feat(voice): pulse mic button with live amplitude

VoiceState now carries a normalized mic amplitude (0..1) updated
from the existing onAmplitudeChanged subscription, with a 0.02
change threshold so we don't spam rebuilds.

VoiceMicButton swaps the constant-rate AnimationController for an
AnimatedScale + animated glow driven by the live amplitude. 0.1
floor keeps the button breathing on silence; 120ms ease-out smooths
between 200ms samples.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-14 22:46:48 -04:00
parent 00878a8a42
commit 48c134ce6a
5 changed files with 60 additions and 55 deletions
+21 -4
View File
@@ -59,22 +59,29 @@ class VoiceState {
final VoiceMode mode;
final bool voiceModeActive;
final bool available;
/// Normalized mic amplitude 0.01.0 while recording. Drives the live
/// pulse on VoiceMicButton so the user has obvious feedback that audio
/// is actually being picked up.
final double amplitude;
const VoiceState({
this.mode = VoiceMode.idle,
this.voiceModeActive = false,
this.available = true,
this.amplitude = 0.0,
});
VoiceState copyWith({
VoiceMode? mode,
bool? voiceModeActive,
bool? available,
double? amplitude,
}) =>
VoiceState(
mode: mode ?? this.mode,
voiceModeActive: voiceModeActive ?? this.voiceModeActive,
available: available ?? this.available,
amplitude: amplitude ?? this.amplitude,
);
}
@@ -267,14 +274,24 @@ class VoiceNotifier extends Notifier<VoiceState> {
void _onAmplitude(Amplitude event) {
if (!state.voiceModeActive) return;
final db = event.current;
final validDb = !(db.isNaN || db.isInfinite);
// Normalize dB to 0..1 for the pulse animation. -60dB is dead-quiet,
// 0dB is peak; we clamp and bias so the button visibly breathes even
// on soft speech without exploding on loud input.
if (validDb) {
final norm = ((db + 60.0) / 60.0).clamp(0.0, 1.0);
if ((norm - state.amplitude).abs() > 0.02) {
state = state.copyWith(amplitude: norm);
}
}
final elapsed =
DateTime.now().millisecondsSinceEpoch - _recordingStartMs;
if (elapsed < _minRecordingMs) return;
final db = event.current;
// Guard against NaN / ±Infinity which can arrive on some Android devices
// when the recorder is initialising. Treat invalid readings as silence.
final isSilent = db.isNaN || db.isInfinite || db < _silenceThresholdDb;
final isSilent = !validDb || db < _silenceThresholdDb;
if (isSilent) {
_silenceMs += 200;