feat(chat): stall watchdog, pull-to-refresh, and unfreeze on refresh

Mobile chat occasionally froze with the input disabled and nothing
progressing — the underlying cause is SSE sockets dropping silently on
mobile network handoffs / proxy idle timeouts. Dio never observes the
close, so the send loop's `await for` hangs indefinitely with
isStreaming=true.

Three changes:
- Wrap the SSE stream in a StreamIterator with a 45s per-event timeout
  as a stall watchdog. On timeout, break out and let the polling pass
  reconcile state from the server.
- Add pull-to-refresh on the chat message list and an AppBar refresh
  button with inline spinner feedback. Works on both empty and
  populated states.
- MessagesNotifier.refresh() now also clears isStreaming /
  streamingStatus when the server reports the latest assistant message
  as complete — so a stuck UI unfreezes the moment the user pulls down
  or taps refresh, even if the original SSE loop is still hanging.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-13 18:13:46 -04:00
parent 8ea244ecaa
commit 75b7d6d0fe
2 changed files with 93 additions and 17 deletions
+58 -16
View File
@@ -20,6 +20,25 @@ class _ChatScreenState extends ConsumerState<ChatScreen>
with WidgetsBindingObserver {
final _controller = TextEditingController();
final _scrollController = ScrollController();
bool _refreshing = false;
Future<void> _refreshMessages() async {
if (_refreshing) return;
setState(() => _refreshing = true);
try {
await ref
.read(messagesProvider(widget.conversationId).notifier)
.refresh();
} catch (_) {
if (mounted) {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('Could not refresh messages.')),
);
}
} finally {
if (mounted) setState(() => _refreshing = false);
}
}
@override
void initState() {
@@ -136,6 +155,19 @@ class _ChatScreenState extends ConsumerState<ChatScreen>
return Scaffold(
appBar: AppBar(
title: Text(convTitle?.isNotEmpty == true ? convTitle! : 'Chat'),
actions: [
IconButton(
tooltip: 'Refresh',
onPressed: _refreshing ? null : _refreshMessages,
icon: _refreshing
? const SizedBox(
width: 18,
height: 18,
child: CircularProgressIndicator(strokeWidth: 2),
)
: const Icon(Icons.refresh),
),
],
),
body: Column(
children: [
@@ -147,22 +179,32 @@ class _ChatScreenState extends ConsumerState<ChatScreen>
child: Text('Could not load messages.'),
),
data: (messages) {
if (messages.isEmpty) {
return const Center(
child: Text('Send a message to start.'));
}
return ListView.builder(
controller: _scrollController,
padding: const EdgeInsets.symmetric(
horizontal: 8, vertical: 12),
itemCount: messages.length,
itemBuilder: (context, i) => ChatMessageBubble(
message: messages[i],
streamingStatus: (i == messages.length - 1 &&
messages[i].status == 'generating')
? streamingStatus
: '',
),
return RefreshIndicator(
onRefresh: _refreshMessages,
child: messages.isEmpty
? ListView(
// Needs to be scrollable for RefreshIndicator to
// fire on empty state — plain Center won't work.
physics: const AlwaysScrollableScrollPhysics(),
children: const [
SizedBox(height: 240),
Center(child: Text('Send a message to start.')),
],
)
: ListView.builder(
controller: _scrollController,
physics: const AlwaysScrollableScrollPhysics(),
padding: const EdgeInsets.symmetric(
horizontal: 8, vertical: 12),
itemCount: messages.length,
itemBuilder: (context, i) => ChatMessageBubble(
message: messages[i],
streamingStatus: (i == messages.length - 1 &&
messages[i].status == 'generating')
? streamingStatus
: '',
),
),
);
},
),