feat(gallery): reveal tiles on image load + single initial fetch
The 5×10 metadata batching only staggered the cheap layer (JSON); thumbnails load as independent <img> requests and clustered, so tiles "popped in together" after a wait. Two changes: - GalleryItem reveals each tile when ITS OWN thumbnail fires @load (with an onMounted complete-check for cached thumbs), playing a showcase-style flip-up entrance. Tiles now cascade in natural load order instead of all at once. Honors prefers-reduced-motion. - gallery store does ONE initial fetch (limit=50) instead of 10 serial /scroll round-trips. Fewer RTTs, faster first paint; the reveal-on-load is what makes appearance progressive now. Infinite scroll pulls 25/trigger. Tests: GalleryItem gains is-loaded only after @load; loadInitial issues exactly one scroll request at the initial limit. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -9,11 +9,16 @@
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>
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<div class="fc-gallery-item__media">
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<img
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v-if="!isVideo" :src="image.thumbnail_url" :alt="`Image ${image.id}`"
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loading="lazy" @error="onThumbError"
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v-if="!isVideo" ref="imgEl" :src="image.thumbnail_url"
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:alt="`Image ${image.id}`" loading="lazy"
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:class="{ 'is-loaded': loaded }"
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@load="loaded = true" @error="onThumbError"
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>
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<div v-else class="fc-gallery-item__video-thumb">
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<img :src="image.thumbnail_url" :alt="`Video ${image.id}`" loading="lazy">
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<img
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ref="imgEl" :src="image.thumbnail_url" :alt="`Video ${image.id}`"
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loading="lazy" :class="{ 'is-loaded': loaded }" @load="loaded = true"
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>
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<v-icon class="fc-gallery-item__video-badge" icon="mdi-play-circle" />
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</div>
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<div v-if="thumbError" class="fc-gallery-item__placeholder">
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@@ -38,7 +43,7 @@
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</template>
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<script setup>
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import { computed, ref } from 'vue'
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import { computed, onMounted, ref } from 'vue'
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import { useGallerySelectionStore } from '../../stores/gallerySelection.js'
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const props = defineProps({ image: { type: Object, required: true } })
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@@ -46,6 +51,18 @@ const emit = defineEmits(['open'])
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const sel = useGallerySelectionStore()
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const thumbError = ref(false)
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// Reveal each tile when ITS OWN thumbnail finishes loading (`@load`), not
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// when its metadata batch lands — so tiles fade/flip in individually in
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// load order instead of popping in together (operator-flagged 2026-06-04).
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const loaded = ref(false)
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const imgEl = ref(null)
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onMounted(() => {
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// A cached thumbnail can already be complete before @load binds; reflect
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// that so the tile reveals instead of sitting invisible at opacity 0.
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const el = imgEl.value
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if (el && el.complete && el.naturalWidth > 0) loaded.value = true
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})
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const isVideo = computed(
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() => props.image.mime && props.image.mime.startsWith('video/')
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)
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@@ -82,6 +99,30 @@ function onThumbError() { thumbError.value = true }
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}
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.fc-gallery-item__media img {
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width: 100%; height: 100%; object-fit: cover; display: block;
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opacity: 0;
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}
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/* Entrance: each thumbnail flips up out of a slight backward tilt and
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settles into place, played WHEN ITS OWN image finishes loading (the
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`is-loaded` class) rather than on a batch/timer — so tiles cascade in
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natural load order instead of popping in together. Mirrors the showcase
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MasonryGrid entrance styling (operator-flagged 2026-06-04). */
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.fc-gallery-item__media img.is-loaded {
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animation: fc-gallery-item-in 0.5s cubic-bezier(0.34, 1.45, 0.64, 1) both;
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}
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@keyframes fc-gallery-item-in {
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0% {
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opacity: 0;
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transform: perspective(1000px) rotateX(-22deg) translateY(20px) scale(0.96);
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}
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55% { opacity: 1; }
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100% {
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opacity: 1;
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transform: perspective(1000px) rotateX(0) translateY(0) scale(1);
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}
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}
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@media (prefers-reduced-motion: reduce) {
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.fc-gallery-item__media img { opacity: 1; }
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.fc-gallery-item__media img.is-loaded { animation: none; }
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}
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.fc-gallery-item__video-thumb { position: relative; height: 100%; }
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.fc-gallery-item__video-badge {
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