs `video frames N→M` when it drops any, so video load reduction is visible. Complements the spatial per-frame crop dedup (2026-07-01.2); this is the temporal axis. Build marker 2026-07-01.3. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa
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@@ -467,6 +467,15 @@ class Worker:
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data, job.get("frame_interval_seconds", 4.0),
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job.get("max_frames", 64),
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) or [(None, media.load_image(data))]
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# Temporal dedup: a near-static video sampled into many frames re-runs
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# the whole detect+embed chain on ~identical frames. Drop near-dup
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# frames HERE (decode stage, CPU) so the GPU never sees them.
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if len(frames) > 1 and self.cfg.frame_dedupe_distance > 0:
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kept = media.dedupe_frames(frames, self.cfg.frame_dedupe_distance)
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if len(kept) < len(frames):
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log.info("job %s: video frames %d→%d (near-dup dedup)",
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job.get("job_id"), len(frames), len(kept))
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frames = kept
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else:
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frames = [(None, media.load_image(data))]
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self._record("decode", time.monotonic() - _t)
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