feat(agent): temporal video dedup — drop near-duplicate frames before the GPU
Near-static videos are the dominant GPU load: sampled into up to 64 frames, each re-runs the whole detect→CCIP→SigLIP chain on ~identical content. Add a CPU perceptual-hash frame dedup upstream of the GPU so the redundant frames are never processed at all (not just their embeds). - media.dedupe_frames() + _dhash(): 8×8 difference-hash (64-bit) per frame; greedy keep — a frame survives only if its hash differs from every kept frame by >= min_distance bits (Hamming). A static run collapses to one frame; genuinely distinct scenes all survive. Order + frame_time preserved. - Called in worker._download_decode right after sample_frames, so it runs in the decode stage on the downloader thread (CPU) — the GPU consumers only ever see deduped frames, and buffered video items shrink (less RAM too). - Env-tunable FRAME_DEDUPE_DISTANCE (default 8; higher keeps more frames for brief localized changes an 8×8 hash can miss; 0 disables). Logs `video frames N→M` when it drops any, so video load reduction is visible. Complements the spatial per-frame crop dedup (2026-07-01.2); this is the temporal axis. Build marker 2026-07-01.3. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa
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@@ -17,7 +17,7 @@ from .worker import Worker
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# Bump on every agent change. The page embeds this and /status reports it; the UI
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# warns to reload when they differ — so a stale browser-cached page can't be
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# mistaken for "the new image didn't deploy". (Belt-and-braces with no-store.)
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VERSION = "2026-07-01.2 · crop dedup before embed"
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VERSION = "2026-07-01.3 · video frame dedup"
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logbuf.install()
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cfg = Config.from_env()
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