feat(gallery): reveal tiles on image load + single initial fetch
The 5×10 metadata batching only staggered the cheap layer (JSON); thumbnails load as independent <img> requests and clustered, so tiles "popped in together" after a wait. Two changes: - GalleryItem reveals each tile when ITS OWN thumbnail fires @load (with an onMounted complete-check for cached thumbs), playing a showcase-style flip-up entrance. Tiles now cascade in natural load order instead of all at once. Honors prefers-reduced-motion. - gallery store does ONE initial fetch (limit=50) instead of 10 serial /scroll round-trips. Fewer RTTs, faster first paint; the reveal-on-load is what makes appearance progressive now. Infinite scroll pulls 25/trigger. Tests: GalleryItem gains is-loaded only after @load; loadInitial issues exactly one scroll request at the initial limit. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -49,4 +49,19 @@ describe('gallery store: tag/post filter exclusivity', () => {
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expect(scrollCall).toContain('post_id=7')
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expect(scrollCall).not.toContain('tag_id=')
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})
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it('loadInitial issues exactly one scroll request at the initial limit', async () => {
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const s = useGalleryStore()
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const urls = []
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// Non-null cursor: the old 10×serial-batch loop would have fired ten
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// requests here. The single-fetch path must fire exactly one.
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stubFetch((url) => {
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urls.push(url)
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return { status: 200, body: { images: [], date_groups: [], next_cursor: 'c1' } }
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})
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await s.loadInitial()
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const scrollCalls = urls.filter(u => u.includes('/api/gallery/scroll'))
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expect(scrollCalls).toHaveLength(1)
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expect(scrollCalls[0]).toContain('limit=50')
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})
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})
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