feat(ui): click outside the image in the viewer modal closes it (parity with IR)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,14 +1,16 @@
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<template>
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<div
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ref="canvasEl"
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class="fc-canvas"
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:class="{ 'fc-canvas--zoomed': panZoom.state.scale > 1 }"
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@wheel="panZoom.handlers.onWheel"
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@pointerdown="panZoom.handlers.onPointerDown"
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@pointermove="panZoom.handlers.onPointerMove"
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@pointerup="panZoom.handlers.onPointerUp"
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@click="panZoom.handlers.onClick"
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@click="onCanvasClick"
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>
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<img
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ref="imgEl"
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:src="src" :alt="alt"
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:style="{
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transform: `translate(${panZoom.state.x}px, ${panZoom.state.y}px) scale(${panZoom.state.scale})`
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@@ -19,14 +21,42 @@
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</template>
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<script setup>
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import { watch } from 'vue'
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import { ref, watch } from 'vue'
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import { usePanZoom } from '../../composables/usePanZoom.js'
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const props = defineProps({ src: String, alt: String })
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const emit = defineEmits(['close-request'])
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const panZoom = usePanZoom()
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const canvasEl = ref(null)
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const imgEl = ref(null)
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// Reset zoom when the src changes (prev/next nav).
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watch(() => props.src, () => panZoom.reset())
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// Click on the image → toggle zoom (IR/expected behavior). Click on
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// the haze area around the image → request close. We use the image's
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// own bounding rect rather than @click.self because the <img> sets
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// pointer-events: none for the pan-drag pathway, so the click always
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// targets the canvas div regardless of where the cursor was.
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function onCanvasClick(ev) {
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if (panZoom.state.scale > 1) {
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// When zoomed, any click resets zoom — preserve old behavior.
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panZoom.handlers.onClick(ev)
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return
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}
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const img = imgEl.value
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if (!img) return
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const r = img.getBoundingClientRect()
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const inside =
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ev.clientX >= r.left && ev.clientX <= r.right &&
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ev.clientY >= r.top && ev.clientY <= r.bottom
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if (inside) {
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panZoom.handlers.onClick(ev)
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} else {
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emit('close-request')
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}
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}
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</script>
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<style scoped>
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